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'''Vincent Gauthier''' is a senior concept artist working for [[Ubisoft]] Montreal. His specialties include creating character and environmental art concepts and storyboards for films or scripted events. | '''Vincent Gauthier''' is a senior concept artist working for [[Ubisoft]] Montreal. His specialties include creating character and environmental art concepts and storyboards for films or scripted events. | ||
== | ==Game Credits== | ||
*''[[Assassin's Creed: Brotherhood]] ''(2010), Ubisoft | *''[[Assassin's Creed: Brotherhood]] ''(2010), Ubisoft | ||
*''Prince of Persia: The Forgotten Sands ''(2010), Ubisoft | *''Prince of Persia: The Forgotten Sands ''(2010), Ubisoft | ||
| Line 13: | Line 13: | ||
*''Tom Clancy's Splinter Cell: Chaos Theory ''(2005), Ubisoft | *''Tom Clancy's Splinter Cell: Chaos Theory ''(2005), Ubisoft | ||
==Trivia== | ==Trivia== | ||
* | *Gauthier has also been a teacher for several years. | ||
==External links== | ==External links== | ||
*[http://ca.linkedin.com/pub/vincent-gauthier/3/603/42a Vincent Gauthier]'s professional profile on Linkedin. | *[http://ca.linkedin.com/pub/vincent-gauthier/3/603/42a Vincent Gauthier]'s professional profile on Linkedin. | ||
Revision as of 18:49, 9 September 2011

Vincent Gauthier is a senior concept artist working for Ubisoft Montreal. His specialties include creating character and environmental art concepts and storyboards for films or scripted events.
Game Credits
- Assassin's Creed: Brotherhood (2010), Ubisoft
- Prince of Persia: The Forgotten Sands (2010), Ubisoft
- Scott Pilgrim vs. The World: The Game (2010), Ubisoft
- Assassin's Creed II (2009), Ubisoft
- Assassin's Creed (Director's Cut Edition) (2008), Ubisoft
- Shaun White Snowboarding (2008), Ubisoft
- Assassin's Creed (2007), Ubisoft
- Tom Clancy's Splinter Cell: Chaos Theory (2005), Ubisoft
Trivia
- Gauthier has also been a teacher for several years.
External links
- Vincent Gauthier's professional profile on Linkedin.