Welcome to Assassin's Creed Wiki! Log in and join the community.

Antoine Rol: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>The Crimson Eagle
No edit summary
imported>Slate Vesper
mNo edit summary
Line 1: Line 1:
{{Era|RW}}
{{Era|RW}}
[[File:Antoine Rol.png|thumb|185px|Antoine Rol]]
[[File:Antoine Rol.png|thumb|185px|Antoine Rol]]
'''Antoine Rol''' was formerly a Character and Level Artist working at [[Ubisoft]] Annecy, and is best known for his work on the multiplayer elements of the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', and multiplayer character modeling on the upcoming ''[[Assassin's Creed III]]''. His areas of specialty are concept art, character creation and modeling, all of which he has employed in creating unique characters for the ''Assassin's Creed'' series.
'''Antoine Rol''' was formerly a Character and Level Artist working at [[Ubisoft]] Annecy, and is best known for his work on the multiplayer elements of the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', and multiplayer character modeling on ''[[Assassin's Creed III]]''. His areas of specialty are concept art, character creation and modeling, all of which he has employed in creating unique characters for the ''Assassin's Creed'' series.


==Games credited==
==Games credited==
Line 36: Line 36:


==Gallery==
==Gallery==
===''Assassin's Creed: Brotherhood''===
===''Assassin's Creed: Brotherhood''===
The following is a sample gallery of Antoine Rol's character modeling and concept art for ''Assassin's Creed: Brotherhood''.   
The following is a sample gallery of Antoine Rol's character modeling and concept art for ''Assassin's Creed: Brotherhood''.   
<gallery captionalign="left" spacing="small">
<gallery captionalign="center" position="center" spacing="small" widths="180">
The Pariah by Antoine Rol.JPG|[[Pariah]] character model
The Pariah by Antoine Rol.JPG|[[Pariah]] character model
Coutesan in-game concept.JPG|[[Courtesan (Animi Avatar)|Courtesan]] character model
Coutesan in-game concept.JPG|[[Courtesan (Animi Avatar)|Courtesan]] character model
Line 51: Line 51:
</gallery>
</gallery>


===''Assassin&apos;s Creed: Revelations''===
===''Assassin's Creed: Revelations''===
The following is a sample gallery of Antoine Rol&apos;s character modeling and concept art for ''Assassin&apos;s Creed: Revelations''.   
The following is a sample gallery of Antoine Rol's character modeling and concept art for ''Assassin's Creed: Revelations''.   
<gallery captionalign="left" spacing="small">
<gallery captionalign="center" position="center" spacing="small" widths="180">
Sentinel_concept_by_Antoine_Rol.jpg|[[Sentinel]] character concept art
Sentinel_concept_by_Antoine_Rol.jpg|[[Sentinel]] character concept art
Pirate_concept_by_Antoine_Rol.jpg|[[Privateer]] character concept art
Pirate_concept_by_Antoine_Rol.jpg|[[Privateer]] character concept art
Line 62: Line 62:
</gallery>
</gallery>


===''Assassin&apos;s Creed III''===
===''Assassin's Creed III''===
The following is a sample gallery of Antoine Rols character modeling and concept art for ''Assassins Creed III''.   
The following is a sample gallery of Antoine Rols character modeling and concept art for ''Assassin's Creed III''.   
<gallery spacing="small">
<gallery captionalign="center" position="center" widths="180">
Alsoomse, the independent by johan g.jpg|Concept art by Antoine Rol and modelling by [[Johan Grenier]]
Alsoomse, the independent by johan g.jpg|Concept art by Antoine Rol and modeling by [[Johan Grenier]]
</gallery>
</gallery>



Revision as of 23:56, 14 July 2013

Antoine Rol

Antoine Rol was formerly a Character and Level Artist working at Ubisoft Annecy, and is best known for his work on the multiplayer elements of the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, and multiplayer character modeling on Assassin's Creed III. His areas of specialty are concept art, character creation and modeling, all of which he has employed in creating unique characters for the Assassin's Creed series.

Games credited

  • Prototype (2009) - Krysalide
  • Test Drive Unlimited 2 (2010) - Atari
  • Assassin's Creed: Brotherhood (2010) - Ubisoft
  • Assassin's Creed: Revelations (2011) - Ubisoft
  • Assassin's Creed III (2012) - Ubisoft

Education and experience

  • Ecole Emile Cohl (2006–2009)
  • Character & Level Artist on Prototype (2008) - Krysalide
  • Character Artist – Assassin's Creed: Brotherhood (2009–2010) - Ubisoft
  • Level Artist on Test Drive Unlimited 2 (2010) - Atari
  • Character Artist – Assassin's Creed: Revelations (2010–2011) - Ubisoft
  • Character Artist – Assassin's Creed III (2011–2012) - Ubisoft

Specialties

Programs

  • ZBrush
  • Autodesk 3DS Max
  • Adobe Photoshop
  • TopoGun
  • CrazyBump

Techniques

  • Character design
  • Character modeling - Low poly
  • Character modeling - High poly
  • 3D modeling
  • Texture mapping - diffuse, normal and specular map
  • Texture creation - hand painted textures
  • Rigging - cloth and softbody

Gallery

Assassin's Creed: Brotherhood

The following is a sample gallery of Antoine Rol's character modeling and concept art for Assassin's Creed: Brotherhood.

Assassin's Creed: Revelations

The following is a sample gallery of Antoine Rol's character modeling and concept art for Assassin's Creed: Revelations.

Assassin's Creed III

The following is a sample gallery of Antoine Rols character modeling and concept art for Assassin's Creed III.

References