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[[File:Nacho_Yagüe.jpg|thumb|250px|Nacho Yagüe]]
[[File:Nacho_Yagüe.jpg|thumb|250px|Nacho Yagüe]]
'''Nacho Yagüe''' (born 1980) is a Senior Concept Artist currently working at [[Ubisoft]] Toronto. He has created concept art for multiple entries in the [[Assassin's Creed (series)|''Assassin's Creed'' series]], such as ''[[Assassin's Creed III: Liberation]]'' and ''[[Assassin's Creed: Unity]]'', as well as other video game franchises.
'''Nacho Yagüe''' (born 1980) is a Senior Concept Artist currently working at [[Ubisoft]] Toronto. He has created concept art for multiple entries in the [[Assassin's Creed (series)|''Assassin's Creed'' series]], as well as other video game franchises.


==Biography==
==Biography==
Born in Valencia, Spain, Yagüe decided to study Fine Arts after he finished high school. During this time, he also began working in a small graphic design studio, focusing on web design and multimedia. Via one of his colleagues, he came to know of Tragnarion Studios, a modest gaming company in Mallorca that was looking for new people. Yagüe subsequently applied for a job and was hired, leading him to move to the island and start his career, leaving his university studies unfinished.
Born in Valencia, Spain, Yagüe decided to study Fine Arts after he finished high school. During this time, he also began working in a small graphic design studio, focusing on web design and multimedia. Via one of his colleagues, he came to know of Tragnarion Studios, a modest gaming company in Mallorca that was looking for new people. Yagüe subsequently applied for a job and was hired, leading him to move to the island and start his career, leaving his university studies unfinished.


After working at Tragnarion Studios for two years, Yagüe began working for {{Wiki|Grin (company)|GRIN}}, a Swedish video game developer. After GRIN closed due to financial difficulties, he found employment with Ubisoft Barcelona as Art Director on ''The Adventures of Tintin: The Secret of the Unicorn'' for the 3DS. Later, Yagüe moved to Bulgaria to work on ''Assassin's Creed III: Liberation'' for a year, following which he moved again, to Toronto, where he still lives today.
After working at Tragnarion Studios for two years, Yagüe began working for {{Wiki|Grin (company)|GRIN}}, a Swedish video game developer. After GRIN closed due to financial difficulties, he found employment with Ubisoft Barcelona as Art Director on ''The Adventures of Tintin: The Secret of the Unicorn'' for the 3DS. Later, Yagüe moved to Bulgaria to work on ''[[Assassin's Creed III: Liberation]]'' for a year, following which he moved again, to Toronto. At Ubisoft Toronto, he created concept art for ''Splinter Cell: Blacklist'' and ''[[Assassin's Creed: Unity]]''.


==Games credited==
==Games credited==
Line 12: Line 12:
*''Wanted: Weapons of Fate'' (2009) - GRIN
*''Wanted: Weapons of Fate'' (2009) - GRIN
*''The Scourge Project'' (2010) - Tragnarion Studios
*''The Scourge Project'' (2010) - Tragnarion Studios
*''MotionSports'' (2010) - Ubisoft Barcelona
*''MotionSports'' (2010) - Ubisoft
*''The Adventures of Tintin: The Secret of the Unicorn'' (2011) - Ubisoft Barcelona
*''The Adventures of Tintin: The Secret of the Unicorn'' (2011) - Ubisoft
*''Assassin's Creed III: Liberation'' (2012) - Ubisoft Sofia
*''Assassin's Creed III: Liberation'' (2012) - Ubisoft
*''Splinter Cell: Blacklist'' (2013) - Ubisoft Toronto
*''Splinter Cell: Blacklist'' (2013) - Ubisoft
*''Assassin's Creed: Unity'' (2014) - Ubisoft Toronto
*''Assassin's Creed: Unity'' (2014) - Ubisoft


==Gallery==
==Gallery==
===''Assassin's Creed III: Liberation''===
{{GalleryBox|Nacho Yagüe}}
The following gallery contains concept art created by Nacho Yagüe for ''Assassin's Creed III: Liberation'':
The following gallery contains concept artwork created by Martin Deschambault for the ''Assassin's Creed'' series.
<gallery captionalign="center" position="center" spacing="small" widths="180">
ASSASSIN'S CREED 3 LIBERATION Frozen Waterfall by nachoyague.jpg
AC3L Bayou Navigation.jpg
AC3L Bayou.jpg
Location - Bayou Ship.jpg
Location - Agaté's Hut - Early Version - 2.jpg
Location - Agaté's Hut - Early Version - 1.jpg
Location - Agaté's Hut Ground Floor.jpg
AC3L CA Aveline.jpg
Location - Agaté's Hut First Floor - 1.jpg
Location - Agaté's Hut Second Floor.jpg
Agate´s hut Concept art by Nacho Yague.jpg
Ac3lagatehut.jpg
Assassins creed iii conceptart TREE.jpg
Game-acl-settingtcm1951459.jpg
Location - Bayou Fort.jpg
Location - Smuggler's Hideout.jpg
ASSASSIN'S CREED 3 - LIBERATION . Smugglers area. Cemetery by nachoyague.jpg
AC3L Chichen Itza Settlement - Concept Art.jpg
Assassin's Creed III Liberation - Jaguar platform by nachoyague.jpg
ASSASSIN'S CREED 3 LIBERATION - Chichen itza 01 by nachoyague.jpg
Assassin's Creed III Liberation - Ball court by nachoyague.jpg
Assassin's Creed III Liberation - Puzzle by nachoyague.jpg
AC3L First Civilization Chamber - Concept Art.jpg
AC3L First Civilization Puzzle Room - Concept Art.jpg
ASSASSIN'S CREED 3 LIBERATION - Inside the CAVE 01 by nachoyague.jpg
Assassin's Creed III Liberation - Cave entrance concept art by nachoyague.jpg
Assassin's Creed III Liberation - Chamber by nachoyague.jpg
AC3L Worm Cave - Concept Art.jpg
AC3L Underwater Tunnel - Concept Art.jpg
AC3L Animus Navigation - Concept Art.jpg
AC3L San Danje Platform - Concept Art.jpg
AC3L Swamp Shop - Concept Art.jpg
AC3L Swamp Hut - Concept Art.jpg
AC3L First Civilization Mechanism - Concept Art.jpg
AC3L Bayou Studies - Concept Art.jpg
Props - Dressing Chamber.jpg
</gallery>
 
===''Assassin's Creed: Unity''===
The following gallery contains concept art created by Nacho Yagüe for ''Assassin's Creed: Unity'':
<gallery captionalign="center" position="center" spacing="small" widths="180">
ACU Quartier Latin.jpg
</gallery>


==Reference==
*[http://www.2dartistmag.com/artists/issue090_jun13/interview01.pdf 2D Artist - Interview]
==External links==
==External links==
*[http://nachoyague.net/ Nacho Yagüe]'s official website.
*[http://nachoyague.net/ Nacho Yagüe]'s official website.

Revision as of 13:19, 7 November 2014

Nacho Yagüe

Nacho Yagüe (born 1980) is a Senior Concept Artist currently working at Ubisoft Toronto. He has created concept art for multiple entries in the Assassin's Creed series, as well as other video game franchises.

Biography

Born in Valencia, Spain, Yagüe decided to study Fine Arts after he finished high school. During this time, he also began working in a small graphic design studio, focusing on web design and multimedia. Via one of his colleagues, he came to know of Tragnarion Studios, a modest gaming company in Mallorca that was looking for new people. Yagüe subsequently applied for a job and was hired, leading him to move to the island and start his career, leaving his university studies unfinished.

After working at Tragnarion Studios for two years, Yagüe began working for GRIN, a Swedish video game developer. After GRIN closed due to financial difficulties, he found employment with Ubisoft Barcelona as Art Director on The Adventures of Tintin: The Secret of the Unicorn for the 3DS. Later, Yagüe moved to Bulgaria to work on Assassin's Creed III: Liberation for a year, following which he moved again, to Toronto. At Ubisoft Toronto, he created concept art for Splinter Cell: Blacklist and Assassin's Creed: Unity.

Games credited

  • Doodle Hex (2008) - Tragnarion Studios
  • Wanted: Weapons of Fate (2009) - GRIN
  • The Scourge Project (2010) - Tragnarion Studios
  • MotionSports (2010) - Ubisoft
  • The Adventures of Tintin: The Secret of the Unicorn (2011) - Ubisoft
  • Assassin's Creed III: Liberation (2012) - Ubisoft
  • Splinter Cell: Blacklist (2013) - Ubisoft
  • Assassin's Creed: Unity (2014) - Ubisoft

Gallery

The following gallery contains concept artwork created by Martin Deschambault for the Assassin's Creed series.

Reference

External links