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adding quote, rewording non-main sections, quick reformat, adding Tools section
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{{Dialogue|Rosa|Climbing a bit of scaffolding is all well and good, but let's see how you do out in the open.|Ezio|Top of that tower, then? Torno fra un attimo. (I'll be right back).|[[Rosa]] challenging [[Ezio Auditore da Firenze]].|Assassin's Creed II}}
{{Dialogue|Rosa|Climbing a bit of scaffolding is all well and good, but let's see how you do out in the open.|Ezio|Top of that tower, then? Torno fra un attimo. (I'll be right back).|[[Rosa]] challenging [[Ezio Auditore da Firenze]].|Assassin's Creed II}}
[[File:Zw-codex-23.png|thumb|250px|The [[Codex]] sketch on freerunning.]]
[[File:Zw-codex-23.png|thumb|250px|The [[Codex]] sketch on freerunning.]]
'''Freerunning''' is a form of acrobatics, in which participants navigate through a landscape by performing fluid movements over and across structures.
'''Freerunning''' is a form of acrobatics, in which participants navigate through a landscape by performing fluid movements over and across urban or natural structures.


This particular form of movement was utilized primarily by members of the [[Assassins|Assassin Order]], and was a vital asset both during and after assassinations. Over time, Assassins would also use a series of tools to supplement their climbing and freerunning abilities.
This particular form of movement was utilized primarily by members of the [[Assassins|Assassin Order]], and was a vital asset both during and after assassinations. Over time, Assassins would also use a series of tools to supplement their climbing and freerunning abilities.


==Movement==
==Vertical Movement==
===High Middle Ages===
In general, vertical movements involved climbing or scaling structures that provided adequate handholds, or a texture rough enough to grip. Inversely, they also allowed one to safely drop down from a height.
[[File:Altair free-run.jpg|thumb|250px|Altaïr performing a gap jump in [[Jerusalem]].]]
 
During the [[Third Crusade]], [[Altaïr Ibn-La'Ahad]] was able to scale any wall if its surface possessed anything he could grab onto. In addition, he could have used any of the following movements:
*'''Swing''' was a movement in which Altaïr swung onto a bar and let go, enabling him to grab another object, or to drop to the ground.
*'''Drop''' was the act of dropping from a hanging position or bar.
*'''Drop''' was the act of dropping from a hanging position or bar.
*'''Wallpass''' was the act of climbing a tall wall by kicking its surface once to propel upwards.
*'''Wallpass''' was the act of climbing a tall wall by kicking its surface once to propel upwards.
*'''Climb-up''' was the movement of climbing an obstacle from a hanging position so Altaïr's upper body was above the obstacle, supported by his arms.
*'''Climb-up''' was the movement of climbing an obstacle from a hanging position so Altaïr's upper body was above the obstacle, supported by his arms.
*'''Long jump''' was a jump from a high height, and was usually followed by a protective roll.
*''Climb leap''' was first shown to Ezio by [[Rosa]] in [[Venice]], and allowed him to grab potentially out-of-reach handholds by performing a vertical jump while climbing.
*'''Corner swing''' was when Ezio would sharply turn a corner, by grabbing a swinging lanterns or pot.
==Horizontal Movement==
Horizontal movements generally involved moving over large distances, or methods that allowed one to clear obstacles, such as gaps or breaks.
[[File:Altair free-run.jpg|thumb|250px|Altaïr performing a gap jump in [[Jerusalem]].]]
*'''Swing''' was a movement in which Altaïr swung onto a bar and let go, enabling him to grab another object, or to drop to the ground.
*'''Pass''' involved quickly and smoothly passing over medium sized obstacles.
*'''Pass''' involved quickly and smoothly passing over medium sized obstacles.
*'''Breakfall''' was a forward roll where the hands, arms, and diagonal of the back made contact with the ground.
*'''Breakfall''' was a forward roll where the hands, arms, and diagonal of the back made contact with the ground.
*'''Arm jump''' was to land on the side of an obstacle in a hanging position, hands gripping the top edge of the obstacle, holding the body.
*'''Arm jump''' was to land on the side of an obstacle in a hanging position, hands gripping the top edge of the obstacle, holding the body.
*'''Long jump''' was a jump from a high height, and was usually followed by a protective roll.
*'''Gap jump''' was performed similarly to a long jump, except over an open expanse.
*'''Gap jump''' was performed similarly to a long jump, except over an open expanse.
*'''Precision jump''' was a moving jump from one object to a precise spot on another object, usually with a small surface.
*'''Precision jump''' was a moving jump from one object to a precise spot on another object, usually with a small surface.
 
*'''Spring jump''' could only be used in the [[Oltrarno District]] of [[Florence]]. The Spring-jump allowed Ezio to jump twice as far as he usually could by sprinting straight onto and leaping from a springboard.
===Renaissance===
*'''Vault''' Connor was also able to vault over and slide under obstacles.
In addition to all of the movements performed by Altaïr during the Third Crusade, [[Ezio Auditore da Firenze|Ezio Auditore]] learned various new moves throughout his life during the [[Renaissance]].
 
;Fast climb
By moving in High Profile, Ezio could climb structures much faster, making him scale buildings faster than Altaïr. However, the scheme of the ledges he grabbed had to be regular, and he must have started in a standing position on a ledge in order to do so.
 
;Climb Leap
The Climb Leap movement was first shown to Ezio by [[Rosa]] in [[Venice]], and allowed him to grab potentially out-of-reach handholds by performing a vertical jump while climbing.
 
;Spring-jump
The Spring-jump was a maneuver unlocked in the [[Bonfire of the Vanities]] [[DLC|downloadable content]], but could only be used in the [[Oltrarno District]] of [[Florence]]. The Spring-jump allowed Ezio to jump twice as far as he usually could by sprinting straight onto and leaping from a springboard.
 
;Swinging
Ezio could also swing from lanterns and pots hanging off structures in order to navigate cities quicker.
 
===Colonial America===
Due to the lack of structural sites or cities, the [[American Assassins]] were forced to learn how to climb and swing on trees to accompany the original freerunning skills. One notable member who could climb trees was the [[Assassins|Assassin]] [[Connor Kenway]]. As well as climbing trees, Connor was also able to climb structures of rock such as cliffs and mountains. Along with the ability to slide down snowy slopes of mountains, Connor was also able to vault over and slide under obstacles.
 
===Modern times===
[[Desmond Miles]] and the other [[Modern times|modern day]] Assassins are able to free run, and perform all of the freerun movements from the Third Crusade, as well as the fast climb movement from the Renaissance. However, the iconic '[[Leap of Faith]]' is much rarer than in the past experiences.


==Tools==
==Tools==
As they used freerunning for travel, attack, and escape, members of the Assassin Order made use of a series of tools that would improve their freerunning abilities. Among these were the [[Metal Cestus#Climb Leap Glove|Climb Leap Glove]], manufactured by [[Leonardo da Vinci]],<ref name="Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref> and the [[Hookblade]], which was used by the Assassins of the [[Turkish Assassins|Turkish branch]].<ref name="Revelations">''[[Assassin's Creed: Revelations]]''</ref>
{{Quote|When he tires of running, an Assassin must take to the air.|[[Yusuf Tazim]] commenting on the hipline.|Assassin's Creed: Revelations}}
As they used freerunning for travel, attack, and escape, both Assassins and their allies developed tools that would improve freerunning abilities. Among these were the [[Metal Cestus#Climb Leap Glove|Climb Leap Glove]], manufactured by [[Leonardo da Vinci]],<ref name="Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref> and the [[Hookblade]], which was used by the Assassins of the [[Turkish Assassins|Turkish branch]].<ref name="Revelations">''[[Assassin's Creed: Revelations]]''</ref>


==Trivia==
==Trivia==
*Though referred to as "freerunning" throughout the [[Assassin's Creed (series)|''Assassin's Creed'' series]], the Assassins' focus on speed and efficiency, rather than creativity, more closely resembled {{Wiki|Parkour}}.
*Though referred to as "freerunning" throughout the [[Assassin's Creed (series)|''Assassin's Creed'' series]], the Assassins' focus on speed and efficiency, rather than creativity, more closely resembled {{Wiki|Parkour}}.
*There is a [[Bugs|bug]] present in most installments of the series, where [[civilians]] in certain areas or circumstances are able to perform free-running movements.
*There is a [[Bugs|bug]] present in most installments of the series, where [[civilians]] in certain areas or circumstances are able to perform free-running movements.
*Other than the Assassins, several factions were also known to be adept freerunners, including [[Agile guards]], [[Thieves]], [[Papal Guard]]s, [[Janissaries]], and [[Borgia Messengers]].
*Other than the Assassins, several factions were also known to be adept freerunners, including [[Agile guards]], [[Thieves]], [[Borgia Messengers]], [[Papal Guard]]s, [[Followers of Romulus]], and [[Janissaries]].
*Freerunning puzzles have been a mainstay in the series since ''[[Assassin's Creed II]]'', coming in the form of [[Assassin Tombs]], [[Secret Locations|Templar Lairs]], [[Lairs of Romulus]], and [[Memory Seals|Memory Seal locations]].


==References==
==References==

Revision as of 06:50, 9 July 2012


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Rosa: "Climbing a bit of scaffolding is all well and good, but let's see how you do out in the open."
Ezio: "Top of that tower, then? Torno fra un attimo. (I'll be right back)."
Rosa challenging Ezio Auditore da Firenze.[src]
The Codex sketch on freerunning.

Freerunning is a form of acrobatics, in which participants navigate through a landscape by performing fluid movements over and across urban or natural structures.

This particular form of movement was utilized primarily by members of the Assassin Order, and was a vital asset both during and after assassinations. Over time, Assassins would also use a series of tools to supplement their climbing and freerunning abilities.

Vertical Movement

In general, vertical movements involved climbing or scaling structures that provided adequate handholds, or a texture rough enough to grip. Inversely, they also allowed one to safely drop down from a height.

  • Drop was the act of dropping from a hanging position or bar.
  • Wallpass was the act of climbing a tall wall by kicking its surface once to propel upwards.
  • Climb-up was the movement of climbing an obstacle from a hanging position so Altaïr's upper body was above the obstacle, supported by his arms.
  • Long jump was a jump from a high height, and was usually followed by a protective roll.
  • Climb leap' was first shown to Ezio by Rosa in Venice, and allowed him to grab potentially out-of-reach handholds by performing a vertical jump while climbing.
  • Corner swing was when Ezio would sharply turn a corner, by grabbing a swinging lanterns or pot.

Horizontal Movement

Horizontal movements generally involved moving over large distances, or methods that allowed one to clear obstacles, such as gaps or breaks.

Altaïr performing a gap jump in Jerusalem.
  • Swing was a movement in which Altaïr swung onto a bar and let go, enabling him to grab another object, or to drop to the ground.
  • Pass involved quickly and smoothly passing over medium sized obstacles.
  • Breakfall was a forward roll where the hands, arms, and diagonal of the back made contact with the ground.
  • Arm jump was to land on the side of an obstacle in a hanging position, hands gripping the top edge of the obstacle, holding the body.
  • Gap jump was performed similarly to a long jump, except over an open expanse.
  • Precision jump was a moving jump from one object to a precise spot on another object, usually with a small surface.
  • Spring jump could only be used in the Oltrarno District of Florence. The Spring-jump allowed Ezio to jump twice as far as he usually could by sprinting straight onto and leaping from a springboard.
  • Vault Connor was also able to vault over and slide under obstacles.

Tools

"When he tires of running, an Assassin must take to the air."
Yusuf Tazim commenting on the hipline.[src]

As they used freerunning for travel, attack, and escape, both Assassins and their allies developed tools that would improve freerunning abilities. Among these were the Climb Leap Glove, manufactured by Leonardo da Vinci,[1] and the Hookblade, which was used by the Assassins of the Turkish branch.[2]

Trivia

References