Rémi Farjaud: Difference between revisions
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'''Rémi Farjaud''' is a Character Designer, Illustrator and 3D Artist, who is currently working at [[Ubisoft]] Annecy as an Associate Art Director and Character Artist. He is best known for his work on the multiplayer aspect of the [[ | '''Rémi Farjaud''' is a Character Designer, Illustrator and 3D Artist, who is currently working at [[Ubisoft]] Annecy as an Associate Art Director and Character Artist. He is best known for his work on the multiplayer aspect of the [[assassin's Creed (series)|''Assassin's Creed'' series]], and his areas of expertise include illustration, texturing, modelling and character design, all of which he has used to create unique characters for the series. | ||
==Games credited== | ==Games credited== | ||
Revision as of 13:17, 20 October 2013
Rémi Farjaud is a Character Designer, Illustrator and 3D Artist, who is currently working at Ubisoft Annecy as an Associate Art Director and Character Artist. He is best known for his work on the multiplayer aspect of the Assassin's Creed series, and his areas of expertise include illustration, texturing, modelling and character design, all of which he has used to create unique characters for the series.
Games credited
- Dark Messiah of Might and Magic: Elements (2008) - Arkane Studios & Floodgate Entertainment
- Assassin's Creed: Brotherhood (2010) - Ubisoft
- Assassin's Creed: Revelations (2011) - Ubisoft
- Wakfu (2012) - Ankama Games
- Assassin's Creed III (2012) - Ubisoft
Education and experience
- Ecole Emile Cohl (Sep 2004 - Aug 2008)
- 2D Artist - Dark Messiah of Might and Magic: Elements (Jun 2007 - Sep 2007) - Arkane Studios & Floodgate Entertainment
- Freelance Illustrator - Wakfu (Apr 2010 - May 2010) - Ankama Games
- Character Artist - Assassin's Creed series (Jul 2008 – present) - Ubisoft
- Associate Art Director - Assassin's Creed series (Nov 2011 - present) - Ubisoft
Specialities
Programs
- Autodesk 3DS Max
- ZBrush
- CrazyBump
- Adobe Photoshop
Techniques
- 3D modelling
- Texture creation
Gallery
Assassin's Creed: Brotherhood
The following is a sample gallery of Rémi Farjaud's character modeling and concept art for Assassin's Creed: Brotherhood.
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Concept art of the Prowler
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Concept art of the Courtesan
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Concept art of the Mercenary
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Concept art of the Marquis
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Concept models for the Prowler
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Concept models for the Officer
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Concept models for the Dama Rossa
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Concept models for the Blacksmith
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Concept models for the Barber
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Concept models for the Harlequin
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Early texture models for the Harlequin
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Early texture models for the Barber
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Early texture models for the Blacksmith
Assassin's Creed: Revelations
The following is a sample gallery of Rémi Farjaud's character modeling and concept art for Assassin's Creed: Revelations.
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Concept art of the Count
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Concept art of the Privateer
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Concept art of the Sentinel
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Concept art of the Thespian
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Concept art of the Champion
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A digital render of the Corsair
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A digital render of the Renegade
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A digital render of the Guardian
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Early texture models of the Guardian
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Early texture models of the Renegade
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Early texture models for the Corsair
Assassin's Creed III
The following is a sample gallery of Rémi Farjaud's character modeling and concept art for Assassin's Creed III.
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Concept art of the Governor
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Concept art of the Sharpshooter, front and back
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Concept art of the Silent Shadow
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A digital render of the Carpenter
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Early texture models for the Carpenter
References
- Rémi Farjaud's official website.
- Rémi Farjaud's official blog.
- Rémi Farjaud's professional profile on LinkedIn.