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{{Era|Realworld}}
{{Era|RW}}
[[File:Mufizal Mokhtar.jpg|thumb|right|Mufizal Mokhtar]]
[[File:Mufizal Mokhtar.jpg|thumb|right|Mufizal Mokhtar]]
'''Mufizal Mokhtar''', sometimes known under the alias '''Mufizal''', is currently the Art Director at [[Ubisoft]] Singapore and is best known for his work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed II]]'', ''[[Assassin's Creed: Brotherhood]],'' ''[[Assassin's Creed: Revelations]]'' and ''[[Assassin's Creed III]]''. He is currently the Art Director on the Assassins Creed Franchise where he leads the Ubisoft Singapore team.
'''Mufizal Mokhtar''', sometimes known under the alias '''Mufizal''', is currently the Art Director at [[Ubisoft]] Singapore and is best known for his work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed II]]'', ''[[Assassin's Creed: Brotherhood]],'' ''[[Assassin's Creed: Revelations]]'' and ''[[Assassin's Creed III]]''. He is currently the Art Director on the Assassins Creed Franchise where he leads the Ubisoft Singapore team.


==Career==
==Career==
*Sound Engineer (2000– 2002) at Betarecs
*Lead Artist (2002-2007) at GameBrains
*Lead Artist for ''TMNT'' (2008/2009) at Ubisoft Singapore
*Freelance Designer (1998 – 2010)
*Sculptor at Kreature Kulture
*Senior Artist - ''Assassins Creed: Brotherhood'' (2010) at Ubisoft Singapore
*Art Director for ''Showtime'' (2010) at Ubisoft Singapore
*Assistant Art Director - ''[[The Da Vinci Disappearance]]'' (2011) at Ubisoft Singapore
*Assistant Art Director - ''Assassins Creed: Revelations'' (2011) at Ubisoft Singapore
*Art Director – ''Assassin's Creed Franchise ''(2012) at Ubisoft Singapore
*Art Director – ''Assassin's Creed Franchise ''(2012) at Ubisoft Singapore
*Assistant Art Director - ''Assassins Creed: Revelations'' (2011) at Ubisoft Singapore
*Assistant Art Director - ''[[The Da Vinci Disappearance]]'' (2011) at Ubisoft Singapore
*Art Director for ''Showtime'' (2010) at Ubisoft Singapore
*Senior Artist - ''Assassins Creed: Brotherhood'' (2010) at Ubisoft Singapore
*Sculptor at Kreature Kulture
*Freelance Designer (1998 – 2010)
*Lead Artist for ''TMNT'' (2008/2009) at Ubisoft Singapore
*Lead Artist (2002-2007) at GameBrains
*Sound Engineer (2000– 2002) at Betarecs


===Work on the ''Assassin’s Creed'' series===
===Work on the ''Assassin’s Creed'' series===
*Mufizal came up with the Art Vision for [[Cappadocia]], Maidens Tower, Forum Of Ox, [[Galata Tower]], Vlad's Prison and [[Hagia Sophia]] in ''Assassin’s Creed: Revelations''.
*Mufizal came up with the Art Vision for [[Cappadocia]], Maidens Tower, Forum Of Ox, [[Galata Tower]], Vlad's Prison and [[Hagia Sophia]] in ''Assassin’s Creed: Revelations''.
*He was also resposible for coming up with the art vision for two maps in the ''Assassins Creed: Brotherhood'' DLC, The Da Vinci Disappearance. The 2 maps were - Berleguardo Palace and The Pythagorean Temple.
*He was also resposible for coming up with the art vision for two maps in the ''Assassins Creed: Brotherhood'' DLC, ''The Da Vinci Disappearance''. The two maps were the Berleguardo Palace and the Pythagorean Temple.


In ''Assassin’s Creed: Brotherhood'', he was responsible for:
In ''Assassin’s Creed: Brotherhood'', he was responsible for:
*Building of Environment art
*Building of environment art
*Conception Work
*Conception work


In ''Assassin’s Creed II'' he was responsible for:
In ''Assassin’s Creed II'' he was responsible for:
*Conception Work
*Conception work
*Building of Environment art for the Project.
*Building of environment art for the project.
*Training Artists on technical approaches and best practises
*Training artists on technical approaches and best practises


==Specialties==
==Specialties==
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*[http://sg.linkedin.com/pub/mufizal-mokhtar/21/a09/698 Mufizal Mokhtar]’s professional profile on Linkedin.
*[http://sg.linkedin.com/pub/mufizal-mokhtar/21/a09/698 Mufizal Mokhtar]’s professional profile on Linkedin.
*[http://www.mobygames.com/developer/sheet/view/developerId,405729/ Mufizal Mokhtar]’s profile on MobyGames.
*[http://www.mobygames.com/developer/sheet/view/developerId,405729/ Mufizal Mokhtar]’s profile on MobyGames.
{{DEFAULTSORT:Mokhtar, Mufizal}}
{{DEFAULTSORT:Mokhtar, Mufizal}}
[[Category:Development Team]]
[[Category:Development Team]]

Revision as of 13:40, 14 July 2013

Mufizal Mokhtar

Mufizal Mokhtar, sometimes known under the alias Mufizal, is currently the Art Director at Ubisoft Singapore and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed II, Assassin's Creed: Brotherhood, Assassin's Creed: Revelations and Assassin's Creed III. He is currently the Art Director on the Assassins Creed Franchise where he leads the Ubisoft Singapore team.

Career

  • Sound Engineer (2000– 2002) at Betarecs
  • Lead Artist (2002-2007) at GameBrains
  • Lead Artist for TMNT (2008/2009) at Ubisoft Singapore
  • Freelance Designer (1998 – 2010)
  • Sculptor at Kreature Kulture
  • Senior Artist - Assassins Creed: Brotherhood (2010) at Ubisoft Singapore
  • Art Director for Showtime (2010) at Ubisoft Singapore
  • Assistant Art Director - The Da Vinci Disappearance (2011) at Ubisoft Singapore
  • Assistant Art Director - Assassins Creed: Revelations (2011) at Ubisoft Singapore
  • Art Director – Assassin's Creed Franchise (2012) at Ubisoft Singapore

Work on the Assassin’s Creed series

  • Mufizal came up with the Art Vision for Cappadocia, Maidens Tower, Forum Of Ox, Galata Tower, Vlad's Prison and Hagia Sophia in Assassin’s Creed: Revelations.
  • He was also resposible for coming up with the art vision for two maps in the Assassins Creed: Brotherhood DLC, The Da Vinci Disappearance. The two maps were the Berleguardo Palace and the Pythagorean Temple.

In Assassin’s Creed: Brotherhood, he was responsible for:

  • Building of environment art
  • Conception work

In Assassin’s Creed II he was responsible for:

  • Conception work
  • Building of environment art for the project.
  • Training artists on technical approaches and best practises

Specialties

  • Sculpting
  • Art direction
  • Conception
  • Ideas
  • Out of the box thinking
  • Team Building
  • Developing Art Visions
  • Building of Environment art
  • Scheduling and ensuring quality of art team
  • Training Artists on technical approaches and best practises

External Links