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{{Era|Realworld}}
{{Era|Realworld}}
[[File:Antoine Rol.png|thumb|185px|Antoine Rol.]]
[[File:Antoine Rol.png|thumb|185px|Antoine Rol]]
'''Antoine Rol''' was formerly a Character and Level Artist working at [[Ubisoft]] Annecy, and is best known for his work on the multiplayer elements of the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', and multiplayer character modeling on the upcoming ''[[Assassin's Creed III]]''. His areas of specialty are concept art, character creation and modeling, all of which he has employed in creating unique characters for the ''Assassin's Creed'' series.
'''Antoine Rol''' was formerly a Character and Level Artist working at [[Ubisoft]] Annecy, and is best known for his work on the multiplayer elements of the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', and multiplayer character modeling on the upcoming ''[[Assassin's Creed III]]''. His areas of specialty are concept art, character creation and modeling, all of which he has employed in creating unique characters for the ''Assassin's Creed'' series.


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The following is a sample gallery of Antoine Rol's character modeling and concept art for ''Assassin's Creed: Brotherhood''.   
The following is a sample gallery of Antoine Rol's character modeling and concept art for ''Assassin's Creed: Brotherhood''.   
<gallery captionalign="left" spacing="small">
<gallery captionalign="left" spacing="small">
The Pariah by Antoine Rol.JPG|[[Pariah]] character model.
The Pariah by Antoine Rol.JPG|[[Pariah]] character model
Coutesan in-game concept.JPG|[[Courtesan (Animi Avatar)|Courtesan]] character model.
Coutesan in-game concept.JPG|[[Courtesan (Animi Avatar)|Courtesan]] character model
Doctor Malffato ingame1.jpg|[[Doctor (Animi Avatar)|Doctor]] character model.
Doctor Malffato ingame1.jpg|[[Doctor (Animi Avatar)|Doctor]] character model
Priest Ristoro ingame.jpg|[[Priest (Animi Avatar)|Priest]] character model.
Priest Ristoro ingame.jpg|[[Priest (Animi Avatar)|Priest]] character model
Doctor Malfato rough1.jpg|Doctor character concept art.
Doctor Malfato rough1.jpg|Doctor character concept art
Doctor Zbrush.jpg|Texture model for the Doctor.
Doctor Zbrush.jpg|Texture model for the Doctor
Captain_concept_by_Antoine_Rol.jpg|[[Captain]] character concept art.
Captain_concept_by_Antoine_Rol.jpg|[[Captain]] character concept art
Blacksmith.jpg|[[Blacksmith (Animi Avatar)|Blacksmith]] character concept art.
Blacksmith.jpg|[[Blacksmith (Animi Avatar)|Blacksmith]] character concept art
Barber..jpg|[[Barber]] character concept art.
Barber..jpg|[[Barber]] character concept art
Dama Rossa rough.jpg|[[Dama Rossa]] character concept art.
Dama Rossa rough.jpg|[[Dama Rossa]] character concept art
</gallery>
</gallery>


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The following is a sample gallery of Antoine Rol&apos;s character modeling and concept art for ''Assassin&apos;s Creed: Revelations''.   
The following is a sample gallery of Antoine Rol&apos;s character modeling and concept art for ''Assassin&apos;s Creed: Revelations''.   
<gallery captionalign="left" spacing="small">
<gallery captionalign="left" spacing="small">
Sentinel_concept_by_Antoine_Rol.jpg|[[Sentinel]] character concept art.
Sentinel_concept_by_Antoine_Rol.jpg|[[Sentinel]] character concept art
Pirate_concept_by_Antoine_Rol.jpg|[[Privateer]] character concept art.
Pirate_concept_by_Antoine_Rol.jpg|[[Privateer]] character concept art
Diacre_concept_by_Antoine_Rol.jpg|[[Deacon]] character concept art.
Diacre_concept_by_Antoine_Rol.jpg|[[Deacon]] character concept art
Thespian_concept_by_Antoine_Rol.jpg|[[Thespian]] character concept art.
Thespian_concept_by_Antoine_Rol.jpg|[[Thespian]] character concept art
Weapons_ACR_concept_by_Antoine_Rol.jpg|[[Multiplayer weapons (Revelations)|Multiplayer weapons]] concept art.
Weapons_ACR_concept_by_Antoine_Rol.jpg|[[Multiplayer weapons (Revelations)|Multiplayer weapons]] concept art
Board_Rough_concept_by_Antoine_Rol.jpg|Character concept art for the [[Crusader]], [[Vanguard]] and [[Vizier]].
Board_Rough_concept_by_Antoine_Rol.jpg|Character concept art for the [[Crusader]], [[Vanguard]] and [[Vizier]]
</gallery>
</gallery>


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The following is a sample gallery of Antoine Rols character modeling and concept art for ''Assassin&apos;s Creed III''.   
The following is a sample gallery of Antoine Rols character modeling and concept art for ''Assassin&apos;s Creed III''.   
<gallery spacing="small">
<gallery spacing="small">
Alsoomse, the independent by johan g.jpg|Concept art by Antoine Rol and modelling by [[Johan Grenier]].
Alsoomse, the independent by johan g.jpg|Concept art by Antoine Rol and modelling by [[Johan Grenier]]
</gallery>
</gallery>



Revision as of 04:45, 2 April 2013

Antoine Rol

Antoine Rol was formerly a Character and Level Artist working at Ubisoft Annecy, and is best known for his work on the multiplayer elements of the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, and multiplayer character modeling on the upcoming Assassin's Creed III. His areas of specialty are concept art, character creation and modeling, all of which he has employed in creating unique characters for the Assassin's Creed series.

Games credited

  • Assassin's Creed III (2012), Ubisoft
  • Assassin's Creed: Revelations (2011), Ubisoft
  • Assassin's Creed: Brotherhood (2010), Ubisoft
  • Test Drive Unlimited 2 (2010), Atari
  • Prototype (2009), Krysalide

Education and experience

  • Character Artist – Assassin's Creed III (2011–2012), Ubisoft
  • Character Artist – Assassin's Creed: Revelations (2010–2011), Ubisoft
  • Level Artist on Test Drive Unlimited 2 (2010), Atari
  • Character Artist – Assassin's Creed: Brotherhood (2009–2010), Ubisoft
  • Character & Level Artist on Prototype (2008), Krysalide
  • Ecole Emile Cohl (2006–2009)

Specialties

Programs

  • ZBrush
  • Autodesk 3DS Max
  • Adobe Photoshop
  • TopoGun
  • CrazyBump

Techniques

  • Character design
  • Character modeling - Low poly
  • Character modeling - High poly
  • 3D modeling
  • Texture mapping - diffuse, normal and specular map
  • Texture creation - hand painted textures
  • Rigging - cloth and softbody

Gallery

Assassin's Creed: Brotherhood

The following is a sample gallery of Antoine Rol's character modeling and concept art for Assassin's Creed: Brotherhood.

Assassin's Creed: Revelations

The following is a sample gallery of Antoine Rol's character modeling and concept art for Assassin's Creed: Revelations.

Assassin's Creed III

The following is a sample gallery of Antoine Rols character modeling and concept art for Assassin's Creed III.

References