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User blog comment:JAlbor/Assassin's Creed: Black Flag Q&A Opportunity/@comment-5088097-20130809002037: Difference between revisions

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Created page with "Considering the modern day protagonist is essentially ''us ''what does that say about customization and the progression of the present day storyline? Will the protagonist ha..."
 
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Considering the modern day protagonist is essentially ''us ''what does that say about customization and the progression of the present day storyline? Will the protagonist have an identity that is relative to the gamer who controls him/her? Will this entitiy, should he or she have an identity be hard pressed for story based decisions? Such as what we've seen in games such as Spiderman: Web of Shadows, Mass Effect, The Walking Dead and many more.  Although simply, will this character not be proportional to the player, and rather... a no name Abstergo employee with just the option of gender and name configuration? I realize this is more than your standard question but I feel I deserve answers, please don't disappoint. (Though I expect you will).  
Considering the modern day protagonist is essentially ''us ''what does that say about customization and the progression of the present day storyline? Will the protagonist have an identity that is relative to the gamer who controls him/her? Will this entitiy, should he or she have an identity be hard pressed for story based decisions? Such as what we've seen in games such as Spiderman: Web of Shadows, Mass Effect, The Walking Dead and many more. Although simply, will this character not be proportional to the player, and rather... a no name Abstergo employee with just the option of gender and name configuration? I realize this is more than your standard question but I feel I deserve answers, please don't disappoint. (Though I expect you will).

Latest revision as of 01:00, 10 July 2026

Considering the modern day protagonist is essentially us what does that say about customization and the progression of the present day storyline? Will the protagonist have an identity that is relative to the gamer who controls him/her? Will this entitiy, should he or she have an identity be hard pressed for story based decisions? Such as what we've seen in games such as Spiderman: Web of Shadows, Mass Effect, The Walking Dead and many more. Although simply, will this character not be proportional to the player, and rather... a no name Abstergo employee with just the option of gender and name configuration? I realize this is more than your standard question but I feel I deserve answers, please don't disappoint. (Though I expect you will).