Antoine Rol: Difference between revisions
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[[File:Antoine Rol.png|thumb|185px|Antoine Rol]] | |||
'''Antoine Rol''' is a character and level artist who formerly worked at [[Ubisoft]] Annecy. He is best known for his work on the multiplayer elements of the [[assassin's Creed (series)|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed III]]'' and ''[[Assassin's Creed IV: Black Flag]]''. His areas of specialty are concept art, character creation and modelling, all of which he has employed in creating unique characters for | '''Antoine Rol''' is a character and level artist who formerly worked at [[Ubisoft]] Annecy. He is best known for his work on the multiplayer elements of the [[assassin's Creed (series)|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed III]]'', and ''[[Assassin's Creed IV: Black Flag]]''. His areas of specialty are concept art, character creation, and modelling, all of which he has employed in creating unique characters for ''Assassin's Creed''. | ||
==Games credited== | ==Games credited== | ||
*''Prototype'' (2009) | *''Prototype'' (2009) – Krysalide | ||
*''Test Drive Unlimited 2'' (2010) | *''Test Drive Unlimited 2'' (2010) – Atari | ||
*''Assassin's Creed: Brotherhood'' (2010) | *''Assassin's Creed: Brotherhood'' (2010) – Ubisoft | ||
*''Assassin's Creed: Revelations'' (2011) | *''Assassin's Creed: Revelations'' (2011) – Ubisoft | ||
*''Assassin's Creed III'' (2012) | *''Assassin's Creed III'' (2012) – Ubisoft | ||
*''Assassin's Creed IV: Black Flag'' (2013) | *''Assassin's Creed IV: Black Flag'' (2013) – Ubisoft | ||
==Education and experience== | ==Education and experience== | ||
*Ecole Emile Cohl (2006–2009) | *Ecole Emile Cohl (2006–2009) | ||
*Character & Level Artist on ''Prototype'' (2008) | *Character & Level Artist on ''Prototype'' (2008) – Krysalide | ||
*Character Artist – ''Assassin's Creed: Brotherhood'' (2009–2010) | *Character Artist – ''Assassin's Creed: Brotherhood'' (2009–2010) – Ubisoft | ||
*Level Artist on ''Test Drive Unlimited 2'' (2010) | *Level Artist on ''Test Drive Unlimited 2'' (2010) – Atari | ||
*Character Artist – ''Assassin's Creed: Revelations'' (2010–2011) | *Character Artist – ''Assassin's Creed: Revelations'' (2010–2011) – Ubisoft | ||
*Character Artist – ''Assassin's Creed III'' (2011–2012) | *Character Artist – ''Assassin's Creed III'' (2011–2012) – Ubisoft | ||
==Specialties== | ==Specialties== | ||
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===Techniques=== | ===Techniques=== | ||
*Character design | *Character design | ||
*Character modelling | *Character modelling – Low poly | ||
*Character modelling | *Character modelling – High poly | ||
*3D modeling | *3D modeling | ||
*Texture mapping | *Texture mapping – diffuse, normal and specular map | ||
*Texture creation | *Texture creation – hand painted textures | ||
*Rigging | *Rigging – cloth and softbody | ||
==Gallery== | ==Gallery== | ||
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Blacksmith.jpg|Concept art of the [[Blacksmith (Animi Avatar)|Blacksmith]] | Blacksmith.jpg|Concept art of the [[Blacksmith (Animi Avatar)|Blacksmith]] | ||
Barber..jpg|Concept art of the [[Barber]] | Barber..jpg|Concept art of the [[Barber]] | ||
Captain concept by Antoine Rol.jpg|Digital render of the [[Captain (Animi Avatar)|Captain]] | |||
</gallery> | </gallery> | ||
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The following is a sample gallery of Antoine Rol's character modelling and concept art for ''Assassin's Creed: Revelations''. | The following is a sample gallery of Antoine Rol's character modelling and concept art for ''Assassin's Creed: Revelations''. | ||
<gallery captionalign="center" position="center" spacing="small" widths="180"> | <gallery captionalign="center" position="center" spacing="small" widths="180"> | ||
Sentinel concept by Antoine Rol.jpg|Digital render of the [[Sentinel]] | |||
Pirate concept by Antoine Rol.jpg|Digital render of the [[Privateer (Animi Avatar)|Privateer]] | |||
Thespian concept by Antoine Rol.jpg|Digital render of the [[Thespian]] | |||
Board Rough concept by_Antoine Rol.jpg|Character concept art for the [[Vanguard]], the [[Vizier]] and the [[Crusader]] | |||
Diacre concept by Antoine Rol.jpg|Concept art of the [[Deacon]] | |||
Weapons ACR concept by Antoine Rol.jpg|Concept art for multiplayer weapons | |||
</gallery> | </gallery> | ||
Revision as of 21:55, 17 July 2023

Antoine Rol is a character and level artist who formerly worked at Ubisoft Annecy. He is best known for his work on the multiplayer elements of the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, Assassin's Creed III, and Assassin's Creed IV: Black Flag. His areas of specialty are concept art, character creation, and modelling, all of which he has employed in creating unique characters for Assassin's Creed.
Games credited
- Prototype (2009) – Krysalide
- Test Drive Unlimited 2 (2010) – Atari
- Assassin's Creed: Brotherhood (2010) – Ubisoft
- Assassin's Creed: Revelations (2011) – Ubisoft
- Assassin's Creed III (2012) – Ubisoft
- Assassin's Creed IV: Black Flag (2013) – Ubisoft
Education and experience
- Ecole Emile Cohl (2006–2009)
- Character & Level Artist on Prototype (2008) – Krysalide
- Character Artist – Assassin's Creed: Brotherhood (2009–2010) – Ubisoft
- Level Artist on Test Drive Unlimited 2 (2010) – Atari
- Character Artist – Assassin's Creed: Revelations (2010–2011) – Ubisoft
- Character Artist – Assassin's Creed III (2011–2012) – Ubisoft
Specialties
Programs
- ZBrush
- Autodesk 3DS Max
- Adobe Photoshop
- TopoGun
- CrazyBump
Techniques
- Character design
- Character modelling – Low poly
- Character modelling – High poly
- 3D modeling
- Texture mapping – diffuse, normal and specular map
- Texture creation – hand painted textures
- Rigging – cloth and softbody
Gallery
Assassin's Creed: Brotherhood
The following is a sample gallery of Antoine Rol's character modelling and concept art for Assassin's Creed: Brotherhood.
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In-game models of the Pariah
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In-game models of the Courtesan
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In-game models of the Priest
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In-game models of the Doctor
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Development models for the Doctor
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Concept art of the Doctor
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Concept art of the Dama Rossa
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Concept art of the Blacksmith
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Concept art of the Barber
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Digital render of the Captain
Assassin's Creed: Revelations
The following is a sample gallery of Antoine Rol's character modelling and concept art for Assassin's Creed: Revelations.
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Digital render of the Sentinel
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Digital render of the Privateer
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Digital render of the Thespian
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Concept art of the Deacon
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Concept art for multiplayer weapons
Assassin's Creed III
The following is a sample gallery of Antoine Rol's character modelling and concept art for Assassin's Creed III.
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Development models of the Lady Maverick
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A progression of the Lady Maverick's development model
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A progression of the Sharpshooter's development model
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Concept art of the Hessian
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Concept art of the Independent
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Concept art of the Preacher
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Concept art of the Strong Man
Assassin's Creed IV: Black Flag
The following is a sample gallery of Antoine Rol's character modelling and concept art for Assassin's Creed IV: Black Flag.
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Concept art of the Rebel
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Concept art of the Adventurer
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Concept art of the Wayfarer
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Concept art of the Dandy
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Concept art of the Shaman
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The Duellist's development model
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Close-up of the Duellist's development model
References
- Antoine Rol's official website.
- Antoine Rol's professional profile on LinkedIn.