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[[File:Antoine Rol.png|thumb|185px|Antoine Rol.]] | [[File:Antoine Rol.png|thumb|185px|Antoine Rol.]] | ||
'''Antoine Rol''' was formerly a Character and Level Artist working at [[Ubisoft]] Annecy, and is best known for his work on the multiplayer elements of the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', and multiplayer character modeling on the upcoming ''[[Assassin's Creed III]]''. His areas of specialty are concept art, character creation and modeling, all of which he has employed in creating unique characters for the ''Assassin's Creed'' series. | |||
==Games credited== | |||
*''Assassin's Creed III'' (2012), Ubisoft | |||
*''Assassin's Creed III'' ( | |||
*''Assassin's Creed: Revelations'' (2011), Ubisoft | *''Assassin's Creed: Revelations'' (2011), Ubisoft | ||
*''Assassin's Creed: Brotherhood'' (2010), Ubisoft | *''Assassin's Creed: Brotherhood'' (2010), Ubisoft | ||
| Line 18: | Line 10: | ||
*''Prototype'' (2009), Krysalide | *''Prototype'' (2009), Krysalide | ||
==Education and experience== | |||
*Ecole Emile Cohl ( | *Character Artist – ''Assassin's Creed III'' (2011–2012), Ubisoft | ||
*Character Artist – ''Assassin's Creed: Revelations'' (2010–2011), Ubisoft | |||
*Level Artist on ''Test Drive Unlimited 2'' (2010), Atari | |||
*Character Artist – ''Assassin's Creed: Brotherhood'' (2009–2010), Ubisoft | |||
*Character & Level Artist on ''Prototype'' (2008), Krysalide | |||
*Ecole Emile Cohl (2006–2009) | |||
==Specialties== | |||
===Programs=== | |||
*ZBrush | |||
*Autodesk 3DS Max | |||
*Adobe Photoshop | |||
*TopoGun | |||
*CrazyBump | |||
=== | ===Techniques=== | ||
*Character | *Character design | ||
* | *Character modeling - Low poly | ||
* | *Character modeling - High poly | ||
*Texture | *3D modeling | ||
*Texture mapping - diffuse, normal and specular map | |||
*Texture creation - hand painted textures | |||
*Rigging - cloth and softbody | |||
*Rigging | |||
==Gallery== | ==Gallery== | ||
===''Assassin's Creed: Brotherhood''=== | ===''Assassin's Creed: Brotherhood''=== | ||
The following is a sample gallery of Antoine Rol's character | The following is a sample gallery of Antoine Rol's character modeling and concept art for ''Assassin's Creed: Brotherhood''. | ||
<gallery captionalign="left" spacing="small"> | <gallery captionalign="left" spacing="small"> | ||
The Pariah by Antoine Rol.JPG|Pariah | The Pariah by Antoine Rol.JPG|[[Pariah]] character model. | ||
Coutesan in-game concept.JPG|Courtesan | Coutesan in-game concept.JPG|[[Courtesan (Animi Avatar)|Courtesan]] character model. | ||
Doctor Malffato ingame1.jpg| | Doctor Malffato ingame1.jpg|[[Doctor (Animi Avatar)|Doctor]] character model. | ||
Priest Ristoro ingame.jpg|Priest | Priest Ristoro ingame.jpg|[[Priest (Animi Avatar)|Priest]] character model. | ||
Doctor Malfato rough1.jpg|Doctor character concept art. | Doctor Malfato rough1.jpg|Doctor character concept art. | ||
Doctor Zbrush.jpg|Texture model for the Doctor. | Doctor Zbrush.jpg|Texture model for the Doctor. | ||
Captain_concept_by_Antoine_Rol.jpg|Captain character concept art. | Captain_concept_by_Antoine_Rol.jpg|[[Captain]] character concept art. | ||
Blacksmith.jpg|Blacksmith character concept art. | Blacksmith.jpg|[[Blacksmith (Animi Avatar)|Blacksmith]] character concept art. | ||
Barber..jpg|Barber character concept art. | Barber..jpg|[[Barber]] character concept art. | ||
Dama Rossa rough.jpg|[[Dama Rossa]] character concept art. | |||
</gallery> | </gallery> | ||
===''Assassin's Creed: Revelations''=== | ===''Assassin's Creed: Revelations''=== | ||
The following is a sample gallery of Antoine Rol's character | The following is a sample gallery of Antoine Rol's character modeling and concept art for ''Assassin's Creed: Revelations''. | ||
<gallery captionalign="left" spacing="small"> | <gallery captionalign="left" spacing="small"> | ||
Sentinel_concept_by_Antoine_Rol.jpg | Sentinel_concept_by_Antoine_Rol.jpg|[[Sentinel]] character concept art. | ||
Pirate_concept_by_Antoine_Rol.jpg | Pirate_concept_by_Antoine_Rol.jpg|[[Privateer]] character concept art. | ||
Diacre_concept_by_Antoine_Rol.jpg | Diacre_concept_by_Antoine_Rol.jpg|[[Deacon]] character concept art. | ||
Thespian_concept_by_Antoine_Rol.jpg | Thespian_concept_by_Antoine_Rol.jpg|[[Thespian]] character concept art. | ||
Weapons_ACR_concept_by_Antoine_Rol.jpg|[[Multiplayer weapons (Revelations)|Multiplayer weapons]] concept art. | |||
Weapons_ACR_concept_by_Antoine_Rol.jpg | Board_Rough_concept_by_Antoine_Rol.jpg|Character concept art for the [[Crusader]], [[Vanguard]] and [[Vizier]]. | ||
Board_Rough_concept_by_Antoine_Rol.jpg | |||
</gallery> | </gallery> | ||
==References== | ==References== | ||
*[http://www.antoinerol.com/ | *[http://www.antoinerol.com/ Antoine Rol]'s official website. | ||
*[http://www.linkedin.com/pub/antoine-rol/14/99a/814 Antoine Rol] | *[http://www.linkedin.com/pub/antoine-rol/14/99a/814 Antoine Rol]'s professional profile on LinkedIn. | ||
{{DEFAULTSORT:Rol, Antoine}} | {{DEFAULTSORT:Rol, Antoine}} | ||
Revision as of 14:21, 10 August 2012

Antoine Rol was formerly a Character and Level Artist working at Ubisoft Annecy, and is best known for his work on the multiplayer elements of the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, and multiplayer character modeling on the upcoming Assassin's Creed III. His areas of specialty are concept art, character creation and modeling, all of which he has employed in creating unique characters for the Assassin's Creed series.
Games credited
- Assassin's Creed III (2012), Ubisoft
- Assassin's Creed: Revelations (2011), Ubisoft
- Assassin's Creed: Brotherhood (2010), Ubisoft
- Test Drive Unlimited 2 (2010), Atari
- Prototype (2009), Krysalide
Education and experience
- Character Artist – Assassin's Creed III (2011–2012), Ubisoft
- Character Artist – Assassin's Creed: Revelations (2010–2011), Ubisoft
- Level Artist on Test Drive Unlimited 2 (2010), Atari
- Character Artist – Assassin's Creed: Brotherhood (2009–2010), Ubisoft
- Character & Level Artist on Prototype (2008), Krysalide
- Ecole Emile Cohl (2006–2009)
Specialties
Programs
- ZBrush
- Autodesk 3DS Max
- Adobe Photoshop
- TopoGun
- CrazyBump
Techniques
- Character design
- Character modeling - Low poly
- Character modeling - High poly
- 3D modeling
- Texture mapping - diffuse, normal and specular map
- Texture creation - hand painted textures
- Rigging - cloth and softbody
Gallery
Assassin's Creed: Brotherhood
The following is a sample gallery of Antoine Rol's character modeling and concept art for Assassin's Creed: Brotherhood.
-
Pariah character model.
-
Courtesan character model.
-
Doctor character model.
-
Priest character model.
-
Doctor character concept art.
-
Texture model for the Doctor.
-
Captain character concept art.
-
Blacksmith character concept art.
-
Barber character concept art.
-
Dama Rossa character concept art.
Assassin's Creed: Revelations
The following is a sample gallery of Antoine Rol's character modeling and concept art for Assassin's Creed: Revelations.
-
Sentinel character concept art.
-
Privateer character concept art.
-
Deacon character concept art.
-
Thespian character concept art.
-
Multiplayer weapons concept art.
References
- Antoine Rol's official website.
- Antoine Rol's professional profile on LinkedIn.