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==Biography==
==Biography==
Graduating from NanYang Polytechnics with a diploma in Media Design, Tan found work at VHQ Asia as a 3D Artist in 2006. He was later hired as a Concept Artist for Real U Pte. Ltd., creating concepts for characters, environments and props.
Graduating from NanYang Polytechnics with a diploma in Media Design, Tan found work at VHQ Asia as a 3D Artist in 2006. He was later hired as a Concept Artist for Real U Pte. Ltd., creating concepts for characters, environments and props. Since 2011, Tan has been employed at Ubisoft Singapore, where he is responsible for the creation of concepts during pre-production, and lighting during production. He has worked on various entries in the [[Assassin's Creed (series)|''Assassin's Creed'' franchise]].


Since 2011, Tan has been employed at Ubisoft Singapore, where he is responsible for the creation of concepts during pre-production, and lighting during production. He has worked on various entries in the [[Assassin's Creed (series)|''Assassin's Creed'' franchise]].
==Games credited==
==Games credited==
*''[[Assassin's Creed: Revelations]]'' (2011) - Ubisoft
*''[[Assassin's Creed: Revelations]]'' (2011) Ubisoft
*''[[Assassin's Creed III]]'' (2012) - Ubisoft
*''[[Assassin's Creed III]]'' (2012) Ubisoft
*''[[Assassin's Creed IV: Black Flag]]'' (2013) - Ubisoft
*''[[Assassin's Creed IV: Black Flag]]'' (2013) Ubisoft
*''[[Assassin's Creed: Rogue]]'' (2014) - Ubisoft
*''[[Assassin's Creed: Rogue]]'' (2014) Ubisoft
*''[[Assassin's Creed: Syndicate]]'' (2015) - Ubisoft
*''[[Assassin's Creed: Syndicate]]'' (2015) Ubisoft
*''[[Assassin's Creed: Origins]]'' (2017) - Ubisoft
*''[[Assassin's Creed: Origins]]'' (2017) Ubisoft
*''[[Assassin's Creed: Odyssey]]'' (2018) - Ubisoft
*''[[Assassin's Creed: Odyssey]]'' (2018) Ubisoft


==Gallery==
==Gallery==
===''Assassin's Creed: Rogue''===
===''Assassin's Creed: Rogue''===
<gallery captionalign="center" position="center" spacing="small" widths="180">
<gallery captionalign="center" position="center" widths="180">
ACRG Chevalier's Defeat - Concept Art.jpg
ACRG Chevalier's Defeat - Concept Art.jpg
ACRG Shay - Concept Art.jpg
ACRG Shay - Concept Art.jpg
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===''Assassin's Creed: Syndicate''===
===''Assassin's Creed: Syndicate''===
<gallery captionalign="center" position="center" spacing="small" widths="180">
<gallery captionalign="center" position="center" widths="180">
Guang-yu-tan-ACS-spyroom.jpg
Guang-yu-tan-ACS-spyroom.jpg
</gallery>
</gallery>


===''Assassin's Creed: Origins''===
===''Assassin's Creed: Origins''===
<gallery captionalign="center" position="center" spacing="small" widths="180">
<gallery captionalign="center" position="center" widths="180">
ACO Concept - Tan Guang Yu 1.jpg
ACO Concept - Tan Guang Yu 1.jpg
ACO Concept - Tan Guang Yu 2.jpg
ACO Concept - Tan Guang Yu 2.jpg
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===''Assassin's Creed: Odyssey''===
===''Assassin's Creed: Odyssey''===
<gallery captionalign="center" position="center" spacing="small" widths="180">
<gallery captionalign="center" position="center" widths="180">
ACOD Thera Art.jpg
ACOD Thera Art.jpg
Guang-yu-tan-Minotaurbattle.jpg
Guang-yu-tan-Minotaurbattle.jpg
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===''Assassin's Creed: Valhalla''===
===''Assassin's Creed: Valhalla''===
<gallery captionalign="center" position="center" spacing="small" widths="180">
<gallery captionalign="center" position="center" widths="180">
ACV Concept - Tan Guang Yu 1.jpg
ACV Concept - Tan Guang Yu 1.jpg
ACV Concept - Tan Guang Yu 2.jpg
ACV Concept - Tan Guang Yu 2.jpg

Latest revision as of 03:51, 26 September 2024

Tan Guang Yu

Tan Guang Yu, sometimes abbreviated to TGY, is a concept artist working at Ubisoft Singapore. He is primarily a lighting artist, but also does concept works during the pre-production phase.

Biography[edit | edit source]

Graduating from NanYang Polytechnics with a diploma in Media Design, Tan found work at VHQ Asia as a 3D Artist in 2006. He was later hired as a Concept Artist for Real U Pte. Ltd., creating concepts for characters, environments and props. Since 2011, Tan has been employed at Ubisoft Singapore, where he is responsible for the creation of concepts during pre-production, and lighting during production. He has worked on various entries in the Assassin's Creed franchise.

Games credited[edit | edit source]

Gallery[edit | edit source]

Assassin's Creed: Rogue[edit | edit source]

Assassin's Creed: Syndicate[edit | edit source]

Assassin's Creed: Origins[edit | edit source]

Assassin's Creed: Odyssey[edit | edit source]

Assassin's Creed: Valhalla[edit | edit source]

External links[edit | edit source]