Antoine Rol: Difference between revisions
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[[File:Antoine Rol.png|thumb|185px|Antoine Rol]] | [[File:Antoine Rol.png|thumb|185px|Antoine Rol]] | ||
'''Antoine Rol''' was formerly a Character and Level Artist working at [[Ubisoft]] Annecy, and is best known for his work on the multiplayer elements of the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', and multiplayer character modeling on | '''Antoine Rol''' was formerly a Character and Level Artist working at [[Ubisoft]] Annecy, and is best known for his work on the multiplayer elements of the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', and multiplayer character modeling on ''[[Assassin's Creed III]]''. His areas of specialty are concept art, character creation and modeling, all of which he has employed in creating unique characters for the ''Assassin's Creed'' series. | ||
==Games credited== | ==Games credited== | ||
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==Gallery== | ==Gallery== | ||
===''Assassin | ===''Assassin's Creed: Brotherhood''=== | ||
The following is a sample gallery of Antoine Rol's character modeling and concept art for ''Assassin | The following is a sample gallery of Antoine Rol's character modeling and concept art for ''Assassin's Creed: Brotherhood''. | ||
<gallery captionalign=" | <gallery captionalign="center" position="center" spacing="small" widths="180"> | ||
The Pariah by Antoine Rol.JPG|[[Pariah]] character model | The Pariah by Antoine Rol.JPG|[[Pariah]] character model | ||
Coutesan in-game concept.JPG|[[Courtesan (Animi Avatar)|Courtesan]] character model | Coutesan in-game concept.JPG|[[Courtesan (Animi Avatar)|Courtesan]] character model | ||
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</gallery> | </gallery> | ||
===''Assassin | ===''Assassin's Creed: Revelations''=== | ||
The following is a sample gallery of Antoine Rol | The following is a sample gallery of Antoine Rol's character modeling and concept art for ''Assassin's Creed: Revelations''. | ||
<gallery captionalign=" | <gallery captionalign="center" position="center" spacing="small" widths="180"> | ||
Sentinel_concept_by_Antoine_Rol.jpg|[[Sentinel]] character concept art | Sentinel_concept_by_Antoine_Rol.jpg|[[Sentinel]] character concept art | ||
Pirate_concept_by_Antoine_Rol.jpg|[[Privateer]] character concept art | Pirate_concept_by_Antoine_Rol.jpg|[[Privateer]] character concept art | ||
| Line 62: | Line 62: | ||
</gallery> | </gallery> | ||
===''Assassin | ===''Assassin's Creed III''=== | ||
The following is a sample gallery of Antoine Rols character modeling and concept art for '' | The following is a sample gallery of Antoine Rols character modeling and concept art for ''Assassin's Creed III''. | ||
<gallery | <gallery captionalign="center" position="center" widths="180"> | ||
Alsoomse, the independent by johan g.jpg|Concept art by Antoine Rol and | Alsoomse, the independent by johan g.jpg|Concept art by Antoine Rol and modeling by [[Johan Grenier]] | ||
</gallery> | </gallery> | ||
Revision as of 23:56, 14 July 2013

Antoine Rol was formerly a Character and Level Artist working at Ubisoft Annecy, and is best known for his work on the multiplayer elements of the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, and multiplayer character modeling on Assassin's Creed III. His areas of specialty are concept art, character creation and modeling, all of which he has employed in creating unique characters for the Assassin's Creed series.
Games credited
- Prototype (2009) - Krysalide
- Test Drive Unlimited 2 (2010) - Atari
- Assassin's Creed: Brotherhood (2010) - Ubisoft
- Assassin's Creed: Revelations (2011) - Ubisoft
- Assassin's Creed III (2012) - Ubisoft
Education and experience
- Ecole Emile Cohl (2006–2009)
- Character & Level Artist on Prototype (2008) - Krysalide
- Character Artist – Assassin's Creed: Brotherhood (2009–2010) - Ubisoft
- Level Artist on Test Drive Unlimited 2 (2010) - Atari
- Character Artist – Assassin's Creed: Revelations (2010–2011) - Ubisoft
- Character Artist – Assassin's Creed III (2011–2012) - Ubisoft
Specialties
Programs
- ZBrush
- Autodesk 3DS Max
- Adobe Photoshop
- TopoGun
- CrazyBump
Techniques
- Character design
- Character modeling - Low poly
- Character modeling - High poly
- 3D modeling
- Texture mapping - diffuse, normal and specular map
- Texture creation - hand painted textures
- Rigging - cloth and softbody
Gallery
Assassin's Creed: Brotherhood
The following is a sample gallery of Antoine Rol's character modeling and concept art for Assassin's Creed: Brotherhood.
-
Pariah character model
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Courtesan character model
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Doctor character model
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Priest character model
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Doctor character concept art
-
Texture model for the Doctor
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Captain character concept art
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Blacksmith character concept art
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Barber character concept art
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Dama Rossa character concept art
Assassin's Creed: Revelations
The following is a sample gallery of Antoine Rol's character modeling and concept art for Assassin's Creed: Revelations.
-
Sentinel character concept art
-
Privateer character concept art
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Deacon character concept art
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Thespian character concept art
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Multiplayer weapons concept art
Assassin's Creed III
The following is a sample gallery of Antoine Rols character modeling and concept art for Assassin's Creed III.
-
Concept art by Antoine Rol and modeling by Johan Grenier
References
- Antoine Rol's official website.
- Antoine Rol's professional profile on LinkedIn.