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'''Vincent Gauthier''' is a senior concept artist working for [[Ubisoft]] Montreal. His specialties include creating character and environmental art concepts and storyboards for films or scripted events.
'''Vincent Gauthier''' is a senior concept artist working for [[Ubisoft]] Montreal. His specialties include creating character and environmental art concepts and storyboards for films or scripted events.
==Games==
==Game Credits==
*''[[Assassin's Creed: Brotherhood]] ''(2010), Ubisoft
*''[[Assassin's Creed: Brotherhood]] ''(2010), Ubisoft
*''Prince of Persia: The Forgotten Sands ''(2010), Ubisoft
*''Prince of Persia: The Forgotten Sands ''(2010), Ubisoft
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*''Tom Clancy's Splinter Cell: Chaos Theory ''(2005), Ubisoft
*''Tom Clancy's Splinter Cell: Chaos Theory ''(2005), Ubisoft
==Trivia==
==Trivia==
*He has also been a teacher for several years.
*Gauthier has also been a teacher for several years.
==External links==
==External links==
*[http://ca.linkedin.com/pub/vincent-gauthier/3/603/42a Vincent Gauthier]'s professional profile on Linkedin.
*[http://ca.linkedin.com/pub/vincent-gauthier/3/603/42a Vincent Gauthier]'s professional profile on Linkedin.

Revision as of 18:49, 9 September 2011

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Vincent Gauthier is a senior concept artist working for Ubisoft Montreal. His specialties include creating character and environmental art concepts and storyboards for films or scripted events.

Game Credits

  • Assassin's Creed: Brotherhood (2010), Ubisoft
  • Prince of Persia: The Forgotten Sands (2010), Ubisoft
  • Scott Pilgrim vs. The World: The Game (2010), Ubisoft
  • Assassin's Creed II (2009), Ubisoft
  • Assassin's Creed (Director's Cut Edition) (2008), Ubisoft
  • Shaun White Snowboarding (2008), Ubisoft
  • Assassin's Creed (2007), Ubisoft
  • Tom Clancy's Splinter Cell: Chaos Theory (2005), Ubisoft

Trivia

  • Gauthier has also been a teacher for several years.

External links