Welcome to Assassin's Creed Wiki! Log in and join the community.
Falko Poiker: Difference between revisions
Jump to navigation
Jump to search
imported>Kaloneous m replaced image with a newer sourced one. |
imported>Master Sima Yi mNo edit summary |
||
| Line 26: | Line 26: | ||
{{DEFAULTSORT:Poiker, Falko}} | {{DEFAULTSORT:Poiker, Falko}} | ||
[[Category:Development Team]] | [[Category:Development Team]] | ||
[[Category:Assassin's Creed: Brotherhood Development Team]] | |||
[[Category:Assassin's Creed: Revelations Development Team]] | |||
Revision as of 22:04, 22 March 2012

Falko Poiker is the Senior Mission/Level Designer on Assassin's Creed: Revelations at Ubisoft Montreal where he has worked since 2003. A graduate of Simon Fraser University Bachelors, Engineering (Computers Option), he immediately started his career in the computer game industry as a designer in the video game industry, both in programming and at concept level design.
Games Credited
- Assassin's Creed: Revelations (2011), Ubisoft,
- Assassin's Creed: Brotherhood (2010), Ubisoft,
- Tom Clancy's Splinter Cell: Conviction (2010), Ubisoft,
- James Cameron's Avatar: The Game (2009), Ubisoft,
- Prince of Persia (2008), Ubisoft,
- Tom Clancy's Splinter Cell: Double Agent (2006), Ubisoft,
- Tom Clancy's Splinter Cell: Chaos Theory (2005), Ubisoft, Inc.
- Homeworld 2 (2003), Sierra Entertainment, Inc., Vivendi Universal Games, Inc.
- Republic: The Revolution (2003), Eidos, Inc.
- Homeworld (Game of the Year Edition) (2000), Sierra On-Line, Inc.
- Homeworld (1999), Sierra On-Line, Inc.
External links
- Falko Poiker's professional profile on Linkedin.
- Falko Poiker's E3 interview with machinima.
- Falko Poiker interview about Assassin’s Creed: Revelation’s location.