Welcome to Assassin's Creed Wiki! Log in and join the community.

Gilles Beloeil: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>Rliant1864
Factual correction
imported>Rliant1864
Factual correction
Line 6: Line 6:
He initially began his career in 2002 with 4-Elements Studios, in {{Wiki|Montreal}}, {{Wiki|Canada}}, on several TV projects and commercials. However, Beloeil has expanded to work with quite a number of different companies throughout the world in both advertising, film, and the computer gaming industry.
He initially began his career in 2002 with 4-Elements Studios, in {{Wiki|Montreal}}, {{Wiki|Canada}}, on several TV projects and commercials. However, Beloeil has expanded to work with quite a number of different companies throughout the world in both advertising, film, and the computer gaming industry.


In 2007, he began working as a concept artist and digital matte painter for Ubisoft, and since then has worked on many games in the [[assassin's Creed (series)|''Assassin's Creed'' series]], such as ''[[Assassin's Creed III]]'', ''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Project Legacy]]'', ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed]]'' (minor landscape concept artwork). As well as these, he also played a part in developing the game adaption of ''Lost''. <ref>[http://gillesbeloeil.viewbook.com/portfolio/profile_and_contact_infos/ Official Website] Resume.</ref>
In 2007, he began working as a concept artist and digital matte painter for Ubisoft, and since then has worked on many games in the [[assassin's Creed (series)|''Assassin's Creed'' series]], such as ''[[Assassin's Creed]]'' (minor landscape concept artwork), ''[[Assassin's Creed II]], ''''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Project Legacy| Assassin's Creed: Project Legacy]], [[Assassin's Creed III]]''.


In addition to this, he has worked on game cinematics for ''Assassin's Creed'', ''Far Cry 2'', ''EndWar'', ''[[Assassin's Creed: Limited Edition Art Book]]'' and the short film ''[[Assassin's Creed: Lineage]]''.
In addition to this, he has worked on game cinematics for ''Assassin's Creed'', ''{{Template:Wiki|Far Cry 2}}'', ''{{Template:Wiki|EndWar}},'' ''[[Assassin's Creed: Limited Edition Art Book|Assassin's Creed: Limited Edition Art Book,]]'' and the Ubisoft short film ''[[Assassin's Creed: Lineage]]''.


==Games credited==
==Games credited==
*''EndWar'' (2008) - Ubisoft
*''Far Cry 2'' (2007) - Ubisoft
*''Lost'' (2007) - [[Gameloft]]
*''Assassin's Creed'' (2007) - Ubisoft
*''Assassin's Creed'' (2007) - Ubisoft
*''Assassin's Creed II'' (2009) - Ubisoft
*''EndWar'' (2007) - Ubisoft
*''Assassin's Creed: Project Legacy'' (2010–2011) - Ubisoft
*''Far Cry 2'' (2008) - Ubisoft
*''Assassin's Creed: Brotherhood'' (2010) - Ubisoft
*''Assassin's Creed II'' (Concept Art) (2009) - Ubisoft
*''Assassin's Creed: Revelations'' (2011) - Ubisoft
*''Assassin's Creed: Project Legacy'' (Concept Art and Matte Painting) (2010–2011) - Ubisoft
*''Assassin's Creed III'' (2012) - Ubisoft
*''Assassin's Creed: Brotherhood'' (2010) (Concept Art) - Ubisoft
*''Assassin's Creed: Revelations'' (2011) (Concept Art) - Ubisoft
*''Assassin's Creed III'' (2012) (Concept Art) - Ubisoft


==Filmography==
==Filmography==
*''Pinocchio 3000'' (2003)
*''{{Template:Wiki|Pinocchio 3000}}''(Lighting Team Lead) (2003)
*''La dernière incarnation'' (2004)
*''La dernière incarnation'' (3D All-rounder) (2004)
*''Alone in the Dark'' (2004)
*''{{Template:Wiki|Alone in the Dark (2005 film)|Alone in the Dark}}''(Lead Lighting) (2004)
*''Charlie Jade'' (2004) - TV series
*''{{Template:Wiki|Charlie Jade}}''(Digital Matte Painter) (2004) - TV series
*''Final Destination 3'' (2005)
*''{{Template:Wiki|Final Destination 3}}''(Sequence Lead Lighting) (2005)
*''Fantastic 4'' (2005)
*''{{Template:Wiki|Fantastic 4}}''(Lighting TD, Sequence Lead Lighting) (2005)
*''Happy Feet'' (2006)
*''{{Template:Wiki|Happy Feet}}''(Lighter/Compositor) (2006)
*''Journey to the Center of the Earth 3D'' (2007)
*''{{Template:Wiki|Journey to the Center of the Earth (2008 theatrical film)|Journey to the Center of the Earth 3D}}''(Sequence Lead Lighting, Dinosaur Concept Art) (2007)
*''Assassin's Creed Lineage'' (2008–2009) - Ubisoft
*''Assassin's Creed: Lineage'' (2008–2009) - Ubisoft


==Trivia==
==Trivia==
*Beloeil's talent as an artist has been widely recognized, and he has a very diverse range of talents when it comes to working in different software mediums, such as Adobe Photoshop, Autodesk Softimage XSI, Autodesk Maya, Digital Fusion, Adobe After Effects, Shake and Renderman, all of which he boasts an expert level proficiency with.
*Beloeil's talent as an artist has been widely recognized, and he has a very diverse range of talents when it comes to working in different software mediums, such as Adobe Photoshop, Autodesk Softimage XSI, Autodesk Maya, Digital Fusion, Adobe After Effects, Shake, and Renderman, all of which he boasts an expert level proficiency with.
*He has worked alongside [[Alexandre Amancio]] in ''Far Cry 2''. Both he and Amancio were noted to have revolutionized the 3D piping effect of background images with their innovative designs.
*He has worked alongside [[Alexandre Amancio]] in ''Far Cry 2''. Both he and Amancio were noted to have revolutionized the 3D piping effect of background images with their innovative designs.
*Beloeil has also worked very closely with [[Raphael Lacoste]] to create accurate imagery of historical monuments and street layouts throughout [[Constantinople]] by actually visiting the modern-day city (Istanbul).
*Beloeil has also worked very closely with [[Raphael Lacoste]] to create accurate imagery of historical monuments and street layouts throughout [[Constantinople]] by actually visiting the modern-day city (Istanbul).
Line 63: Line 62:
<gallery captionalign="center" orientation="landscape">
<gallery captionalign="center" orientation="landscape">
Constantinople Concept Pre-release.jpg
Constantinople Concept Pre-release.jpg
Siege_Machine_Concept.JPG|Concept art of a siege machines used in ''Assassin's Creed: Revelations''
Siege_Machine_Concept.JPG|Concept art of a siege machine used in ''Assassin's Creed: Revelations''
Arrival at Masyaf by Gilles Beloeil.jpg|Arrival at Masyaf concept art
Arrival at Masyaf by Gilles Beloeil.jpg|Arrival at Masyaf concept art
Infiltrating Masyaf by Gilles Beloeil.jpg|Infiltration of Masyaf concept art
Infiltrating Masyaf by Gilles Beloeil.jpg|Infiltration of Masyaf concept art
Line 71: Line 70:
Revolution at Arsenal by Gilles Beloeil.jpg|Revolution at the Arsenal concept art
Revolution at Arsenal by Gilles Beloeil.jpg|Revolution at the Arsenal concept art
Inside Cappadocia by Gilles Beloeil.jpg|Inside Cappadocia
Inside Cappadocia by Gilles Beloeil.jpg|Inside Cappadocia
Constantinople Poor District 1.jpg|Constantinople poor district concept
Constantinople Poor District 1.jpg|Constantinople poor district concept art
Ezio meets Altair by Gilles Beloeil.jpg|Ezio meeting Altair
Ezio meets Altair by Gilles Beloeil.jpg|Ezio meeting Altair
Constantinople Poor District 2.jpg|Arcadia concept art
Constantinople Poor District 2.jpg|Arcadia concept art

Revision as of 05:35, 10 January 2014

Gilles Beloeil

Gilles Beloeil is a Senior Concept Artist and digital matte painter at Ubisoft.

Biography

He initially began his career in 2002 with 4-Elements Studios, in Montreal, Canada, on several TV projects and commercials. However, Beloeil has expanded to work with quite a number of different companies throughout the world in both advertising, film, and the computer gaming industry.

In 2007, he began working as a concept artist and digital matte painter for Ubisoft, and since then has worked on many games in the Assassin's Creed series, such as Assassin's Creed (minor landscape concept artwork), Assassin's Creed II, 'Assassin's Creed: Revelations, Assassin's Creed: Brotherhood Assassin's Creed: Project Legacy, Assassin's Creed III.

In addition to this, he has worked on game cinematics for Assassin's Creed, Far Cry 2, EndWar, Assassin's Creed: Limited Edition Art Book, and the Ubisoft short film Assassin's Creed: Lineage.

Games credited

  • Assassin's Creed (2007) - Ubisoft
  • EndWar (2007) - Ubisoft
  • Far Cry 2 (2008) - Ubisoft
  • Assassin's Creed II (Concept Art) (2009) - Ubisoft
  • Assassin's Creed: Project Legacy (Concept Art and Matte Painting) (2010–2011) - Ubisoft
  • Assassin's Creed: Brotherhood (2010) (Concept Art) - Ubisoft
  • Assassin's Creed: Revelations (2011) (Concept Art) - Ubisoft
  • Assassin's Creed III (2012) (Concept Art) - Ubisoft

Filmography

Trivia

  • Beloeil's talent as an artist has been widely recognized, and he has a very diverse range of talents when it comes to working in different software mediums, such as Adobe Photoshop, Autodesk Softimage XSI, Autodesk Maya, Digital Fusion, Adobe After Effects, Shake, and Renderman, all of which he boasts an expert level proficiency with.
  • He has worked alongside Alexandre Amancio in Far Cry 2. Both he and Amancio were noted to have revolutionized the 3D piping effect of background images with their innovative designs.
  • Beloeil has also worked very closely with Raphael Lacoste to create accurate imagery of historical monuments and street layouts throughout Constantinople by actually visiting the modern-day city (Istanbul).

Gallery

The following images are a sample of Gilles Beloeil's works for the Assassin's Creed series.

Assassin's Creed: Brotherhood

Assassin's Creed: Revelations

Assassin's Creed III

External links

References