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'''Alexandre Breault''' completed his Master Degree in Film Study at the Université de Montréal in 2004. He then joined [[Ubisoft]] as a Game Designer in 2005. Since, he participated to the design of ''Far Cry Instincts: Evolution, Lost: Via Domus, Naruto: The Broken Bond, [[Assassin's Creed II]], [[Assassin's Creed: Brotherhood]]'' (base model design) and ''James Cameron’s Avatar: The Game''. ''[[Assassin's Creed: Revelations]]'' was his first game as Lead Game Designer and as a Game Design Director.
'''Alexandre Breault''' completed his Master Degree in Film Study at the Université de Montréal in 2004. He then joined [[Ubisoft]] as a Game Designer in 2005. Since, he participated to the design of ''Far Cry Instincts: Evolution, Lost: Via Domus, Naruto: The Broken Bond, [[Assassin's Creed II]], [[Assassin's Creed: Brotherhood]]'' (base model design) and ''James Cameron’s Avatar: The Game''. ''[[Assassin's Creed: Revelations]]'' was his first game as Lead Game Designer and as a Game Design Director.


==Trivia==
== Trivia ==
*Along with [[Alexandre Amancio]], he was responsible for coordinating all six development studios involved in ''Assassin's Creed: Revelations''.
*Along with [[Alexandre Amancio]], he was responsible for coordinating all six development studios involved in ''Assassin's Creed: Revelations''.
*''Assassin's Creed: Revelations'' was to be both Alexandre Amancio and his final development project at Ubisoft Montreal before leaving the company.
*''Assassin's Creed: Revelations'' was to be both Alexandre Amancio and his final development project at Ubisoft Montreal before leaving the company.


==External links==
== External links ==
*[http://ca.linkedin.com/pub/alexandre-breault/3/480/837 Alexandre Breault] at Linkedin.
*[http://ca.linkedin.com/pub/alexandre-breault/3/480/837 Alexandre Breault] at Linkedin.
*[http://www.youtube.com/watch?v=86g__z0o-Yk&feature=player_embedded#at=605 Interview] with Alexandre Breault for ''Assassin's Creed: Revelations''.
*[http://www.youtube.com/watch?v=86g__z0o-Yk&feature=player_embedded#at=605 Interview] with Alexandre Breault for ''Assassin's Creed: Revelations''.


{{DEFAULTSORT:Breault, Alexandre}}
{{DEFAULTSORT:Breault, Alexandre}}
[[Category:Development Team]]
[[Category:Development Team]]
[[Category:Assassin's Creed II Development Team]]
[[Category:Assassin's Creed II Development Team]]
[[Category:Assassin's Creed: Brotherhood Development Team]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed: Revelations Development Team]]
[[Category:Assassin's Creed: Revelations Development Team]]

Revision as of 19:57, 3 October 2012

Alexandre Breault.

Alexandre Breault completed his Master Degree in Film Study at the Université de Montréal in 2004. He then joined Ubisoft as a Game Designer in 2005. Since, he participated to the design of Far Cry Instincts: Evolution, Lost: Via Domus, Naruto: The Broken Bond, Assassin's Creed II, Assassin's Creed: Brotherhood (base model design) and James Cameron’s Avatar: The Game. Assassin's Creed: Revelations was his first game as Lead Game Designer and as a Game Design Director.

Trivia

  • Along with Alexandre Amancio, he was responsible for coordinating all six development studios involved in Assassin's Creed: Revelations.
  • Assassin's Creed: Revelations was to be both Alexandre Amancio and his final development project at Ubisoft Montreal before leaving the company.

External links