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==Debrief== | ==Debrief== | ||
''The ''Dottore'' has spoken! It turns out the [[Staves of Eden|Staff of Eden]] may be hidden near the statue of the | ''The ''Dottore'' has spoken! It turns out the [[Staves of Eden|Staff of Eden]] may be hidden near the statue of the [[Lion of Venice]] under [[Piazza di San Marco|San Marco Square]].<br><br>The ''Dottore'' now understands our goals and realizes [[Assassin-Templar War|our cause]] is noble. He agrees to join us and will now be assigned to our [[Venetian Brotherhood headquarters|Headquarters]].'' | ||
==References== | ==References== | ||
Revision as of 17:12, 2 August 2023
Antidote was an altered representation of a fragmented genetic memory.
Intro
According to our contacts, the Dottore we are looking for was seen near the Ponte delle Guglie, but he seems to have been warned and will probably not be easily approached. We need to neutralize him with poison and interrogate him to locate the Staff of Eden.
Objectives
- 1. Start by collecting the poison vials and the antidote. [!] The Assassin (or Assassins, if they have completed the Objective as a pair) who has completed this Objective then takes the 4 Equipment and Special Equipment cards in envelope 3.3. Place the ones that he cannot (or does not want to) take in the Equipment discard pile.
- 2. Attack the Dottore at least once with Poison: He will be compelled to talk if he wants us to cure him with the antidote! [!] After he reaches Critical Condition, you must give him the Antidote before the end of the next game turn. Then remove him from the game. If he is not treated in time, the Dottore dies without talking and the Memory is a failure. Note: The Antidote must not be used to heal a poisoned Assassin.
Debrief
The Dottore has spoken! It turns out the Staff of Eden may be hidden near the statue of the Lion of Venice under San Marco Square.
The Dottore now understands our goals and realizes our cause is noble. He agrees to join us and will now be assigned to our Headquarters.