Antoine Rol: Difference between revisions
imported>VatsaAWB m Bot: Fixing redirects |
imported>Rikerslade m ditto |
||
| Line 1: | Line 1: | ||
{{Era|RW}} | {{Era|RW}} | ||
[[File:Antoine Rol.png|thumb|185px|Antoine Rol]] | [[File:Antoine Rol.png|thumb|185px|Antoine Rol]] | ||
'''Antoine Rol''' is a | '''Antoine Rol''' is a character and level artist who formerly worked at [[Ubisoft]] Annecy. He is best known for his work on the multiplayer elements of the [[assassin's Creed (series)|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', and multiplayer character modelling on ''[[Assassin's Creed III]]''. His areas of specialty are concept art, character creation and modelling, all of which he has employed in creating unique characters for the ''Assassin's Creed'' series. | ||
==Games credited== | ==Games credited== | ||
Revision as of 01:38, 7 November 2013

Antoine Rol is a character and level artist who formerly worked at Ubisoft Annecy. He is best known for his work on the multiplayer elements of the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, and multiplayer character modelling on Assassin's Creed III. His areas of specialty are concept art, character creation and modelling, all of which he has employed in creating unique characters for the Assassin's Creed series.
Games credited
- Prototype (2009) - Krysalide
- Test Drive Unlimited 2 (2010) - Atari
- Assassin's Creed: Brotherhood (2010) - Ubisoft
- Assassin's Creed: Revelations (2011) - Ubisoft
- Assassin's Creed III (2012) - Ubisoft
Education and experience
- Ecole Emile Cohl (2006–2009)
- Character & Level Artist on Prototype (2008) - Krysalide
- Character Artist – Assassin's Creed: Brotherhood (2009–2010) - Ubisoft
- Level Artist on Test Drive Unlimited 2 (2010) - Atari
- Character Artist – Assassin's Creed: Revelations (2010–2011) - Ubisoft
- Character Artist – Assassin's Creed III (2011–2012) - Ubisoft
Specialties
Programs
- ZBrush
- Autodesk 3DS Max
- Adobe Photoshop
- TopoGun
- CrazyBump
Techniques
- Character design
- Character modelling - Low poly
- Character modelling - High poly
- 3D modeling
- Texture mapping - diffuse, normal and specular map
- Texture creation - hand painted textures
- Rigging - cloth and softbody
Gallery
Assassin's Creed: Brotherhood
The following is a sample gallery of Antoine Rol's character modelling and concept art for Assassin's Creed: Brotherhood.
-
In-game models of the Pariah
-
In-game models of the Courtesan
-
In-game models of the Priest
-
In-game models of the Doctor
-
Early texture models for the Doctor
-
Concept art of the Doctor
-
Concept art of the Dama Rossa
-
Concept art of the Blacksmith
-
Concept art of the Barber
-
Digital render of the Captain
Assassin's Creed: Revelations
The following is a sample gallery of Antoine Rol's character modelling and concept art for Assassin's Creed: Revelations.
-
Digital render of the Sentinel
-
Digital render of the Privateer
-
Digital render of the Thespian
-
Concept art of the Deacon
-
Concept art for the Multiplayer weapons
Assassin's Creed III
The following is a sample gallery of Antoine Rol's character modelling and concept art for Assassin's Creed III.
-
Concept art of the Independent by Antoine Rol, with modelling done by Johan Grenier
-
Concept models of the Lady Maverick
-
A progression of the Lady Maverick's concept model
-
Concept art of the Hessian
-
Concept art of the Independent
-
Concept art of the Preacher
-
Concept art of the Strong Man
References
- Antoine Rol's official website.
- Antoine Rol's professional profile on LinkedIn.