Gilles Beloeil: Difference between revisions
imported>Kaloneous confirmed by artist and additional images will be made available (with permission for use) in mid October. |
imported>Kaloneous added new image (source: http://www.chimericconcepts.net/2012/03/assassins-creed-iii-concept-art-by-gilles-beloeil/) and adjusted gallery |
||
| Line 5: | Line 5: | ||
He initially began his career in 2002 with 4-Elements Studios, in Montreal, Canada on several TV projects and commercials. Beloeil has worked with quite a number of different companies throughout the world both in advertising, film, and the computer gaming industry. | He initially began his career in 2002 with 4-Elements Studios, in Montreal, Canada on several TV projects and commercials. Beloeil has worked with quite a number of different companies throughout the world both in advertising, film, and the computer gaming industry. | ||
In 2007 he began working as a concept artist and digital matte painter for Ubisoft, and since then has worked on such games such as ''[[Assassin's Creed III]]'', | In 2007 he began working as a concept artist and digital matte painter for Ubisoft, and since then has worked on such games such as ''[[Assassin's Creed III]]'', ''[[Assassin's Creed: Revelations]]'', ''[[Assassin’s Creed: Brotherhood]]'', ''[[Assassin's Creed: Project Legacy]]'', ''[[Assassin’s Creed II]]'', ''[[Assassin's Creed]]'' (minor landscape concept artwork), and ''Lost''. | ||
In addition to this he has worked on game cinematics for ''Assassin’s Creed'', ''Far Cry 2'', ''End of War'', ''[[Assassin's Creed: Limited Edition Art Book]]'' and the short films ''[[Assassin’s Creed: Lineage]]''. | In addition to this he has worked on game cinematics for ''Assassin’s Creed'', ''Far Cry 2'', ''End of War'', ''[[Assassin's Creed: Limited Edition Art Book]]'' and the short films ''[[Assassin’s Creed: Lineage]]''. | ||
| Line 42: | Line 42: | ||
==Gallery== | ==Gallery== | ||
The following images are a sample of Gilles Beloeil works for the Assassin's Creed Series. | The following images are a sample of Gilles Beloeil works for the Assassin's Creed Series. | ||
===''Assassin's Creed: Brotherhood''=== | |||
<gallery captionalign="left" orientation="landscape"> | <gallery captionalign="left" orientation="landscape"> | ||
PassionPlay_Concept.JPG|Concept art for the Colosseum Passion Play | PassionPlay_Concept.JPG|Concept art for the Colosseum Passion Play | ||
| Line 57: | Line 57: | ||
Pantheon City Concept.JPG | Pantheon City Concept.JPG | ||
FrenchTroops Concept.JPG | FrenchTroops Concept.JPG | ||
Borgia_Tower_Concept.jpg|Concept art for the Borgia Towers. | |||
</gallery> | |||
===''Assassin's Creed: Revelations''=== | |||
<gallery captionalign="left" orientation="landscape"> | |||
Constantinople Concept Pre-release.jpg | Constantinople Concept Pre-release.jpg | ||
Siege_Machine_Concept.JPG|Concept art of a siege machines used in ''Assassin's Creed: Revelations''. | Siege_Machine_Concept.JPG|Concept art of a siege machines used in ''Assassin's Creed: Revelations''. | ||
Arrival at Masyaf by Gilles Beloeil.jpg|Arrival at Masyaf concept art. | Arrival at Masyaf by Gilles Beloeil.jpg|Arrival at Masyaf concept art. | ||
| Line 93: | Line 97: | ||
</gallery> | </gallery> | ||
===''Assassin's Creed III''=== | |||
<gallery captionalign="left" orientation="landscape"> | |||
ACIII-GI (11).jpg|Concept art of [[Boston]]. | |||
ACIII-GI (13).jpg|Concept art of war torn [[New York City]]. | |||
assassinscreed3_city.jpg|Concept art of Connor on horseback. | |||
assassinscreed3_Native American Settlement.jpg|Concept art of a Native American settlement. | |||
AC3 Lost Mayan Ruins.jpg|Concept art of the Lost Mayan Ruins. | |||
assassinscreed3_Frontier.jpg|Concept art of the Frontier. | |||
assassinscreed3_Bunker Hill Battle.jpg|Concept art of the battle for Bunker Hill. | |||
</gallery> | |||
==External links== | ==External links== | ||
*[http://www.gillesbeloeil.com/ Gilles Beloeil]'s Official Website. | *[http://www.gillesbeloeil.com/ Gilles Beloeil]'s Official Website. | ||
| Line 106: | Line 120: | ||
[[Category:Assassin's Creed: Brotherhood Development Team]] | [[Category:Assassin's Creed: Brotherhood Development Team]] | ||
[[Category:Assassin's Creed: Revelations Development Team]] | [[Category:Assassin's Creed: Revelations Development Team]] | ||
[[Category:Assassin's Creed III Development Team]] | |||
Revision as of 18:35, 6 June 2012

Gilles Beloeil is a senior concept artist and digital matte painter at Ubisoft.
Biography
He initially began his career in 2002 with 4-Elements Studios, in Montreal, Canada on several TV projects and commercials. Beloeil has worked with quite a number of different companies throughout the world both in advertising, film, and the computer gaming industry.
In 2007 he began working as a concept artist and digital matte painter for Ubisoft, and since then has worked on such games such as Assassin's Creed III, Assassin's Creed: Revelations, Assassin’s Creed: Brotherhood, Assassin's Creed: Project Legacy, Assassin’s Creed II, Assassin's Creed (minor landscape concept artwork), and Lost.
In addition to this he has worked on game cinematics for Assassin’s Creed, Far Cry 2, End of War, Assassin's Creed: Limited Edition Art Book and the short films Assassin’s Creed: Lineage.
Game Credits
- Assassin’s Creed III, (2012)
- Assassin’s Creed: Revelations, (2011)
- Assassin’s Creed: Brotherhood, (2010)
- Assassin’s Creed: Project Legacy, (2010–2011)
- Assassin’s Creed II, (2009)
- Assassin’s Creed, (2007)
- Lost, (2007)
- Far Cry 2, (2007)
- End of War, (2007)
Filmography
- Assassin’s Creed Lineage, (2008–2009)
- Journey to the Center of the Earth 3D, (2007)
- Happy Feet, (2006)
- Fantastic 4, (2005)
- Final Destination 3, (2005)
- Charlie Jade, (TV Series – 2004)
- Alone in the Dark, (2004)
- La dernière incarnation, (2004)
- Pinocchio 3000, (2003)
Trivia
- Beloeil's talent as an artist has been widely recognized and he has a very diverse range on talents when it comes to working in different software mediums, such as Photoshop, Softimage XSI, Maya, Digital Fusion, After Effects, Shake and Renderman, all of which he boasts an expert level proficiency with.
- He has worked alongside Alexandre Amancio in Far Cry 2. Both he and Amancio were noted to have revolutionized the 3D piping effect of background images with their innovative designs.
- Beloeil has stated that on the news section of his website that he intends to release snippets of the concept arts produced for Assassin’s Creed: Revelations within a week of its release.
- Beloeil has also worked very closely with Raphael Lacoste to create accurate imagery of historical monuments and street layouts throughout Constantinople by actually visiting modern-day Constantinople (Istanbul).
Gallery
The following images are a sample of Gilles Beloeil works for the Assassin's Creed Series.
Assassin's Creed: Brotherhood
-
Concept art for the Colosseum Passion Play
-
Artwork of Ezio and Pietro fleeing the Colosseum Passion Play
-
Ezio manning the cannon during the Fall of Monteriggioni
-
Concept art for the Borgia army attacking Monteriggioni
-
Fall of Monteriggioni concept art
-
Monteriggioni in ruins after Borgia attack
-
Modern day Monteriggioni
-
Desmond using the email computer in the Sanctuary
-
Ezio's arrival in Rome
-
Concept art for the Borgia Towers.
Assassin's Creed: Revelations
-
Concept art of a siege machines used in Assassin's Creed: Revelations.
-
Arrival at Masyaf concept art.
-
Infiltration of Masyaf concept art.
-
Constantinople backstreets.
-
Constantinople marketplace concept art.
-
Promotional concept art of Ezio overlooking Hagia Sophia.
-
Revolution at the Arsenal concept art.
-
Inside Cappadocia.
-
Constantinople poor district concept.
-
Ezio meeting Altair.
-
Arcadia concept art.
-
Constantinople rich district.
-
Arsenal entrance marketplace.
-
Cappadocia port.
-
Forum of Ox concept art.
-
Forum of Ox exterior concept art.
-
Hippodrome gardens.
-
Hippodrome concept art.
-
Alternate rich district concept art.
-
Romani camp concept art.
-
Topkapi Palace party.
-
View from Galata Tower concept art.
-
Leap of Faith concept art.
-
Ezio concept art.
-
Bombcrafting concept art.
-
Animus Island promotional concept art.
-
Animus Island landscape concept art.
-
Alternate Animus Island promotional art.
-
Inside the Animus Island - Desmond memories.
-
Concept art of the Animus Island.
-
Inside the Animus Island - Desmond memories alternate concept.
-
Promotional artwork for Cappadocia.
Assassin's Creed III
-
Concept art of Boston.
-
Concept art of war torn New York City.
-
Concept art of Connor on horseback.
-
Concept art of a Native American settlement.
-
Concept art of the Lost Mayan Ruins.
-
Concept art of the Frontier.
-
Concept art of the battle for Bunker Hill.
External links
- Gilles Beloeil's Official Website.
- Gilles Beloeil's professional profile at Linkedin.
- Gilles Beloeil's profile at the internet movie database.
- Gilles Beloeil Interview.
- Gilles Beloeil's award winning portfolio on ConceptArtWorld.com.