Welcome to Assassin's Creed Wiki! Log in and join the community.

Damien Kieken: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>Kaloneous
minor revamp
imported>Master Sima Yi
mNo edit summary
Line 4: Line 4:


'''Damien Kieken '''is a game director working for [[Ubisoft]]. The first Ubisoft game he worked on was ''[[Assassin's Creed: Brotherhood]]'', and he is also involved in the production of ''[[Assassin's Creed: Revelations]]''. His specialties are project management, game and level design, game promotion and lecturing on the art of video game making. Because of his many specialties, he has been noted by [[Gaelec Simard]] as a valuable addition to the Ubisoft team.
'''Damien Kieken '''is a game director working for [[Ubisoft]]. The first Ubisoft game he worked on was ''[[Assassin's Creed: Brotherhood]]'', and he is also involved in the production of ''[[Assassin's Creed: Revelations]]''. His specialties are project management, game and level design, game promotion and lecturing on the art of video game making. Because of his many specialties, he has been noted by [[Gaelec Simard]] as a valuable addition to the Ubisoft team.
==Games credited==
==Games credited==
*''Assassin's Creed: Brotherhood'' (2011), Ubisoft
*''Assassin's Creed: Brotherhood'' (2011), Ubisoft
==External links==
==External links==
*[http://www.linkedin.com/in/damienkieken Damien Kieken]'s professional profile on Linkedin.
*[http://www.linkedin.com/in/damienkieken Damien Kieken]'s professional profile on Linkedin.
Line 11: Line 13:
{{DEFAULTSORT:Kieken, Damien}}
{{DEFAULTSORT:Kieken, Damien}}
[[Category:Development Team]]
[[Category:Development Team]]
[[Category:Assassin's Creed: Brotherhood Development Team]]
[[Category:Assassin's Creed: Revelations Development Team]]

Revision as of 21:49, 22 March 2012

This article is a stub. You can help Assassin's Creed Wiki by expanding it.
File:Damien Kieken.jpg
Damien Kieken.

Damien Kieken is a game director working for Ubisoft. The first Ubisoft game he worked on was Assassin's Creed: Brotherhood, and he is also involved in the production of Assassin's Creed: Revelations. His specialties are project management, game and level design, game promotion and lecturing on the art of video game making. Because of his many specialties, he has been noted by Gaelec Simard as a valuable addition to the Ubisoft team.

Games credited

  • Assassin's Creed: Brotherhood (2011), Ubisoft

External links