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{{Era|Realworld}}
{{Era|Realworld}}
[[File:Mufizal Mokhtar.jpg|thumb|right|Mufizal Mokhtar.]]
[[File:Mufizal Mokhtar.jpg|thumb|right|Mufizal Mokhtar.]]
'''Mufizal Mokhtar''', sometimes known under the alias '''Mufizal''', is currently the Art Director at [[Ubisoft]] Singapore and is best known for his work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed II]]'', ''[[Assassin's Creed: Brotherhood]]'' and ''[[Assassin's Creed: Revelations]]''. He is currently the Art Director on ''[[Assassin's Creed III]]'' where he leads the Ubisoft Singapore team.
'''Mufizal Mokhtar''', sometimes known under the alias '''Mufizal''', is currently the Art Director at [[Ubisoft]] Singapore and is best known for his work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed II]]'', ''[[Assassin's Creed: Brotherhood]]'' and ''[[Assassin's Creed: Revelations]]''. He is currently the Art Director on the Assassins Creed Franchise where he leads the Ubisoft Singapore team.


==Career==
==Career==

Revision as of 07:28, 21 October 2012

Mufizal Mokhtar.

Mufizal Mokhtar, sometimes known under the alias Mufizal, is currently the Art Director at Ubisoft Singapore and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed II, Assassin's Creed: Brotherhood and Assassin's Creed: Revelations. He is currently the Art Director on the Assassins Creed Franchise where he leads the Ubisoft Singapore team.

Career

  • Art Director – Assassin’s Creed III (2012) at Ubisoft Singapore
  • Assistant Art Director - Assassins Creed: Revelations (2011) at Ubisoft Singapore
  • Assistant Art Director - The Da Vinci Disappearance (2011) at Ubisoft Singapore
  • Art Director for Showtime (2010) at Ubisoft Singapore
  • Senior Artist - Assassins Creed: Brotherhood (2010) at Ubisoft Singapore
  • Sculptor at Kreature Kulture
  • Freelance Designer (1998 – 2010)
  • Lead Artist for TMNT (2008/2009) at Ubisoft Singapore
  • Lead Artist (2002-2007) at GameBrains
  • Sound Engineer (2000– 2002) at Betarecs

Work on the Assassin’s Creed series

  • Mufizal came up with the Art Vision for Cappadocia, Maidens Tower, Forum Of Ox, Galata Tower, Vlad's Prison and Hagia Sophia in Assassin’s Creed: Revelations.
  • He was also resposible for coming up with the art vision for two maps in the Assassins Creed: Brotherhood DLC, The Da Vinci Disappearance. The 2 maps were - Berleguardo Palace and The Pythagorean Temple.

In Assassin’s Creed: Brotherhood, he was responsible for:

  • Building of Environment art
  • Conception Work

In Assassin’s Creed II he was responsible for:

  • Conception Work
  • Building of Environment art for the Project.
  • Training Artists on technical approaches and best practises

Specialties

  • Sculpting
  • Art direction
  • Conception
  • Ideas
  • Out of the box thinking
  • Team Building
  • Developing Art Visions
  • Building of Environment art
  • Scheduling and ensuring quality of art team
  • Training Artists on technical approaches and best practises

External Links