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[[File:316844_177925398948627_131062966968204_367741_1345559777_n.jpg|thumb|180px|David T. Rancourt "UbiDiiLite"]] | [[File:316844_177925398948627_131062966968204_367741_1345559777_n.jpg|thumb|180px|David T. Rancourt "UbiDiiLite"]] | ||
Prior to being a member of the ''[[Assassin's Creed: Revelations]]'' development team, David worked closely with production on both ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed: Brotherhood]]'' as a DEV Tester. He helped to refine and define missions, walkthroughs and cinematics. | '''David T. Rancourt''' (a.k.a. UbiDiiLite) is a Community Developer at [[Ubisoft]] Montreal. His position duties include brand development, web site traffic growth, web site UI and advertising revenue. Most recently he has been announced as the co-host of the Ubisoft supported official Assassin's Podcast, alongside Andrien Gbinigie. | ||
==External | |||
Prior to being a member of the ''[[Assassin's Creed: Revelations]]'' development team, David worked closely with production on both ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed: Brotherhood]]'' as a DEV Tester. He helped to refine and define missions, walkthroughs, and cinematics. | |||
==External links== | |||
*[http://www.linkedin.com/pub/david-t-rancourt/26/a77/2a1 David T. Rancourt's LinkedIn profile] | *[http://www.linkedin.com/pub/david-t-rancourt/26/a77/2a1 David T. Rancourt's LinkedIn profile] | ||
*[http://twitter.com/#!/UbiDiiLite UbiDiiLite's Twitter] | *[http://twitter.com/#!/UbiDiiLite UbiDiiLite's Twitter] | ||
Revision as of 16:37, 12 November 2011
David T. Rancourt (a.k.a. UbiDiiLite) is a Community Developer at Ubisoft Montreal. His position duties include brand development, web site traffic growth, web site UI and advertising revenue. Most recently he has been announced as the co-host of the Ubisoft supported official Assassin's Podcast, alongside Andrien Gbinigie.
Prior to being a member of the Assassin's Creed: Revelations development team, David worked closely with production on both Assassin's Creed II and Assassin's Creed: Brotherhood as a DEV Tester. He helped to refine and define missions, walkthroughs, and cinematics.