Donglu Yu: Difference between revisions
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==Biography== | ==Biography== | ||
Yu was born in [[China]] and immigrated to Canada with her parents when she was twelve years old. | Yu was born in [[China]] and immigrated to Canada with her parents when she was twelve years old. While she was young, her parents began to send her to many art classes to study Chinese watercolor, calligraphy, oil painting, etc., of which these styles can be seen as a major influence in her artwork today. | ||
Academically, she was enrolled in Illustration and Design for her | Academically, she was enrolled in Illustration and Design for her college studies at Dawson College (2001–2004), where she was officially introduced to both 2D and 3D tools, an area in which she currently excels at. Following this, she decided to pursue further university studies in Film Animation at Concordia University (2003–2007). | ||
==Games credited== | ==Games credited== | ||
Revision as of 06:32, 16 July 2012

Donglu Yu is a concept artist working at Ubisoft Montreal and is best known for her work on the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Project Legacy, Assassin's Creed: Revelations and the upcoming Assassin's Creed III. Her areas of specialty are concept art, illustration and visual development, all of which she has employed in creating artwork for the Assassin's Creed series.
Biography
Yu was born in China and immigrated to Canada with her parents when she was twelve years old. While she was young, her parents began to send her to many art classes to study Chinese watercolor, calligraphy, oil painting, etc., of which these styles can be seen as a major influence in her artwork today.
Academically, she was enrolled in Illustration and Design for her college studies at Dawson College (2001–2004), where she was officially introduced to both 2D and 3D tools, an area in which she currently excels at. Following this, she decided to pursue further university studies in Film Animation at Concordia University (2003–2007).
Games credited
- Assassin's Creed III, (2012), Ubisoft
- Assassin’s Creed: Revelations, (2011), Ubisoft
- Assassin's Creed: Project Legacy, (2010–2011), Ubisoft
- Assassin's Creed: Brotherhood, (2010), Ubisoft
- Deus Ex III: Human Revolution, (2010), Eidos
Gallery
The following gallery contains Donglu Yu's concept development art for Assassin's Creed: Brotherhood and Assassin’s Creed: Project Legacy.
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Concept artwork for the Animus White Room.
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Concept art for a French guard camp.
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Concept art of the Mercenary Guild's underground Fight Club.
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Concept artwork for the Siege of Viana.
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Concept art for the Castel Sant'Angelo courtyard.
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Concept art for Caterina Sforza's carriage.
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Abstergo Industries concept art.
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Concept art for the Abstergo Animi Room.
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Lairs of Romulus concept art.
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Rosa concept art.
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Storefront concept art by Donglu Yu.
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First Civilization Room by Donglu Yu.
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Armor of Brutus concept art by Donglu Yu.
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Project Legacy concepts by Donglu Yu.
Assassin's Creed: Revelations
The following gallery contains Donglu Yu's concept development art for Assassin's Creed: Revelations.
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Early concept painting of Constantinople.
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Marketplace Alley concept painting by Donglu Yu.
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Istanbul Rooftops concept by Donglu Yu.
Assassin's Creed III
The following gallery contains Donglu Yu's concept development art for Assassin's Creed III.
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Original concept art of British infantry created for Assassin's Creed III.
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Concept art of historical New England.
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Mayan Gnomon Ruins concepts by Donglu Yu.
Trivia
- Yu has been widely recognized for her outstanding contribution to her field and has won awards from such publications as: Expose 7, Expose 8, Exotique 5, ImagineFX, 2D Artist Magazine, and Advanced Photoshop.
External links
- Donglu Yu's professional profile at Linkedin.
- Donglu Yu's profile at the CGISociety Website.
- Blog containing Assassin's Creed: Brotherhood concept art.