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'''Andréane Meunier''' is a Live Team Producer at [[Ubisoft]] Montreal. She is currently a producer on [[Assassin's Creed: Utopia]]. <ref>[http://www.pocketgamer.co.uk/r/Multiformat/Assassin's+Creed%3A+Utopia/news.asp?c=41972 Pocket Gamer-GREE and Ubisoft teaming up to bring Assassin’s Creed Utopia to smartphones] </ref> She was a part of the ''[[Assassin's Creed: Revelations]]'' team, working specifically on the multiplayer features of the game.
'''Andréane Meunier''' is a Live Team Producer at [[Ubisoft]] Montreal. She is currently a producer on [[Assassin's Creed: Utopia]]. <ref>[http://www.pocketgamer.co.uk/r/Multiformat/Assassin's+Creed%3A+Utopia/news.asp?c=41972 Pocket Gamer-GREE and Ubisoft teaming up to bring Assassin’s Creed Utopia to smartphones] </ref> She was a part of the ''[[Assassin's Creed: Revelations]]'' team, working specifically on the multiplayer features of the game.


Prior to working on ''Revelations'', Meunier was Associate Producer on ''[[Assassin's Creed: Brotherhood]]'' multiplayer, Gameplay and Presentation Manager on ''Splinter Cell Conviction'', Presentation Team Lead and Tools Team Lead on ''Assassins Creed''. She is also credited on ''Myst 4'' and ''Prince of Persia: The Two Thrones'' as a tools programmer. Before joining Ubisoft in 2003, Meunier worked at Kaydara developing the animation software "Motion Builder".
Prior to working on ''Revelations'', Meunier was Associate Producer on ''[[Assassin's Creed: Brotherhood]]'' multiplayer, Gameplay and Presentation Manager on ''Splinter Cell Conviction'', Presentation Team Lead and Tools Team Lead on ''Assassin's Creed''. She is also credited on ''Myst 4'' and ''Prince of Persia: The Two Thrones'' as a tools programmer. Before joining Ubisoft in 2003, Meunier worked at Kaydara developing the animation software "Motion Builder".


== References ==
== References ==

Revision as of 12:11, 31 August 2012

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Andréane Meunier.

Andréane Meunier is a Live Team Producer at Ubisoft Montreal. She is currently a producer on Assassin's Creed: Utopia. [1] She was a part of the Assassin's Creed: Revelations team, working specifically on the multiplayer features of the game.

Prior to working on Revelations, Meunier was Associate Producer on Assassin's Creed: Brotherhood multiplayer, Gameplay and Presentation Manager on Splinter Cell Conviction, Presentation Team Lead and Tools Team Lead on Assassin's Creed. She is also credited on Myst 4 and Prince of Persia: The Two Thrones as a tools programmer. Before joining Ubisoft in 2003, Meunier worked at Kaydara developing the animation software "Motion Builder".

References

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