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'''Damien Kieken '''is a game director working for [[Ubisoft]]. The first Ubisoft game he worked on was ''[[Assassin's Creed: Brotherhood]]'', and he is also involved in the production of ''[[Assassin's Creed: Revelations]]''. His specialties are project management, game and level design, game promotion and lectures and his thorough knowledge of the video game marker. Because of his many specialties, he's a valuable addition to the Ubisoft team.
'''Damien Kieken '''is a game director working for [[Ubisoft]]. The first Ubisoft game he worked on was ''[[Assassin's Creed: Brotherhood|Assassin's ]]''[[Assassin's Creed: Brotherhood|[[File:Damien_Kieken.jpg|thumb]]]]''[[Assassin's Creed: Brotherhood|Creed: Brotherhood]]'', and he is also involved in the production of ''[[Assassin's Creed: Revelations]]''. His specialties are project management, game and level design, game promotion and lectures and his thorough knowledge of the video game marker. Because of his many specialties, he's a valuable addition to the Ubisoft team.
==Games credited==
==Games credited==
*Assassin's Creed: Brotherhood (2011), Ubisoft
*Assassin's Creed: Brotherhood (2011), Ubisoft

Revision as of 10:55, 11 September 2011


This article is a stub. You can help Assassin's Creed Wiki by expanding it.

Damien Kieken is a game director working for Ubisoft. The first Ubisoft game he worked on was Assassin's [[Assassin's Creed: Brotherhood|

File:Damien Kieken.jpg

]]Creed: Brotherhood, and he is also involved in the production of Assassin's Creed: Revelations. His specialties are project management, game and level design, game promotion and lectures and his thorough knowledge of the video game marker. Because of his many specialties, he's a valuable addition to the Ubisoft team.

Games credited

  • Assassin's Creed: Brotherhood (2011), Ubisoft

External links