Welcome to Assassin's Creed Wiki! Log in and join the community.

Antoine Rol: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>Rikerslade
mNo edit summary
imported>Crookandcharlatan
No edit summary
Line 1: Line 1:
{{Era|RW}}
{{Era|RW}}
[[File:Antoine Rol.png|thumb|185px|Antoine Rol]]
[[File:Antoine Rol.png|thumb|185px|Antoine Rol]]
'''Antoine Rol''' is a character and level artist who formerly worked at [[Ubisoft]] Annecy. He is best known for his work on the multiplayer elements of the [[assassin's Creed (series)|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', and multiplayer character modelling on ''[[Assassin's Creed III]]''. His areas of specialty are concept art, character creation and modelling, all of which he has employed in creating unique characters for the ''Assassin's Creed'' series.
'''Antoine Rol''' is a character and level artist who formerly worked at [[Ubisoft]] Annecy. He is best known for his work on the multiplayer elements of the [[assassin's Creed (series)|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed III]]'' and ''[[Assassin's Creed IV: Black Flag]]''. His areas of specialty are concept art, character creation and modelling, all of which he has employed in creating unique characters for the ''Assassin's Creed'' series.


==Games credited==
==Games credited==
Line 43: Line 43:
Priest Ristoro ingame.jpg|In-game models of the [[Priest (Animi Avatar)|Priest]]
Priest Ristoro ingame.jpg|In-game models of the [[Priest (Animi Avatar)|Priest]]
Doctor Malffato ingame1.jpg|In-game models of the [[Doctor (Animi Avatar)|Doctor]]  
Doctor Malffato ingame1.jpg|In-game models of the [[Doctor (Animi Avatar)|Doctor]]  
Doctor Zbrush.jpg|Early texture models for the Doctor
Doctor Zbrush.jpg|Development models for the Doctor
Doctor Malfato rough1.jpg|Concept art of the Doctor
Doctor Malfato rough1.jpg|Concept art of the Doctor
Dama Rossa rough.jpg|Concept art of the [[Dama Rossa]]
Dama Rossa rough.jpg|Concept art of the [[Dama Rossa]]
Line 59: Line 59:
Board_Rough_concept_by_Antoine_Rol.jpg|Character concept art for the [[Vanguard]], the [[Vizier]] and the [[Crusader]]
Board_Rough_concept_by_Antoine_Rol.jpg|Character concept art for the [[Vanguard]], the [[Vizier]] and the [[Crusader]]
Diacre_concept_by_Antoine_Rol.jpg|Concept art of the [[Deacon]]
Diacre_concept_by_Antoine_Rol.jpg|Concept art of the [[Deacon]]
Weapons_ACR_concept_by_Antoine_Rol.jpg|Concept art for the [[Secondary stage weapons|Multiplayer weapons]]
Weapons_ACR_concept_by_Antoine_Rol.jpg|Concept art for multiplayer weapons
</gallery>
</gallery>


Line 65: Line 65:
The following is a sample gallery of Antoine Rol's character modelling and concept art for ''Assassin's Creed III''.   
The following is a sample gallery of Antoine Rol's character modelling and concept art for ''Assassin's Creed III''.   
<gallery captionalign="center" position="center" widths="180">
<gallery captionalign="center" position="center" widths="180">
Alsoomse, the independent by johan g.jpg|Concept art of the [[Independent]] by Antoine Rol, with modelling done by [[Johan Grenier]]
Lady Maverick - Models.jpg|Development models of the [[Lady Maverick]]
Lady Maverick - Models.jpg|Concept models of the [[Lady Maverick]]
Lady Maverick - Model Progression.jpg|A progression of the Lady Maverick's development model
Lady Maverick - Model Progression.jpg|A progression of the Lady Maverick's concept model
Sharpshooter - Development Art.jpg|A progression of the [[Sharpshooter]]'s development model
Hessian - Concept Art.jpg|Concept art of the [[Hessian]]
Hessian - Concept Art.jpg|Concept art of the [[Hessian]]
Independent - Concept Art.jpg|Concept art of the Independent
Independent - Concept Art.jpg|Concept art of the Independent
Preacher - Concept Art.jpg|Concept art of the [[Preacher (Animi Avatar)|Preacher]]
Preacher - Concept Art.jpg|Concept art of the [[Preacher (Animi Avatar)|Preacher]]
Strong Man - Concept Art.jpg|Concept art of the [[Strong Man]]
Strong Man - Concept Art.jpg|Concept art of the [[Strong Man]]
</gallery>
===''Assassin's Creed IV: Black Flag''===
The following is a sample gallery of Antoine Rol's character modelling and concept art for ''Assassin's Creed IV: Black Flag''. 
<gallery captionalign="center" position="center" widths="180">
Concept Art - Rebel.jpg|Concept art of the [[Rebel]]
Concept Art - Adventurer.png|Concept art of the [[Adventurer]]
Concept Art - Wayfarer.jpg|Concept art of the Wayfarer
AC4MP - Dandy Concept Art.jpg|Concept art of the Dandy
Shaman Concept Art.jpg|Concept art of the [[Shaman]]
Duellist - Zbrush.jpg|The [[Duellist]]'s development model
Duellist - Development Art Close-up.jpg|Close-up of the Duellist's development model
</gallery>
</gallery>


Line 82: Line 94:
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed III development team]]
[[Category:Assassin's Creed III development team]]
[[Category:Assassin's Creed IV: Black Flag development team]]

Revision as of 22:39, 22 September 2014

Antoine Rol

Antoine Rol is a character and level artist who formerly worked at Ubisoft Annecy. He is best known for his work on the multiplayer elements of the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, Assassin's Creed III and Assassin's Creed IV: Black Flag. His areas of specialty are concept art, character creation and modelling, all of which he has employed in creating unique characters for the Assassin's Creed series.

Games credited

  • Prototype (2009) - Krysalide
  • Test Drive Unlimited 2 (2010) - Atari
  • Assassin's Creed: Brotherhood (2010) - Ubisoft
  • Assassin's Creed: Revelations (2011) - Ubisoft
  • Assassin's Creed III (2012) - Ubisoft

Education and experience

  • Ecole Emile Cohl (2006–2009)
  • Character & Level Artist on Prototype (2008) - Krysalide
  • Character Artist – Assassin's Creed: Brotherhood (2009–2010) - Ubisoft
  • Level Artist on Test Drive Unlimited 2 (2010) - Atari
  • Character Artist – Assassin's Creed: Revelations (2010–2011) - Ubisoft
  • Character Artist – Assassin's Creed III (2011–2012) - Ubisoft

Specialties

Programs

  • ZBrush
  • Autodesk 3DS Max
  • Adobe Photoshop
  • TopoGun
  • CrazyBump

Techniques

  • Character design
  • Character modelling - Low poly
  • Character modelling - High poly
  • 3D modeling
  • Texture mapping - diffuse, normal and specular map
  • Texture creation - hand painted textures
  • Rigging - cloth and softbody

Gallery

Assassin's Creed: Brotherhood

The following is a sample gallery of Antoine Rol's character modelling and concept art for Assassin's Creed: Brotherhood.

Assassin's Creed: Revelations

The following is a sample gallery of Antoine Rol's character modelling and concept art for Assassin's Creed: Revelations.

Assassin's Creed III

The following is a sample gallery of Antoine Rol's character modelling and concept art for Assassin's Creed III.

Assassin's Creed IV: Black Flag

The following is a sample gallery of Antoine Rol's character modelling and concept art for Assassin's Creed IV: Black Flag.

References