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Added a section for Early Concept Art with notes of Khai Nguyen
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ACI Insignia House Borgia.png
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</gallery>
==Assassin's Creed - Early Concepts==
<gallery widths="180" spacing="small" position="center" captionalign="center">
Assassins-Creed-Early-Concept-Art-High Profile.jpg|''This concept was one of two illustrations. Patrice was playing around with the concept of “low profile” vs. “high profile”. For the low profile, I needed to concentrate on the nobility and mystery surrounding the assassin'''''- Khai'''
Assassins-Creed-Early-Concept-Art-Assassin.jpg|''This is the second concept presented for our initial meeting. In the first concept, we saw an assassin in his “low profile” state, which gives an air of nobility and mystery. I wanted to contrast that image with an assassin that is more dynamic for his “high profile” state. With the two concepts side by side, Patrice was able to effectively describe his vision and the mechanics of high and low profile.'''''- Khai'''
Assassins-Creed-Early-Concept-Art-Fortress.jpg|''This is a concept for a mountain fortress called Alamut. As you can see, the setting is quite fantasy oriented since the creative director and I were not sure how realistic we wanted the setting to be.''''' - Khai'''
Assassins-Creed-Early-Concept-Art-Hidden-Blade.jpg|''Quick sketch showcasing the iconic Assassin weapon. I believe this was the very first concept of the weapon after the initial meeting with Patrice.'''''- Khai'''
Assassins-Creed-Early-Concept-Art-Prince-of-Persia.jpg|''This is a particularly interesting image because it pre-dates our understanding of the Assassin Brand. As you can see here, the little kid on the horse is supposed to be the “Prince” of Prince of Persia, because we were all under the illusion that we were making a “POP –Sands of time” spinoff. The assassin was supposed to be the little prince’s bodyguard.''''' - Khai'''
Assassins-Creed-Early-Concept-Art-Female-Protagonist.jpg|''We toyed with the idea of making a female assassin''''''- Khai''''
Assassins-Creed-Early-Concept-Art-Horse Battle.jpg|''Inspirational sketch for “mount” game-play''
Assassins-Creed-Early-Concept-Art-Street Environment.jpg|''We debated whether or not co-op was going to make it into the first game.''''' - Khai'''
Khai Nguyen - Early Altair.png|Early concept art of the character that eventually became Altaïr Ibn-La'Ahad. Originally made for an unproduced Prince of Persia title.
Assassins-Creed-Early-Concept-Art-Combat.jpg|Combat Assassination
Assassins-Creed-Early-Concept-Art-Jumping-Attack.jpg|Air Attack
Assassins-Creed-Early-Concept-Art-Fleeing-Guards.jpg|Fleeing the Guards
Assassins-Creed-Early-Concept-Art-Wall-Climbing.jpg|Stealth Climbing
Assassins-Creed-Early-Concept-Art-Hidden-Tomb.jpg|Hidden Tomb
Assassins-Creed-Early-Concept-Art-Horse-Traveling.jpg|Horse Traveling
Assassins-Creed-Early-Concept-Art-Horse combat.jpg|Horse Combat
Assassins-Creed-Early-Concept-Art-Horse Assassination.jpg|Horse Assassination
</gallery>
</gallery>

Revision as of 17:25, 7 October 2025

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