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[[File:DavidRancourtimg.png|thumb|David T. Rancourt]]
[[File:DavidRancourtimg.png|thumb|David T. Rancourt]]
'''David T. Rancourt''' (a.k.a. UbiDiiLite) is a Community Developer at [[Ubisoft]] {{Wiki|Montreal}}. His position duties include brand development, web site traffic growth, web site UI and advertising revenue. He is currently a Mission Designer working on ''[[Assassin's Creed: Unity]]''
'''David T. Rancourt''' (a.k.a. UbiDiiLite) is a Community Developer at [[Ubisoft]] {{Wiki|Montreal}}. His position duties include brand development, web site traffic growth, web site UI and advertising revenue. He is currently a Mission Designer working on ''[[Assassin's Creed: Unity]]''.


Prior to being a member of the ''Assassin's Creed III'' development team, David worked as a Community Developer on ''[[Assassin's Creed: Revelations]]'' and ''[[Assassin's Creed: Project Legacy]]''. He also worked closely with production on ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed: Brotherhood]]'' as a DEV Tester, helping to refine and define missions, walkthroughs, and cinematics. During ''[[Assassin's Creed III]]'''s development, he was a ComDev, alongside [[Gabe Graziani]], and co-hosted the Ubisoft-supported "Assassin's Podcast" with Andrien Gbinigie.
Prior to being a member of the ''Assassin's Creed III'' development team, David worked as a Community Developer on ''[[Assassin's Creed: Revelations]]'' and ''[[Assassin's Creed: Project Legacy]]''. He also worked closely with production on ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed: Brotherhood]]'' as a DEV Tester, helping to refine and define missions, walkthroughs, and cinematics. During ''[[Assassin's Creed III]]'''s development, he was a ComDev, alongside [[Gabe Graziani]], and co-hosted the Ubisoft-supported "Assassin's Podcast" with Andrien Gbinigie.
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Revision as of 23:21, 6 April 2014

David T. Rancourt

David T. Rancourt (a.k.a. UbiDiiLite) is a Community Developer at Ubisoft Montreal. His position duties include brand development, web site traffic growth, web site UI and advertising revenue. He is currently a Mission Designer working on Assassin's Creed: Unity.

Prior to being a member of the Assassin's Creed III development team, David worked as a Community Developer on Assassin's Creed: Revelations and Assassin's Creed: Project Legacy. He also worked closely with production on Assassin's Creed II and Assassin's Creed: Brotherhood as a DEV Tester, helping to refine and define missions, walkthroughs, and cinematics. During Assassin's Creed III's development, he was a ComDev, alongside Gabe Graziani, and co-hosted the Ubisoft-supported "Assassin's Podcast" with Andrien Gbinigie.

External links