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imported>Nemo72D Added a section for Early Concept Art with notes of Khai Nguyen |
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ACI Insignia House Borgia.png | ACI Insignia House Borgia.png | ||
ACI Insignia House Grimaldi.png | ACI Insignia House Grimaldi.png | ||
ACI Insignia House Malatesta.png | ACI Insignia House Malatesta.png| | ||
ACI Insignia House Medici.png | ACI Insignia House Medici.png| | ||
ACI Insignia House Pazzi.png | ACI Insignia House Pazzi.png| | ||
ACI Insignia Doge of Venice.png | ACI Insignia Doge of Venice.png| | ||
ACI Insignia Ducato Fiorentino.png | ACI Insignia Ducato Fiorentino.png| | ||
ACI Insignia Castilla.png | ACI Insignia Castilla.png| | ||
ACI Insignia Republic of Florence.png | ACI Insignia Republic of Florence.png| | ||
ACI Insignia Granada.png | ACI Insignia Granada.png| | ||
ACI Insignia Maya.png | ACI Insignia Maya.png| | ||
ACI Insignia Pirat.png | ACI Insignia Pirat.png| | ||
ACI Insignia Exotic Eyepatch.png | ACI Insignia Exotic Eyepatch.png| | ||
ACI Insignia Exotic Indians.png | ACI Insignia Exotic Indians.png| | ||
ACI Insignia Exotic Savages.png | ACI Insignia Exotic Savages.png| | ||
ACI Insignia Colonial Brittain.png | ACI Insignia Colonial Brittain.png| | ||
ACI Insignia Colonial Spain.png | ACI Insignia Colonial Spain.png| | ||
ACI Insignia Colonial France.png | ACI Insignia Colonial France.png| | ||
ACI Insignia Danish Colonies.png | ACI Insignia Danish Colonies.png| | ||
ACI Insignia Templar Order.png | ACI Insignia Templar Order.png| | ||
</gallery> | |||
==Assassin's Creed - Early Concepts== | |||
<gallery widths="180" spacing="small" position="center" captionalign="center"> | |||
Assassins-Creed-Early-Concept-Art-High Profile.jpg|''This concept was one of two illustrations. Patrice was playing around with the concept of “low profile” vs. “high profile”. For the low profile, I needed to concentrate on the nobility and mystery surrounding the assassin'''''- Khai''' | |||
Assassins-Creed-Early-Concept-Art-Assassin.jpg|''This is the second concept presented for our initial meeting. In the first concept, we saw an assassin in his “low profile” state, which gives an air of nobility and mystery. I wanted to contrast that image with an assassin that is more dynamic for his “high profile” state. With the two concepts side by side, Patrice was able to effectively describe his vision and the mechanics of high and low profile.'''''- Khai''' | |||
Assassins-Creed-Early-Concept-Art-Fortress.jpg|''This is a concept for a mountain fortress called Alamut. As you can see, the setting is quite fantasy oriented since the creative director and I were not sure how realistic we wanted the setting to be.''''' - Khai''' | |||
Assassins-Creed-Early-Concept-Art-Hidden-Blade.jpg|''Quick sketch showcasing the iconic Assassin weapon. I believe this was the very first concept of the weapon after the initial meeting with Patrice.'''''- Khai''' | |||
Assassins-Creed-Early-Concept-Art-Prince-of-Persia.jpg|''This is a particularly interesting image because it pre-dates our understanding of the Assassin Brand. As you can see here, the little kid on the horse is supposed to be the “Prince” of Prince of Persia, because we were all under the illusion that we were making a “POP –Sands of time” spinoff. The assassin was supposed to be the little prince’s bodyguard.''''' - Khai''' | |||
Assassins-Creed-Early-Concept-Art-Female-Protagonist.jpg|''We toyed with the idea of making a female assassin''''''- Khai'''' | |||
Assassins-Creed-Early-Concept-Art-Horse Battle.jpg|''Inspirational sketch for “mount” game-play'' | |||
Assassins-Creed-Early-Concept-Art-Street Environment.jpg|''We debated whether or not co-op was going to make it into the first game.''''' - Khai''' | |||
Khai Nguyen - Early Altair.png|Early concept art of the character that eventually became Altaïr Ibn-La'Ahad. Originally made for an unproduced Prince of Persia title. | |||
Assassins-Creed-Early-Concept-Art-Combat.jpg|Combat Assassination | |||
Assassins-Creed-Early-Concept-Art-Jumping-Attack.jpg|Air Attack | |||
Assassins-Creed-Early-Concept-Art-Fleeing-Guards.jpg|Fleeing the Guards | |||
Assassins-Creed-Early-Concept-Art-Wall-Climbing.jpg|Stealth Climbing | |||
Assassins-Creed-Early-Concept-Art-Hidden-Tomb.jpg|Hidden Tomb | |||
Assassins-Creed-Early-Concept-Art-Horse-Traveling.jpg|Horse Traveling | |||
Assassins-Creed-Early-Concept-Art-Horse combat.jpg|Horse Combat | |||
Assassins-Creed-Early-Concept-Art-Horse Assassination.jpg|Horse Assassination | |||
</gallery> | </gallery> | ||
Revision as of 17:25, 7 October 2025
Maps
Gallery
Assassin's Creed Maps
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Animus 1.28 Map of Jerusalem
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Animus 1.28 Map of Acre
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Animus 1.28 Map of Masyaf
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Animus 1.28 Map of Kingdom
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Animus 1.28 Map of Damascus
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Animus 1.28 Map of Arsuf
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Old parchment with a map of Jerusalem
Assassin's Creed II Maps
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Animus 2.0 map of Italy and its provinces
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Animus 2.0 map of the Apennine Mountains
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Animus 2.0 map of Florence
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Animus map of Forlì
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Animus 2.0 map of San Gimignano and Tuscany
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Animus map of the Vatican in 1499
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Animus 2.0 map of Venice
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Animus 2.0 map of Villa Auditore
Assassin's Creed Brotherhood Maps
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Telemetry Map of Rome
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Animus 2.03 Map of Europe
Assassin's Creed: Recollection Maps
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Map of Aragon
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Map of Italian City States
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Map of The Ottoman Empire in the XV Century
Assassin's Creed: Multiplayer Aerial Views
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Aerial view of Alhambra
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Aerial view of Venice in the Animi Training Program
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Aerial view of San Donato
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Aerial view of Pienza
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An aerial view of the Forlì map used in the Animi Training Program, with chase breakers marked
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Aerial view of Ippokratous
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Aerial view of Souk
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Aerial view of [[Galata]
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Aerial view of Havana District
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Aerial view of Santa Lucia
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Aerial view of Saba Island
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Aerial view of Saint Pierre
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Aerial view of Portobelo
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Aerial view of Prison, Cartagena
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Aerial view of Palenque
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Aerial view of Tampa Bay
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Aerial view of Virginian Plantation
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Aerial view of Fort St-Mathieu
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Aerial view of Charleston
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Tampa Bay Heat Map
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New Orleans Heat Map
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Havana Heat Map
Assassin's Creed: Valhalla Maps
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Parchment with a map of Vinland
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Parchment with a map of England
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Parchment with a map of Norway
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Parchment with a map of Ásgarðr]]
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Parchment with a map of Ireland
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Parchment with a map of the north seas
Isu Maps
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Map projected by Apple of Eden 1 in Masyaf, 1191
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Abstergo map of possible vault locations based on 1191 Projection of the Apple of Eden 2
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Vault map hidden by Altaïr in his Codex pages.
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Cylindrical equal-area projection of the Isu Map within the Siwa Vault
Assassin's Creed: Odyssey
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Concept art of the Adrestia's map painted on the quarterdeck
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Map of Atlantis
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Map of Elysium
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Map of Korfu
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Map of Kephallonia
Assassin's Creed: Identity - Insignias
Assassin's Creed - Early Concepts
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This concept was one of two illustrations. Patrice was playing around with the concept of “low profile” vs. “high profile”. For the low profile, I needed to concentrate on the nobility and mystery surrounding the assassin- Khai
-
This is the second concept presented for our initial meeting. In the first concept, we saw an assassin in his “low profile” state, which gives an air of nobility and mystery. I wanted to contrast that image with an assassin that is more dynamic for his “high profile” state. With the two concepts side by side, Patrice was able to effectively describe his vision and the mechanics of high and low profile.- Khai
-
This is a concept for a mountain fortress called Alamut. As you can see, the setting is quite fantasy oriented since the creative director and I were not sure how realistic we wanted the setting to be. - Khai
-
Quick sketch showcasing the iconic Assassin weapon. I believe this was the very first concept of the weapon after the initial meeting with Patrice.- Khai
-
This is a particularly interesting image because it pre-dates our understanding of the Assassin Brand. As you can see here, the little kid on the horse is supposed to be the “Prince” of Prince of Persia, because we were all under the illusion that we were making a “POP –Sands of time” spinoff. The assassin was supposed to be the little prince’s bodyguard. - Khai
-
We toyed with the idea of making a female assassin'- Khai'
-
Inspirational sketch for “mount” game-play
-
We debated whether or not co-op was going to make it into the first game. - Khai
-
Early concept art of the character that eventually became Altaïr Ibn-La'Ahad. Originally made for an unproduced Prince of Persia title.
-
Combat Assassination
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Air Attack
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Fleeing the Guards
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Stealth Climbing
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Hidden Tomb
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Horse Traveling
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Horse Combat
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Horse Assassination