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*[http://www.youtube.com/watch?v=86g__z0o-Yk&feature=player_embedded#at=605 Interview] with Alexandre Breault for ''Assassin's Creed: Revelations''. | *[http://www.youtube.com/watch?v=86g__z0o-Yk&feature=player_embedded#at=605 Interview] with Alexandre Breault for ''Assassin's Creed: Revelations''. | ||
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[[Category:Development | [[Category:Development team]] | ||
[[Category:Assassin's Creed II development team]] | [[Category:Assassin's Creed II development team]] | ||
[[Category:Assassin's Creed: Brotherhood development team]] | [[Category:Assassin's Creed: Brotherhood development team]] | ||
[[Category:Assassin's Creed: Revelations development team]] | [[Category:Assassin's Creed: Revelations development team]] | ||
Latest revision as of 00:50, 8 November 2013

Alexandre Breault is a former Game Designer at Ubisoft.
Biography[edit | edit source]
He completed his Master Degree in Film Study at the Université de Montréal in 2004. He then joined Ubisoft as a Game Designer in 2005.
During his time there, he participated in the design of Far Cry Instincts: Evolution, Lost: Via Domus, Naruto: The Broken Bond, Assassin's Creed II, Assassin's Creed: Brotherhood, and James Cameron’s Avatar: The Game. Assassin's Creed: Revelations was his first game as Lead Game Designer and as a Game Design Director.
Trivia[edit | edit source]
- Along with Alexandre Amancio, he was responsible for coordinating all six development studios involved in Assassin's Creed: Revelations.
- Assassin's Creed: Revelations was to be both Alexandre Amancio and his final development project at Ubisoft Montreal before leaving the company.
External links[edit | edit source]
- Alexandre Breault at Linkedin.
- Interview with Alexandre Breault for Assassin's Creed: Revelations.