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The Pariah by Antoine Rol.JPG|Pariah in-game character model.
The Pariah by Antoine Rol.JPG|Pariah in-game character model.
Coutesan in-game concept.JPG|Courtesan in-game character model.
Coutesan in-game concept.JPG|Courtesan in-game character model.
Captain_concept_by_Antoine_Rol.jpg|Captain character concept art.
Doctor Malffato ingame1.jpg|Malffato in-game character models.
Priest Ristoro ingame.jpg|Priest in-game character model.
Doctor Malfato rough1.jpg|Doctor character concept art.
Doctor Malfato rough1.jpg|Doctor character concept art.
Doctor Malffato ingame1.jpg|Malffato in-game character models.
Doctor Zbrush.jpg|Texture model for the Doctor.
Doctor Zbrush.jpg|Texture model for the Doctor.
Priest Ristoro ingame.jpg|Priest in-game character model.
Captain_concept_by_Antoine_Rol.jpg|Captain character concept art.
Blacksmith.jpg|Blacksmith character concept art.
Blacksmith.jpg|Blacksmith character concept art.
Barber..jpg|Barber character concept art.
Barber..jpg|Barber character concept art.
Line 51: Line 51:
The following is a sample gallery of Antoine Rol's character modelling for ''Assassin's Creed: Revelations''.
The following is a sample gallery of Antoine Rol's character modelling for ''Assassin's Creed: Revelations''.
<gallery captionalign="left" spacing="small">
<gallery captionalign="left" spacing="small">
Board_Rough_concept_by_Antoine_Rol.jpg
Thespian_concept_by_Antoine_Rol.jpg
Sentinel_concept_by_Antoine_Rol.jpg
Sentinel_concept_by_Antoine_Rol.jpg
Pirate_concept_by_Antoine_Rol.jpg
Pirate_concept_by_Antoine_Rol.jpg
Diacre_concept_by_Antoine_Rol.jpg
Diacre_concept_by_Antoine_Rol.jpg
Thespian_concept_by_Antoine_Rol.jpg
Dama Rossa rough.jpg
Dama Rossa rough.jpg
Weapons_ACR_concept_by_Antoine_Rol.jpg
Weapons_ACR_concept_by_Antoine_Rol.jpg
Board_Rough_concept_by_Antoine_Rol.jpg
</gallery>
</gallery>



Revision as of 23:58, 8 August 2012

Antoine Rol.

Antoine Rol was a Character Artist and Level Artist working at Ubisoft Annecy, and is best known for his work on the multiplayer elements of Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations multiplayer as well as character modelling for the multiplayer component for the upcoming Assassin's Creed III. His areas of specialty are concept art, character creation and modelling all of which he has employed in creating unique characters for Assassin's Creed series.

Experience

  • Character Artist – Assassin’s Creed III (2011), Ubisoft
  • Character Artist – Assassin’s Creed: Revelations (2010 - 2011), Ubisoft
  • Character Artist – Assassin’s Creed: Brotherhood (2009 - 2010), Ubisoft
  • Level Artist on Test Drive Unlimited 2 (2010), Atari
  • Level Artist | Character Artist on Cartoon Game Prototype (2008), Krysalide

Games Credited

  • Assassin's Creed III (2011), Ubisoft
  • Assassin's Creed: Revelations (2011), Ubisoft
  • Assassin's Creed: Brotherhood (2010), Ubisoft
  • Test Drive Unlimited 2 (2010), Atari
  • Prototype (2009), Krysalide

Education

  • Ecole Emile Cohl (2006 – 2009)

Specialties

  • Character Design
  • Creation of high resolution and low resolution models
  • In-depth knowledge of 3D Modelling
  • Texture creation: diffuse, normal maps, specular and specialized in hand painted textures.
  • Zbrush
  • 3D Max
  • Photoshop
  • Topogun
  • Crazy Bump
  • Rigging – Cloth and Softbody

Gallery

Assassin's Creed: Brotherhood

The following is a sample gallery of Antoine Rol's character modelling for Assassin's Creed: Brotherhood.

Assassin's Creed: Revelations

The following is a sample gallery of Antoine Rol's character modelling for Assassin's Creed: Revelations.

References