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He initially began his career in 2002 with 4-Elements Studios, in {{Wiki|Montreal}}, {{Wiki|Canada}}, on several TV projects and commercials. However, Beloeil has expanded to work with quite a number of different companies throughout the world in both advertising, film, and the computer gaming industry.
He initially began his career in 2002 with 4-Elements Studios, in {{Wiki|Montreal}}, {{Wiki|Canada}}, on several TV projects and commercials. However, Beloeil has expanded to work with quite a number of different companies throughout the world in both advertising, film, and the computer gaming industry.


In 2007, he began working as a concept artist and digital matte painter for Ubisoft, and since then has worked on many games in the [[assassin's Creed (series)|''Assassin's Creed'' series]], such as ''[[Assassin's Creed]]'' (minor landscape concept artwork), ''[[Assassin's Creed II]], ''''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Project Legacy| Assassin's Creed: Project Legacy]], [[Assassin's Creed III]]''.
In 2007, he began working as a concept artist and digital matte painter for Ubisoft, and since then has worked on many games in the [[assassin's Creed (series)|''Assassin's Creed'' series]], such as ''[[Assassin's Creed]]'', ''[[Assassin's Creed II]], [[Assassin's Creed: Revelations]], [[Assassin's Creed: Brotherhood|Assassin's Creed: Brother]][[Assassin's Creed: Brotherhood|hood]], [[Assassin's Creed: Project Legacy]], [[Assassin's Creed III]].''


In addition to this, he has worked on game cinematics for ''Assassin's Creed'', ''{{Template:Wiki|Far Cry 2}}'', ''{{Template:Wiki|EndWar}},'' ''[[Assassin's Creed: Limited Edition Art Book|Assassin's Creed: Limited Edition Art Book,]]'' and the Ubisoft short film ''[[Assassin's Creed: Lineage]]''.
In addition to this, he has worked on game cinematics for ''Assassin's Creed'', ''{{Template:Wiki|Far Cry 2}}'', ''{{Template:Wiki|EndWar}},'' ''[[Assassin's Creed: Limited Edition Art Book|Assassin's Creed: Limited Edition Art Book,]]'' and the Ubisoft short film ''[[Assassin's Creed: Lineage]]''.


==Games credited==
==Games credited==
*''Assassin's Creed'' (2007) - Ubisoft
*''Assassin's Creed'' (Minor Landscape Concept Artwork) (2007) - Ubisoft
*''EndWar'' (2007) - Ubisoft
*''EndWar'' (2007) - Ubisoft
*''Far Cry 2'' (2008) - Ubisoft
*''Far Cry 2'' (2008) - Ubisoft
Line 21: Line 21:


==Filmography==
==Filmography==
*''{{Template:Wiki|Pinocchio 3000}}''(Lighting Team Lead) (2003)
*''{{Template:Wiki|Pinocchio 3000}}'' (Lighting Team Lead) (2003)
*''La dernière incarnation'' (3D All-rounder) (2004)
*''La dernière incarnation'' (3D All-rounder) (2004)
*''{{Template:Wiki|Alone in the Dark (2005 film)|Alone in the Dark}}''(Lead Lighting) (2004)
*''{{Template:Wiki|Alone in the Dark (2005 film)|Alone in the Dark}}'' (Lead Lighting) (2004)
*''{{Template:Wiki|Charlie Jade}}''(Digital Matte Painter) (2004) - TV series
*''{{Template:Wiki|Charlie Jade}}'' (Digital Matte Painter) (2004) - TV series
*''{{Template:Wiki|Final Destination 3}}''(Sequence Lead Lighting) (2005)
*''{{Template:Wiki|Final Destination 3}}'' (Sequence Lead Lighting) (2005)
*''{{Template:Wiki|Fantastic 4}}''(Lighting TD, Sequence Lead Lighting) (2005)
*''{{Template:Wiki|Fantastic 4}}'' (Lighting TD, Sequence Lead Lighting) (2005)
*''{{Template:Wiki|Happy Feet}}''(Lighter/Compositor) (2006)
*''{{Template:Wiki|Happy Feet}}'' (Lighter/Compositor) (2006)
*''{{Template:Wiki|Journey to the Center of the Earth (2008 theatrical film)|Journey to the Center of the Earth 3D}}''(Sequence Lead Lighting, Dinosaur Concept Art) (2007)
*''{{Template:Wiki|Journey to the Center of the Earth (2008 theatrical film)|Journey to the Center of the Earth 3D}}'' (Sequence Lead Lighting, Dinosaur Concept Art) (2007)
*''Assassin's Creed: Lineage'' (2008–2009) - Ubisoft
*''Assassin's Creed: Lineage'' (2008–2009) - Ubisoft



Revision as of 05:38, 10 January 2014

Gilles Beloeil

Gilles Beloeil is a Senior Concept Artist and digital matte painter at Ubisoft.

Biography

He initially began his career in 2002 with 4-Elements Studios, in Montreal, Canada, on several TV projects and commercials. However, Beloeil has expanded to work with quite a number of different companies throughout the world in both advertising, film, and the computer gaming industry.

In 2007, he began working as a concept artist and digital matte painter for Ubisoft, and since then has worked on many games in the Assassin's Creed series, such as Assassin's Creed, Assassin's Creed II, Assassin's Creed: Revelations, Assassin's Creed: Brotherhood, Assassin's Creed: Project Legacy, Assassin's Creed III.

In addition to this, he has worked on game cinematics for Assassin's Creed, Far Cry 2, EndWar, Assassin's Creed: Limited Edition Art Book, and the Ubisoft short film Assassin's Creed: Lineage.

Games credited

  • Assassin's Creed (Minor Landscape Concept Artwork) (2007) - Ubisoft
  • EndWar (2007) - Ubisoft
  • Far Cry 2 (2008) - Ubisoft
  • Assassin's Creed II (Concept Art) (2009) - Ubisoft
  • Assassin's Creed: Project Legacy (Concept Art and Matte Painting) (2010–2011) - Ubisoft
  • Assassin's Creed: Brotherhood (2010) (Concept Art) - Ubisoft
  • Assassin's Creed: Revelations (2011) (Concept Art) - Ubisoft
  • Assassin's Creed III (2012) (Concept Art) - Ubisoft

Filmography

Trivia

  • Beloeil's talent as an artist has been widely recognized, and he has a very diverse range of talents when it comes to working in different software mediums, such as Adobe Photoshop, Autodesk Softimage XSI, Autodesk Maya, Digital Fusion, Adobe After Effects, Shake, and Renderman, all of which he boasts an expert level proficiency with.
  • He has worked alongside Alexandre Amancio in Far Cry 2. Both he and Amancio were noted to have revolutionized the 3D piping effect of background images with their innovative designs.
  • Beloeil has also worked very closely with Raphael Lacoste to create accurate imagery of historical monuments and street layouts throughout Constantinople by actually visiting the modern-day city (Istanbul).

Gallery

The following images are a sample of Gilles Beloeil's works for the Assassin's Creed series.

Assassin's Creed: Brotherhood

Assassin's Creed: Revelations

Assassin's Creed III

External links

References