Eddie Bennun: Difference between revisions
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Bennun spent the next years doing various jobs, including 2D animation, designing newspaper and book cover illustrations, but also working in bars and restaurants. He subsequently resolved to find employment in the videogame industry and was hired by Gameloft's studio in Sofia in 2005. | Bennun spent the next years doing various jobs, including 2D animation, designing newspaper and book cover illustrations, but also working in bars and restaurants. He subsequently resolved to find employment in the videogame industry and was hired by Gameloft's studio in Sofia in 2005. | ||
In June 2006, Bennun joined Ubisoft Sofia, which only consisted of roughly thirty people at that time. Starting with ''CSI: 3 Dimensions of Murder'', he created primarily 2D art for the first few years, before becoming Art Director. For ''[[Assassin's Creed III: Liberation]]'' and ''[[Assassin's Creed IV: Black Flag]]'' , Bennun acted as Senior Concept Artist, following which he resumed his role as Art Director for ''[[Assassin's Creed: Rogue]]''. | In June 2006, Bennun joined Ubisoft Sofia, which only consisted of roughly thirty people at that time. Starting with ''CSI: 3 Dimensions of Murder'', he created primarily 2D art for the first few years, before becoming Art Director. For ''[[Assassin's Creed III: Liberation]]'' and ''[[Assassin's Creed IV: Black Flag]]'', Bennun acted as Senior Concept Artist, following which he resumed his role as Art Director for ''[[Assassin's Creed: Rogue]]''. | ||
==Games credited== | ==Games credited== | ||
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==External links== | ==External links== | ||
* | *{{ArtStation|||eddiebennun|Eddie Bennun}} | ||
* | *{{Facebook|eddie.bennun||Eddie Bennun}} | ||
*[https://www.linkedin.com/pub/eddie-bennun/12/884/6a1 Eddie Bennun]'s LinkedIn profile | *[https://www.linkedin.com/pub/eddie-bennun/12/884/6a1 Eddie Bennun]'s LinkedIn profile | ||
*[http://www.eddiebennun.com/ Eddie Bennun]'s official website | *[http://www.eddiebennun.com/ Eddie Bennun]'s official website (under construction) | ||
{{DEFAULTSORT:Bennun, Eddie}} | {{DEFAULTSORT:Bennun, Eddie}} | ||
[[Category:Development team]] | [[Category:Development team]] | ||
Latest revision as of 22:54, 25 May 2025

Eddie Bennun is a concept artist and Art Director working at Ubisoft Sofia. His main work on the Assassin's Creed series has consisted of landscape and setting concepts.
Biography[edit | edit source]
From an early age, Bennun possessed an interest in drawing, which he pursued after graduating from secondary school. He enrolled at the Krastyo Sarafov National Academy for Theatre and Film Arts, paying for his studies by opening a freelance business. However, combining working and studying led Bennun to spend ten years at the academy, rather than the usual five, and he ultimately did not manage to graduate.
Bennun spent the next years doing various jobs, including 2D animation, designing newspaper and book cover illustrations, but also working in bars and restaurants. He subsequently resolved to find employment in the videogame industry and was hired by Gameloft's studio in Sofia in 2005.
In June 2006, Bennun joined Ubisoft Sofia, which only consisted of roughly thirty people at that time. Starting with CSI: 3 Dimensions of Murder, he created primarily 2D art for the first few years, before becoming Art Director. For Assassin's Creed III: Liberation and Assassin's Creed IV: Black Flag, Bennun acted as Senior Concept Artist, following which he resumed his role as Art Director for Assassin's Creed: Rogue.
Games credited[edit | edit source]
- Rayman Raving Rabbids (2006) - Ubisoft
- CSI: 3 Dimensions of Murder (2007) - Ubisoft
- Chessmaster Live (2008) - Ubisoft
- Tom Clancy's H.A.W.X (2009) - Ubisoft
- Treasure Hunter Institute MMO (2011) - Ubisoft
- Unannounced game concept - Ubisoft
- Prince of Persia Classic Trilogy HD (2012) - Ubisoft
- Assassin's Creed III: Liberation (2012) - Ubisoft
- Assassin's Creed IV: Black Flag (2013) - Ubisoft
- Assassin's Creed: Rogue (2014) - Ubisoft
- Assassin's Creed: Origins (2017) - Ubisoft
- Assassin's Creed: Valhalla (2020) - Ubisoft
- Dawn of Ragnarök (2022) – Ubisoft
Gallery[edit | edit source]
The following gallery contains concept artwork created by Eddie Bennun for the Assassin's Creed series.
References[edit | edit source]
External links[edit | edit source]
Eddie Bennun's ArtStation profile
Eddie Bennun (@eddie.bennun) on Facebook- Eddie Bennun's LinkedIn profile
- Eddie Bennun's official website (under construction)