User:Soranin/Sandbox5: Difference between revisions
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These are transcripts from the audio files available for download on the [https://triton-noir.com/pages/downloads Triton Noir website]. | These are transcripts from the audio files available for download on the [https://triton-noir.com/pages/downloads Triton Noir website]. | ||
*As such, any punctuation is merely guessing and need to be checked against the Campaign booklet before one can think of making the pages (or in the case of the sequence 0, update them) | *As such, any punctuation is merely guessing and need to be checked against the Campaign booklet before one can think of making the pages (or in the case of the sequence 0, update them) | ||
*"XXXXXXXXXXXX" is the marking for words which I did not understand or Italian words I'm unsure of how to write. For the latter, an attempt at it will be marked as "XXXXXXXXXXXX (''tentative''). | *"XXXXXXXXXXXX" is the marking for words which I did not understand or Italian words I'm unsure of how to write. For the latter, an attempt at it will be marked as "XXXXXXXXXXXX (''tentative'')". | ||
*Memories 3.1 and 4.1 do indeed have two debriefs each, this is not a mistake. | *Memories 3.1 and 4.1 do indeed have two debriefs each, this is not a mistake. | ||
*Apart from the debrief of the additional memories, with over 2 minutes runtime, and the intro for M.D, with 51 seconds, all other files are below 50 seconds runtime. | *Apart from the debrief of the additional memories, with over 2 minutes runtime, and the intro for M.D, with 51 seconds, all other files are below 50 seconds runtime. | ||
| Line 105: | Line 105: | ||
====Intro==== | ====Intro==== | ||
====Debrief==== | ====Debrief==== | ||
Just in time. We managed to sabotage Cesare Borgia's pistol. Ezio can now approach and eliminate him. An Assassin apprentice appointed by the Brotherhood has retrieved Alessandra, Bastiano and Dariâ's Hidden Blades. We finally have a level playing field. Let's now move on to the second part of Ezio's plan. | |||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90% | {| class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90% | ||
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====Intro==== | ====Intro==== | ||
====Debrief==== | ====Debrief==== | ||
That was a real ''tour de force''. We stole the Templars' old HQ right under their nose. Thanks to the collapse, they won't suspect that we are alive and are going to settle here. And since good things come in pairs, Ezio will now be able to lend us a hand when needed. It looks like these are the beginnings of a fine team. | |||
|} | |} | ||
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===Memory 3.4=== | ===Memory 3.4=== | ||
====Intro==== | ====Intro==== | ||
According to the ''dottore'', the Staff is somewhere around one of the statues in San Marco Square. We must remain discreet and explore the surroundings in search of a hiding place that has stood the test of time. We've identified three access points that could lead to the Staff: an underground entrance, a hidden door and a votive alcove near the canal. | |||
====Debrief==== | ====Debrief==== | ||
|} | |} | ||
| Line 235: | Line 238: | ||
===Memory 3.5=== | ===Memory 3.5=== | ||
====Intro==== | ====Intro==== | ||
That explains it all! The Staff is not far away, but a Templar from the present is preventing us from locating it. An Assassin from the present day has infiltrated Abstergo's premises in Tokyo. They will help us locate the Staff. Meanwhile, we will have to synchronize at the top of the tower and wait for the present day Assassin to reveal the location of the Staff. | |||
====Debrief==== | ====Debrief==== | ||
Finally! We were able to recover the Staff of Eden, an artifact from the First Civilization. If the Templars had managed to get ahold of it, the future of humanity could've been radically changed. But it's not over yet, we can be sure they'll want to snatch it from us by any means. | Finally! We were able to recover the Staff of Eden, an artifact from the First Civilization. If the Templars had managed to get ahold of it, the future of humanity could've been radically changed. But it's not over yet, we can be sure they'll want to snatch it from us by any means. | ||
| Line 277: | Line 282: | ||
===Memory 4.3=== | ===Memory 4.3=== | ||
====Intro==== | ====Intro==== | ||
How could the Templars know that the Staff of Eden was in our headquarters? Either there's a traitor among us or the Templars have other sources of information. Anyway, rumor has it that a powerful and former enemy of the Brotherhood has been especially appointed to take the Staff. Since we don't know who it is, we must prepare for the worst. | |||
====Debrief==== | ====Debrief==== | ||
|} | |} | ||
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===Memory 4.5=== | ===Memory 4.5=== | ||
====Intro==== | ====Intro==== | ||
The future of the Brotherhood in Venice is now at stake. Chronos is no longer protected by Ozzo, now is the opportunity to eliminate him once and for all. | |||
It probably won't be easy, our combined skills and perfect collaboration will be our advantage. But it looks like the creature still has surprises in store for us. | |||
====Debrief==== | ====Debrief==== | ||
|} | |} | ||
Revision as of 21:26, 16 October 2021
My quintenary sandbox.
Status
Assassin's Creed: Brotherhood of Venice memories
| |
|---|---|
| Main Memories | |
| Sequence 0 | |
| Memory 0.1 (Intro • Debrief) - Memory 0.2 (Intro • Debrief) - Memory 0.3 (Intro • Debrief) - Memory 0.4 (Intro • Debrief) | |
| Sequence 1 | |
| Memory 1.1 (Intro • Debrief) - Memory 1.2 (Intro • Debrief) - Memory 1.3 (Intro • Debrief) | |
| Sequence 2 | |
| Memory 2.1 (Intro • Debrief) - Memory 2.2 (Intro • Debrief) - Memory 2.3 (Intro • Debrief) - Memory 2.4 (Intro • Debrief) | |
| Sequence 3 | |
| Memory 3.1 (Intro • Debrief 1 • Debrief 2) - Memory 3.2 (Intro • Debrief) - Memory 3.3 (Intro • Debrief) - Memory 3.4 (Intro • Debrief) - Memory 3.5 (Intro • Debrief) | |
| Sequence 4 | |
| Memory 4.1 (Intro • Debrief 1 • Debrief 2) - Memory 4.1A (Intro • Debrief) - Memory 4.2 (Intro • Debrief) - Memory 4.3 (Intro • Debrief) - Memory 4.4 (Intro • Debrief) - Memory 4.5 (Intro • Debrief) | |
| Additional Memories | |
| M.A (Intro • Debrief) - M.B (Intro • Debrief) - M.C (Intro • Debrief) - M.D (Intro • Debrief) | |
Assassin's Creed: Valhalla minor memories
|
|---|
| Ravensthorpe |
| Petra |
| Archery Contest |
| Randvi (22 min) |
| Taken for Granted |
| Tarben (24 min) |
| The Baker's Plaint - Man of Mystery |
| World Events |
| Norway |
| Rygjafylke (12 mins) |
| A New England - The Plight of the Warlock |
| England |
| Essexe (28 min) |
| Devil's Hole - Take Me a Husband - The Boar with the Golden Nose - The Gleewoman - The Prodigy |
| Grantebridgescire (30 min) |
| Degolas the Beautiful - The Cult of Saint Guthlac - The Devout Troll - The Doom Book of Cats - The Infinite Noise of Men - The Walloper - Winchell the Robesfree |
| Ledecestrescire (18 mins) |
| A Skald's Lament - Skal to Your Wealth - The Twit Saga, Part I - The White Lady of Tamworth |
| Lincolnscire (25 min) |
| King of Shitsby - Little Victories - Stray Naps - The False Ealdormancy - The Farewell Meow - The Ignominious Bandit - The Twit Saga, Part II |
- Red (#ff3030) links mark the memories not transcribed at all.
- Orange (#e3830a) links mark the memories partially transcribed, i.e. those with choices.
- Green (#34df19) links are fully transcribed but not yet incorporated into the respective pages.
- Fully transcribed items that have been incorporated are removed from the list.
Brotherhood of Venice
These are transcripts from the audio files available for download on the Triton Noir website.
- As such, any punctuation is merely guessing and need to be checked against the Campaign booklet before one can think of making the pages (or in the case of the sequence 0, update them)
- "XXXXXXXXXXXX" is the marking for words which I did not understand or Italian words I'm unsure of how to write. For the latter, an attempt at it will be marked as "XXXXXXXXXXXX (tentative)".
- Memories 3.1 and 4.1 do indeed have two debriefs each, this is not a mistake.
- Apart from the debrief of the additional memories, with over 2 minutes runtime, and the intro for M.D, with 51 seconds, all other files are below 50 seconds runtime.
| Memory 0.1 |
|---|
Memory 0.1IntroDebriefWell done! We are free thanks to the young Assassin apprentices. Cesare's forces are leading the assault against the fortress and have already managed to take over some of the buildings. We will soon put Ezio's plan of sabotaging Cesare's gun into action. |
| Memory 0.2 |
|---|
Memory 0.2IntroDebriefJust in time. We managed to sabotage Cesare Borgia's pistol. Ezio can now approach and eliminate him. An Assassin apprentice appointed by the Brotherhood has retrieved Alessandra, Bastiano and Dariâ's Hidden Blades. We finally have a level playing field. Let's now move on to the second part of Ezio's plan. |
| Memory 0.3 |
|---|
Memory 0.3IntroDebriefCesare Borgia is dead. He fell from the castle walls while fighting Ezio. Had we not been helping, Ezio might've been in greater danger. |
| Memory 0.4 |
|---|
Memory 0.4IntroDebriefThat was a real tour de force. We stole the Templars' old HQ right under their nose. Thanks to the collapse, they won't suspect that we are alive and are going to settle here. And since good things come in pairs, Ezio will now be able to lend us a hand when needed. It looks like these are the beginnings of a fine team. |
| Memory 1.1 |
|---|
Memory 1.1IntroDebrief |
| Memory 1.2 |
|---|
Memory 1.2IntroDebrief |
| Memory 1.3 |
|---|
Memory 1.3IntroWe managed to identify the blackmailer, but in a turn of events, he asked two of his bodyguards to take on his appearance. We will have to eliminate him one by one to make sure that the blackmailer has been neutralized. Let's start by climbing up to locate the three traitors. We will have to be extra careful because new elite guards trained in the detection of suspects are now patrolling the streets. They will detect us without fail. DebriefWe just about did it. Thanks to our teamwork, the blackmailer has been eliminated. |
| Memory 2.1 |
|---|
Memory 2.1IntroDebriefNow that Salai is out of harm's way, he leads us to his master's secret workshop. An emissary of the Brotherhood was discreetly received by the Doge, who seems to have promised in the name of the old relations he maintains with the Assassins that Leonardo da Vinci should no longer be harrassed. |
| Memory 2.2 |
|---|
Memory 2.2IntroDebrief |
| Memory 2.3 |
|---|
Memory 2.3IntroDebriefNot only did we manage to neutralize the naval cannon, we even managed to recover it. After a few repairs, we should be able to use it against the Templars. We have also successfully protected Leonardo da Vinci's tank. |
| Memory 2.4 |
|---|
Memory 2.4IntroDebrief |
| Memory 3.1 |
|---|
Memory 3.1IntroPitigliano reluctantly accepted to speak to us. However, he has not ordered his guards to stand down. We will have to approach him, then take the time to convince him. Needless to say, Pitigliano will only agree to listen to us if the alert is neutralized. But if he ever sees us when the alert is triggered, he will assume that we are hostile to him and will not do us any favors. In that case, confrontation will be inevitable. If we can talk to him, we might be able to convince him to give us more leeway... Debrief 1Well done. Pitigliano promised to put a stop to the actions of his brutes against us and the headquarters. This should give us more freedom of movement and consolidate our position in the neighbourhood. Debrief 2Violence is always a remedy. We Assassins are well aware. While we left Pitigliano at death's door, his brutes managed to drag him out at the very last moment. |
| Memory 3.2 |
|---|
Memory 3.2IntroDebrief |
| Memory 3.3 |
|---|
Memory 3.3IntroAccording to our contacts the dottore we are looking for was seen near the Ponte delle Guglie but he seems to have been warned and will probably not be easily approached. We need to neutralize him with poison and interrogate him to locate the Staff of Eden. DebriefThe dottore has spoken. It turns out the Staff of Eden may be hidden near the statue of the Lion of Venice under San Marco Square. The dottore now understands our goals and realizes our cause is noble. He agrees to join us and will now be assigned to our headquarters. |
| Memory 3.4 |
|---|
Memory 3.4IntroAccording to the dottore, the Staff is somewhere around one of the statues in San Marco Square. We must remain discreet and explore the surroundings in search of a hiding place that has stood the test of time. We've identified three access points that could lead to the Staff: an underground entrance, a hidden door and a votive alcove near the canal. Debrief |
| Memory 3.5 |
|---|
Memory 3.5IntroThat explains it all! The Staff is not far away, but a Templar from the present is preventing us from locating it. An Assassin from the present day has infiltrated Abstergo's premises in Tokyo. They will help us locate the Staff. Meanwhile, we will have to synchronize at the top of the tower and wait for the present day Assassin to reveal the location of the Staff. DebriefFinally! We were able to recover the Staff of Eden, an artifact from the First Civilization. If the Templars had managed to get ahold of it, the future of humanity could've been radically changed. But it's not over yet, we can be sure they'll want to snatch it from us by any means. |
| Memory 4.1 |
|---|
Memory 4.1IntroVenice is buzzing with scary rumors. The mounted guard, an elite unit, dispatched from Rome, is said to be looking for the Staff of Eden. We must protect the Staff at all costs, even if it means carrying out a strategic defense from our headquarters. Debrief 1How bold! The attack on the headquarters was a complete surprise! Fortunately, we were well prepared We saved what matters most and were able to recover our headquarters. Debrief 2Our efforts were not enough. The Templars managed to steal the Staff from us. We have no choice, we must get our hands on it at all costs. The fate of humanity is at stake. |
| Memory 4.1A |
|---|
Memory 4.1AIntroDebriefWhat a turn of events at the last minute. The Staff is once again in our hands. We must now insure that we never lose it again. |
| Memory 4.2 |
|---|
Memory 4.2IntroDebriefWell done! The guards threatening our headquarters have all been eliminated. And the others will definitely not want to cross swords with us. |
| Memory 4.3 |
|---|
Memory 4.3IntroHow could the Templars know that the Staff of Eden was in our headquarters? Either there's a traitor among us or the Templars have other sources of information. Anyway, rumor has it that a powerful and former enemy of the Brotherhood has been especially appointed to take the Staff. Since we don't know who it is, we must prepare for the worst. Debrief |
| Memory 4.4 |
|---|
Memory 4.4IntroDebrief |
| Memory 4.5 |
|---|
Memory 4.5IntroThe future of the Brotherhood in Venice is now at stake. Chronos is no longer protected by Ozzo, now is the opportunity to eliminate him once and for all. It probably won't be easy, our combined skills and perfect collaboration will be our advantage. But it looks like the creature still has surprises in store for us. Debrief |
| M.A |
|---|
M.AIntroDebrief |
| M.B |
|---|
M.BIntroDebrief |
| M.C |
|---|
M.CIntroDebrief |
| M.D |
|---|
M.DIntroDebrief |
Incomplete
Octavian
[These are convos with octavian that aren't part of rivalry for the ages] [I think you might be able to talk to him before building it] Eivor provided the resources to have the museum built. After it was done, she found Octavian inspecting the museum.
- Octavian: Hmmm. I suppose it will do for the moment. Though it lacks the grandiosity of the Empire at its peak.
- Eivor: You don't like it?
- Octavian: It's not that. It's just not terribly Roman. It needs more. More relics, more statuary, more ... Rome! If you happen to find any distinctly Roman artifacts on your travels, bring them by. We can make something of this mess yet.
[THEN FOR SOME FUCKING REASON THEY ACT AS IF THEY NEVER MET????]
- Octavian: Salve, Eivor! We have not yet been introduced. I am Octavian Claudius Britannicus, a collector of Roman relics.
- Eivor: Quite a name you have.
- Octavian: If you are wondering what good I will bring to the settlement, you need only look to the greatest empire the world has ever known.
- Eivor: Yes, I have seen their great ruins. Always impressive.
- Octavian: But you have not seen them restored to their former glory! And I can help.