Nicolas Ferrand: Difference between revisions
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Portable Animus concept art by Nicolas Ferrand.jpg|Portable Animus concepts. | Portable Animus concept art by Nicolas Ferrand.jpg|Portable Animus concepts. | ||
AC2 Menu concept art by Nicolas Ferrand.jpg|''Assassin's Creed II'' menu concepts. | AC2 Menu concept art by Nicolas Ferrand.jpg|''Assassin's Creed II'' menu concepts. | ||
Ac-acre-cathedral.jpg|[[Acre]] church concept. | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*Ferrand is bilingual, fluent in both French and English. | *Ferrand is bilingual, being fluent in both French and English. | ||
==References== | ==References== | ||
Revision as of 03:16, 24 August 2012

Nicolas Ferrand, sometimes known under the alias Viag, was formerly a Lead Concept Artist working at Ubisoft Montreal, and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed and Assassin's Creed II. His areas of specialty are 3D modeling and concept creation, all of which he has employed in creating artwork for the Assassin's Creed series.
Biography
Born in France, Ferrand now lives in Montreal, Canada, and he has been an active Concept Designer in the gaming industry since 1999.
Role
For Assassin's Creed II, Ferrand worked mainly in creating concept art for the Animus menu and the Animus itself.
Currently, Ferrand works as a freelance Senior Concept Artist for movies or video games, and has set up his own freelance artist company.
Games credited
- Unannounced project (2012)
- Singularity (2010), Activision
- Assassin's Creed II (2009), Ubisoft
- Avatar: The Game (2009), Ubisoft
- Far Cry 2 (2008), Ubisoft
- Thief 4 (2008), Eidos Montreal
- Assassin's Creed (2007), Ubisoft
- Splinter Cell: Double Agent (2006), Ubisoft
- Splinter Cell: Chaos Theory (2005), Ubisoft
- Prince of Persia: The Two Thrones (2005), Ubisoft
- Splinter Cell: Pandora Tomorrow (2004), Ubisoft
- Ghost Recon 2 (2004), Ubisoft
- RPM Tuning (2001), Babylon software
Experience
- Universal Studios (2012–2012) - Senior concept artist on the TV series Defiance
- Sony/Activision (2010) - Senior Concept Artist on Singularity
- Eidos Montreal/Square Enix (2008–2011) - Senior Concept Artist on Thief 4
- Ubisoft Montreal (2004–2008) - Concept Artist on numerous AAA game titles
- NAD CENTER - Lecturer/Instructor (Introduction to Concept Art)
- Ubisoft Paris (2003–2004) Level artist 3D on Splinter Cell: Pandora Tomorrow and Ghost Recon 2
- Babylon software (2001–2003) - 3D Level Artist on RPM Tuning
- Various games and post-production companies (1999–2001) - 3D Artist, photocopy, lip-sync, level art.
Education
- Graduate School of Arts and Printing Industry (1998–1999) - 3D and Multimedia
- ENSAAMA (1995–1997) - Design ceramic
Gallery
The following gallery contains sample artwork by Nicolas Ferrand's for Assassin's Creed II.
-
Assassin's Creed II Animus Hideout concept art.
-
Portable Animus concepts.
-
Assassin's Creed II menu concepts.
-
Acre church concept.
Trivia
- Ferrand is bilingual, being fluent in both French and English.
References
- Nicolas Ferrand's official website.
- Nicolas Ferrand's profile at the ConceptArtWord website.
- Nicolas Ferrand's official blog.
- Nicolas Ferrand's professional profile on LinkedIn.