Welcome to Assassin's Creed Wiki! Log in and join the community.

Antoine Rol: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>Kaloneous
imported>Slate Vesper
Tidying up.
Line 1: Line 1:
{{Era|Realworld}}
{{Era|Realworld}}
[[File:Antoine Rol.png|thumb|185px|Antoine Rol.]]
[[File:Antoine Rol.png|thumb|185px|Antoine Rol.]]
'''Antoine Rol''' was formerly a Character and Level Artist working at [[Ubisoft]] Annecy, and is best known for his work on the multiplayer elements of the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', and multiplayer character modeling on the upcoming ''[[Assassin's Creed III]]''. His areas of specialty are concept art, character creation and modeling, all of which he has employed in creating unique characters for the ''Assassin's Creed'' series.


'''Antoine Rol''' was a Character Artist and Level Artist working at [[Ubisoft]] Annecy, and is best known for his work on the multiplayer elements of [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'' multiplayer as well as character modelling for the multiplayer component for the upcoming ''[[Assassin's Creed III]]''. His areas of specialty are concept art, character creation and modelling all of which he has employed in creating unique characters for ''Assassin's Creed'' series.
==Games credited==
 
*''Assassin's Creed III'' (2012), Ubisoft
==Experience==
*Character Artist – ''Assassin’s Creed III'' (2011), Ubisoft
*Character Artist – ''Assassin’s Creed: Revelations'' (2010 - 2011), Ubisoft
*Character Artist – ''Assassin’s Creed: Brotherhood'' (2009 - 2010), Ubisoft
*Level Artist on ''Test Drive Unlimited 2'' (2010), Atari
*Level Artist | Character Artist on Cartoon Game ''Prototype'' (2008), Krysalide
 
===Games Credited===
*''Assassin's Creed III'' (2011), Ubisoft
*''Assassin's Creed: Revelations'' (2011), Ubisoft
*''Assassin's Creed: Revelations'' (2011), Ubisoft
*''Assassin's Creed: Brotherhood'' (2010), Ubisoft
*''Assassin's Creed: Brotherhood'' (2010), Ubisoft
Line 18: Line 10:
*''Prototype'' (2009), Krysalide
*''Prototype'' (2009), Krysalide


===Education===
==Education and experience==
*Ecole Emile Cohl (2006 – 2009)
*Character Artist – ''Assassin's Creed III'' (2011–2012), Ubisoft
*Character Artist – ''Assassin's Creed: Revelations'' (2010–2011), Ubisoft
*Level Artist on ''Test Drive Unlimited 2'' (2010), Atari
*Character Artist – ''Assassin's Creed: Brotherhood'' (2009–2010), Ubisoft
*Character & Level Artist on ''Prototype'' (2008), Krysalide
*Ecole Emile Cohl (2006–2009)
 
==Specialties==
===Programs===
*ZBrush
*Autodesk 3DS Max
*Adobe Photoshop
*TopoGun
*CrazyBump


===Specialties===
===Techniques===
*Character Design
*Character design
*Creation of high resolution and low resolution models
*Character modeling - Low poly
*In-depth knowledge of 3D Modelling
*Character modeling - High poly
*Texture creation: diffuse, normal maps, specular and specialized in hand painted textures.
*3D modeling
*Zbrush
*Texture mapping - diffuse, normal and specular map
*3D Max
*Texture creation - hand painted textures
*Photoshop
*Rigging - cloth and softbody
*Topogun
*Crazy Bump
*Rigging – Cloth and Softbody


==Gallery==
==Gallery==
===''Assassin's Creed: Brotherhood''===
===''Assassin's Creed: Brotherhood''===
The following is a sample gallery of Antoine Rol's character modelling for ''Assassin's Creed: Brotherhood''.
The following is a sample gallery of Antoine Rol's character modeling and concept art for ''Assassin's Creed: Brotherhood''.
<gallery captionalign="left" spacing="small">
<gallery captionalign="left" spacing="small">
The Pariah by Antoine Rol.JPG|Pariah in-game character model.
The Pariah by Antoine Rol.JPG|[[Pariah]] character model.
Coutesan in-game concept.JPG|Courtesan in-game character model.
Coutesan in-game concept.JPG|[[Courtesan (Animi Avatar)|Courtesan]] character model.
Doctor Malffato ingame1.jpg|Malffato in-game character models.
Doctor Malffato ingame1.jpg|[[Doctor (Animi Avatar)|Doctor]] character model.
Priest Ristoro ingame.jpg|Priest in-game character model.
Priest Ristoro ingame.jpg|[[Priest (Animi Avatar)|Priest]] character model.
Doctor Malfato rough1.jpg|Doctor character concept art.
Doctor Malfato rough1.jpg|Doctor character concept art.
Doctor Zbrush.jpg|Texture model for the Doctor.
Doctor Zbrush.jpg|Texture model for the Doctor.
Captain_concept_by_Antoine_Rol.jpg|Captain character concept art.
Captain_concept_by_Antoine_Rol.jpg|[[Captain]] character concept art.
Blacksmith.jpg|Blacksmith character concept art.
Blacksmith.jpg|[[Blacksmith (Animi Avatar)|Blacksmith]] character concept art.
Barber..jpg|Barber character concept art.
Barber..jpg|[[Barber]] character concept art.
Dama Rossa rough.jpg|[[Dama Rossa]] character concept art.
</gallery>
</gallery>


===''Assassin's Creed: Revelations''===
===''Assassin's Creed: Revelations''===
The following is a sample gallery of Antoine Rol's character modelling for ''Assassin's Creed: Revelations''.
The following is a sample gallery of Antoine Rol's character modeling and concept art for ''Assassin's Creed: Revelations''.
<gallery captionalign="left" spacing="small">
<gallery captionalign="left" spacing="small">
Sentinel_concept_by_Antoine_Rol.jpg
Sentinel_concept_by_Antoine_Rol.jpg|[[Sentinel]] character concept art.
Pirate_concept_by_Antoine_Rol.jpg
Pirate_concept_by_Antoine_Rol.jpg|[[Privateer]] character concept art.
Diacre_concept_by_Antoine_Rol.jpg
Diacre_concept_by_Antoine_Rol.jpg|[[Deacon]] character concept art.
Thespian_concept_by_Antoine_Rol.jpg
Thespian_concept_by_Antoine_Rol.jpg|[[Thespian]] character concept art.
Dama Rossa rough.jpg
Weapons_ACR_concept_by_Antoine_Rol.jpg|[[Multiplayer weapons (Revelations)|Multiplayer weapons]] concept art.
Weapons_ACR_concept_by_Antoine_Rol.jpg
Board_Rough_concept_by_Antoine_Rol.jpg|Character concept art for the [[Crusader]], [[Vanguard]] and [[Vizier]].
Board_Rough_concept_by_Antoine_Rol.jpg
</gallery>
</gallery>


==References==
==References==
*[http://www.antoinerol.com/ Official Website].
*[http://www.antoinerol.com/ Antoine Rol]'s official website.
*[http://www.linkedin.com/pub/antoine-rol/14/99a/814 Antoine Rol]’s professional profile on Linkedin.
*[http://www.linkedin.com/pub/antoine-rol/14/99a/814 Antoine Rol]'s professional profile on LinkedIn.


{{DEFAULTSORT:Rol, Antoine}}
{{DEFAULTSORT:Rol, Antoine}}

Revision as of 14:21, 10 August 2012

Antoine Rol.

Antoine Rol was formerly a Character and Level Artist working at Ubisoft Annecy, and is best known for his work on the multiplayer elements of the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, and multiplayer character modeling on the upcoming Assassin's Creed III. His areas of specialty are concept art, character creation and modeling, all of which he has employed in creating unique characters for the Assassin's Creed series.

Games credited

  • Assassin's Creed III (2012), Ubisoft
  • Assassin's Creed: Revelations (2011), Ubisoft
  • Assassin's Creed: Brotherhood (2010), Ubisoft
  • Test Drive Unlimited 2 (2010), Atari
  • Prototype (2009), Krysalide

Education and experience

  • Character Artist – Assassin's Creed III (2011–2012), Ubisoft
  • Character Artist – Assassin's Creed: Revelations (2010–2011), Ubisoft
  • Level Artist on Test Drive Unlimited 2 (2010), Atari
  • Character Artist – Assassin's Creed: Brotherhood (2009–2010), Ubisoft
  • Character & Level Artist on Prototype (2008), Krysalide
  • Ecole Emile Cohl (2006–2009)

Specialties

Programs

  • ZBrush
  • Autodesk 3DS Max
  • Adobe Photoshop
  • TopoGun
  • CrazyBump

Techniques

  • Character design
  • Character modeling - Low poly
  • Character modeling - High poly
  • 3D modeling
  • Texture mapping - diffuse, normal and specular map
  • Texture creation - hand painted textures
  • Rigging - cloth and softbody

Gallery

Assassin's Creed: Brotherhood

The following is a sample gallery of Antoine Rol's character modeling and concept art for Assassin's Creed: Brotherhood.

Assassin's Creed: Revelations

The following is a sample gallery of Antoine Rol's character modeling and concept art for Assassin's Creed: Revelations.

References