Antoine Rol: Difference between revisions
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'''Antoine Rol''' was formerly a Character and Level Artist working at [[Ubisoft]] Annecy, and is best known for his work on the multiplayer elements of the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', and multiplayer character modeling on the upcoming ''[[Assassin's Creed III]]''. His areas of specialty are concept art, character creation and modeling, all of which he has employed in creating unique characters for the ''Assassin's Creed'' series. | '''Antoine Rol''' was formerly a Character and Level Artist working at [[Ubisoft]] Annecy, and is best known for his work on the multiplayer elements of the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', and multiplayer character modeling on the upcoming ''[[Assassin's Creed III]]''. His areas of specialty are concept art, character creation and modeling, all of which he has employed in creating unique characters for the ''Assassin's Creed'' series. | ||
== Games credited == | ==Games credited== | ||
*''Assassin's Creed III'' (2012), Ubisoft | *''Assassin's Creed III'' (2012), Ubisoft | ||
*''Assassin's Creed: Revelations'' (2011), Ubisoft | *''Assassin's Creed: Revelations'' (2011), Ubisoft | ||
| Line 10: | Line 10: | ||
*''Prototype'' (2009), Krysalide | *''Prototype'' (2009), Krysalide | ||
== Education and experience == | ==Education and experience== | ||
*Character Artist – ''Assassin's Creed III'' (2011–2012), Ubisoft | *Character Artist – ''Assassin's Creed III'' (2011–2012), Ubisoft | ||
*Character Artist – ''Assassin's Creed: Revelations'' (2010–2011), Ubisoft | *Character Artist – ''Assassin's Creed: Revelations'' (2010–2011), Ubisoft | ||
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*Ecole Emile Cohl (2006–2009) | *Ecole Emile Cohl (2006–2009) | ||
== Specialties == | ==Specialties== | ||
=== Programs === | ===Programs=== | ||
*ZBrush | *ZBrush | ||
*Autodesk 3DS Max | *Autodesk 3DS Max | ||
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*CrazyBump | *CrazyBump | ||
=== Techniques === | ===Techniques=== | ||
*Character design | *Character design | ||
*Character modeling - Low poly | *Character modeling - Low poly | ||
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*Rigging - cloth and softbody | *Rigging - cloth and softbody | ||
== Gallery == | ==Gallery== | ||
=== ''Assassin's Creed: Brotherhood'' === | |||
===''Assassin's Creed: Brotherhood''=== | |||
The following is a sample gallery of Antoine Rol's character modeling and concept art for ''Assassin's Creed: Brotherhood''. | The following is a sample gallery of Antoine Rol's character modeling and concept art for ''Assassin's Creed: Brotherhood''. | ||
<gallery captionalign="left" spacing="small"> | <gallery captionalign="left" spacing="small"> | ||
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</gallery> | </gallery> | ||
=== ''Assassin's Creed: Revelations'' === | ===''Assassin's Creed: Revelations''=== | ||
The following is a sample gallery of Antoine Rol's character modeling and concept art for ''Assassin's Creed: Revelations''. | The following is a sample gallery of Antoine Rol's character modeling and concept art for ''Assassin's Creed: Revelations''. | ||
<gallery captionalign="left" spacing="small"> | <gallery captionalign="left" spacing="small"> | ||
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</gallery> | </gallery> | ||
=== ''Assassin's Creed III'' === | ===''Assassin's Creed III''=== | ||
The following is a sample gallery of Antoine Rols character modeling and concept art for ''Assassin's Creed III''. | The following is a sample gallery of Antoine Rols character modeling and concept art for ''Assassin's Creed III''. | ||
<gallery spacing="small"> | <gallery spacing="small"> | ||
| Line 69: | Line 70: | ||
</gallery> | </gallery> | ||
== References == | ==References== | ||
*[http://www.antoinerol.com/ Antoine Rol]'s official website. | *[http://www.antoinerol.com/ Antoine Rol]'s official website. | ||
*[http://www.linkedin.com/pub/antoine-rol/14/99a/814 Antoine Rol]'s professional profile on LinkedIn. | *[http://www.linkedin.com/pub/antoine-rol/14/99a/814 Antoine Rol]'s professional profile on LinkedIn. | ||
{{DEFAULTSORT:Rol, Antoine}} | {{DEFAULTSORT:Rol, Antoine}} | ||
[[Category:Development Team]] | [[Category:Development Team]] | ||
[[Category:Assassin's Creed: Brotherhood development team]] | [[Category:Assassin's Creed: Brotherhood development team]] | ||
[[Category:Assassin's Creed: Revelations development team]] | [[Category:Assassin's Creed: Revelations development team]] | ||
[[Category:Assassin's Creed III development team]] | [[Category:Assassin's Creed III development team]] | ||
Revision as of 20:10, 16 March 2013

Antoine Rol was formerly a Character and Level Artist working at Ubisoft Annecy, and is best known for his work on the multiplayer elements of the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, and multiplayer character modeling on the upcoming Assassin's Creed III. His areas of specialty are concept art, character creation and modeling, all of which he has employed in creating unique characters for the Assassin's Creed series.
Games credited
- Assassin's Creed III (2012), Ubisoft
- Assassin's Creed: Revelations (2011), Ubisoft
- Assassin's Creed: Brotherhood (2010), Ubisoft
- Test Drive Unlimited 2 (2010), Atari
- Prototype (2009), Krysalide
Education and experience
- Character Artist – Assassin's Creed III (2011–2012), Ubisoft
- Character Artist – Assassin's Creed: Revelations (2010–2011), Ubisoft
- Level Artist on Test Drive Unlimited 2 (2010), Atari
- Character Artist – Assassin's Creed: Brotherhood (2009–2010), Ubisoft
- Character & Level Artist on Prototype (2008), Krysalide
- Ecole Emile Cohl (2006–2009)
Specialties
Programs
- ZBrush
- Autodesk 3DS Max
- Adobe Photoshop
- TopoGun
- CrazyBump
Techniques
- Character design
- Character modeling - Low poly
- Character modeling - High poly
- 3D modeling
- Texture mapping - diffuse, normal and specular map
- Texture creation - hand painted textures
- Rigging - cloth and softbody
Gallery
Assassin's Creed: Brotherhood
The following is a sample gallery of Antoine Rol's character modeling and concept art for Assassin's Creed: Brotherhood.
-
Pariah character model.
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Courtesan character model.
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Doctor character model.
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Priest character model.
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Doctor character concept art.
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Texture model for the Doctor.
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Captain character concept art.
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Blacksmith character concept art.
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Barber character concept art.
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Dama Rossa character concept art.
Assassin's Creed: Revelations
The following is a sample gallery of Antoine Rol's character modeling and concept art for Assassin's Creed: Revelations.
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Sentinel character concept art.
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Privateer character concept art.
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Deacon character concept art.
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Thespian character concept art.
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Multiplayer weapons concept art.
Assassin's Creed III
The following is a sample gallery of Antoine Rols character modeling and concept art for Assassin's Creed III.
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Concept art by Antoine Rol and modelling by Johan Grenier.
References
- Antoine Rol's official website.
- Antoine Rol's professional profile on LinkedIn.