Gilles Beloeil: Difference between revisions
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He initially began his career in 2002 with 4-Elements Studios, in {{Wiki|Montreal}}, {{Wiki|Canada}}, on several TV projects and commercials. However, Beloeil has expanded to work with quite a number of different companies throughout the world in both advertising, film, and the computer gaming industry. | He initially began his career in 2002 with 4-Elements Studios, in {{Wiki|Montreal}}, {{Wiki|Canada}}, on several TV projects and commercials. However, Beloeil has expanded to work with quite a number of different companies throughout the world in both advertising, film, and the computer gaming industry. | ||
In 2007, he began working as a concept artist and digital matte painter for Ubisoft, and since then has worked on many games in the [[assassin's Creed (series)|''Assassin's Creed'' series]], such as ''[[Assassin's Creed]]'' | In 2007, he began working as a concept artist and digital matte painter for Ubisoft, and since then has worked on many games in the [[assassin's Creed (series)|''Assassin's Creed'' series]], such as ''[[Assassin's Creed]]'', ''[[Assassin's Creed II]], [[Assassin's Creed: Revelations]], [[Assassin's Creed: Brotherhood|Assassin's Creed: Brother]][[Assassin's Creed: Brotherhood|hood]], [[Assassin's Creed: Project Legacy]], [[Assassin's Creed III]].'' | ||
In addition to this, he has worked on game cinematics for ''Assassin's Creed'', ''{{Template:Wiki|Far Cry 2}}'', ''{{Template:Wiki|EndWar}},'' ''[[Assassin's Creed: Limited Edition Art Book|Assassin's Creed: Limited Edition Art Book,]]'' and the Ubisoft short film ''[[Assassin's Creed: Lineage]]''. | In addition to this, he has worked on game cinematics for ''Assassin's Creed'', ''{{Template:Wiki|Far Cry 2}}'', ''{{Template:Wiki|EndWar}},'' ''[[Assassin's Creed: Limited Edition Art Book|Assassin's Creed: Limited Edition Art Book,]]'' and the Ubisoft short film ''[[Assassin's Creed: Lineage]]''. | ||
==Games credited== | ==Games credited== | ||
*''Assassin's Creed'' (2007) - Ubisoft | *''Assassin's Creed'' (Minor Landscape Concept Artwork) (2007) - Ubisoft | ||
*''EndWar'' (2007) - Ubisoft | *''EndWar'' (2007) - Ubisoft | ||
*''Far Cry 2'' (2008) - Ubisoft | *''Far Cry 2'' (2008) - Ubisoft | ||
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==Filmography== | ==Filmography== | ||
*''{{Template:Wiki|Pinocchio 3000}}''(Lighting Team Lead) (2003) | *''{{Template:Wiki|Pinocchio 3000}}'' (Lighting Team Lead) (2003) | ||
*''La dernière incarnation'' (3D All-rounder) (2004) | *''La dernière incarnation'' (3D All-rounder) (2004) | ||
*''{{Template:Wiki|Alone in the Dark (2005 film)|Alone in the Dark}}''(Lead Lighting) (2004) | *''{{Template:Wiki|Alone in the Dark (2005 film)|Alone in the Dark}}'' (Lead Lighting) (2004) | ||
*''{{Template:Wiki|Charlie Jade}}''(Digital Matte Painter) (2004) - TV series | *''{{Template:Wiki|Charlie Jade}}'' (Digital Matte Painter) (2004) - TV series | ||
*''{{Template:Wiki|Final Destination 3}}''(Sequence Lead Lighting) (2005) | *''{{Template:Wiki|Final Destination 3}}'' (Sequence Lead Lighting) (2005) | ||
*''{{Template:Wiki|Fantastic 4}}''(Lighting TD, Sequence Lead Lighting) (2005) | *''{{Template:Wiki|Fantastic 4}}'' (Lighting TD, Sequence Lead Lighting) (2005) | ||
*''{{Template:Wiki|Happy Feet}}''(Lighter/Compositor) (2006) | *''{{Template:Wiki|Happy Feet}}'' (Lighter/Compositor) (2006) | ||
*''{{Template:Wiki|Journey to the Center of the Earth (2008 theatrical film)|Journey to the Center of the Earth 3D}}''(Sequence Lead Lighting, Dinosaur Concept Art) (2007) | *''{{Template:Wiki|Journey to the Center of the Earth (2008 theatrical film)|Journey to the Center of the Earth 3D}}'' (Sequence Lead Lighting, Dinosaur Concept Art) (2007) | ||
*''Assassin's Creed: Lineage'' (2008–2009) - Ubisoft | *''Assassin's Creed: Lineage'' (2008–2009) - Ubisoft | ||
Revision as of 05:38, 10 January 2014

Gilles Beloeil is a Senior Concept Artist and digital matte painter at Ubisoft.
Biography
He initially began his career in 2002 with 4-Elements Studios, in Montreal, Canada, on several TV projects and commercials. However, Beloeil has expanded to work with quite a number of different companies throughout the world in both advertising, film, and the computer gaming industry.
In 2007, he began working as a concept artist and digital matte painter for Ubisoft, and since then has worked on many games in the Assassin's Creed series, such as Assassin's Creed, Assassin's Creed II, Assassin's Creed: Revelations, Assassin's Creed: Brotherhood, Assassin's Creed: Project Legacy, Assassin's Creed III.
In addition to this, he has worked on game cinematics for Assassin's Creed, Far Cry 2, EndWar, Assassin's Creed: Limited Edition Art Book, and the Ubisoft short film Assassin's Creed: Lineage.
Games credited
- Assassin's Creed (Minor Landscape Concept Artwork) (2007) - Ubisoft
- EndWar (2007) - Ubisoft
- Far Cry 2 (2008) - Ubisoft
- Assassin's Creed II (Concept Art) (2009) - Ubisoft
- Assassin's Creed: Project Legacy (Concept Art and Matte Painting) (2010–2011) - Ubisoft
- Assassin's Creed: Brotherhood (2010) (Concept Art) - Ubisoft
- Assassin's Creed: Revelations (2011) (Concept Art) - Ubisoft
- Assassin's Creed III (2012) (Concept Art) - Ubisoft
Filmography
- Pinocchio 3000 (Lighting Team Lead) (2003)
- La dernière incarnation (3D All-rounder) (2004)
- Alone in the Dark (Lead Lighting) (2004)
- Charlie Jade (Digital Matte Painter) (2004) - TV series
- Final Destination 3 (Sequence Lead Lighting) (2005)
- Fantastic 4 (Lighting TD, Sequence Lead Lighting) (2005)
- Happy Feet (Lighter/Compositor) (2006)
- Journey to the Center of the Earth 3D (Sequence Lead Lighting, Dinosaur Concept Art) (2007)
- Assassin's Creed: Lineage (2008–2009) - Ubisoft
Trivia
- Beloeil's talent as an artist has been widely recognized, and he has a very diverse range of talents when it comes to working in different software mediums, such as Adobe Photoshop, Autodesk Softimage XSI, Autodesk Maya, Digital Fusion, Adobe After Effects, Shake, and Renderman, all of which he boasts an expert level proficiency with.
- He has worked alongside Alexandre Amancio in Far Cry 2. Both he and Amancio were noted to have revolutionized the 3D piping effect of background images with their innovative designs.
- Beloeil has also worked very closely with Raphael Lacoste to create accurate imagery of historical monuments and street layouts throughout Constantinople by actually visiting the modern-day city (Istanbul).
Gallery
The following images are a sample of Gilles Beloeil's works for the Assassin's Creed series.
Assassin's Creed: Brotherhood
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Venice Arsenal concept art by Gilles Beloeil
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Concept art for the Colosseum passion play
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Artwork of Ezio and Pietro fleeing the Colosseum passion play
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Ezio manning the cannon during the Fall of Monteriggioni
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Concept art for the Borgia army attacking Monteriggioni
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Fall of Monteriggioni concept art
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Monteriggioni in ruins after the Borgia attack
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Modern-day Monteriggioni
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Desmond using the email computer in the Sanctuary
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Ezio's arrival in Rome
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Concept art for the Borgia Towers
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Meeting with La Volpe concept painting
Assassin's Creed: Revelations
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Concept art of a siege machine used in Assassin's Creed: Revelations
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Arrival at Masyaf concept art
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Infiltration of Masyaf concept art
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Constantinople backstreets
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Constantinople marketplace concept art
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Promotional concept art of Ezio overlooking Hagia Sophia
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Revolution at the Arsenal concept art
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Inside Cappadocia
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Constantinople poor district concept art
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Ezio meeting Altair
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Arcadia concept art
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Constantinople rich district
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Arsenal entrance marketplace
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Cappadocia port
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Forum of Ox concept art
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Forum of Ox exterior concept art
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Hippodrome gardens
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Hippodrome concept art
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Alternate rich district concept art
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Romani camp concept art
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Topkapi Palace party
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View from Galata Tower concept art
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Leap of Faith concept art
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Ezio concept art
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Bomb-crafting concept art
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Animus Island promotional concept art
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Animus Island landscape concept art
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Alternate Animus Island promotional art
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Inside the Animus Island - Desmond memories
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Concept art of the Animus Island
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Inside the Animus Island - Desmond memories alternate concept
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Promotional artwork for Cappadocia
Assassin's Creed III
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Concept art of Boston
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Concept art of war torn New York City
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Concept art of Connor on horseback
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Concept art of a Native American settlement
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Concept art of the Lost Mayan Ruins
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Concept art of the Frontier
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Concept art of the battle for Bunker Hill
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Alternate Assassins Creed III logo concept by Gilles Beloeil
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The Boston Common by Gilles Beloeil
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Taking the Shot.
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In his element by Gilles Beloeil
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Colonial New York
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Bear Attack by Gilles Beloeil
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After the great fire by Gilles Beloeil
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Bow shot matte painting
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Concept art of First Civilization technology within the Grand Temple
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"Aftermath of a fight" by Gilles Beloeil
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Concept art of Connor entering Boston
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Boston alleyway concept by Gilles Beloeil
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Battle for Bunker hill concept by Gilles Beloeil
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Boston Rooftops by night
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Boston panoramic matte painting
External links
- Gilles Beloeil's official website.
- Gilles Beloeil's professional profile at LinkedIn.
- Gilles Beloeil's profile at the Internet Movie Database.
- Gilles Beloeil interview.
- Gilles Beloeil's award winning portfolio on ConceptArtWorld.com.