Maximilien Albert: Difference between revisions
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'''Maximilien Albert''' is a character artist. He was the designer for the ''[[Assassin's Creed: Rogue]]'' cover art. | {{Era|RW}} | ||
{{Actor Infobox | |||
|image = Maximilien_Albert.jpg | |||
|nationality = | |||
|acact = ''[[Assassin's Creed: Rogue]]'' | |||
|other = ''{{Wiki|Gotham Knights}}'' | |||
}} | |||
'''Maximilien Albert''' is a character artist. He was the designer for the ''[[Assassin's Creed: Rogue]]'' cover art. As of 2023, he is currently the Senior Character Artist at {{Wiki|Motive Studio}}. | |||
==Biography== | |||
===Early life and career=== | |||
Maximilien Albert graduated from {{Wiki|School NAD-UQAC}} in 2004 where he studied 3D animation and special effects. His earliest occupation was that of a Zbrush teacher at InterDEC from 2006 to 2007.<ref>{{Cite web| url=https://www.linkedin.com/in/maximilien-albert-2705941| title=Maximilien Albert| publisher={{Wiki|LinkedIn}}| accessdate=1 June 2024}}</ref> The first video game he worked on was the 2004 released ''{{Wiki|Prince of Persia: Warrior Within}}'' as a modeler and rigger.<ref>{{Cite web| url=https://www.mobygames.com/person/161323/maximilien-albert| title=Maximilien Albert| publisher=MobyGames| accessdate=1 June 2024}}</ref> | |||
===''Assassin's Creed''=== | |||
In 2014, Albert designed the cover art for ''[[Assassin's Creed: Rogue]]''. He modeled and textured the character based on [[Borislav Kechashki]]'s in-game design, reworking the clothing and head while retaining some original elements. [[Luc Veillette]] contributed to the head texturing, [[Fabien Troncal]] handled weapon texturing, and [[Hugo Deschamps]] provided 2D art and posing, resulting in a cohesive and visually striking cover.<ref>{{ArtStation|WKby2|Assassin's Creed Rogue Cover|maxalbert|Maximilien Albert}}</ref> | |||
==''Assassin's Creed'' credits== | |||
*''[[Assassin's Creed]]'' (2007) – Modeler | |||
*''[[Assassin's Creed: Lineage]]'' (2009) – Modeler | |||
*''[[Assassin's Creed: Rogue]]'' (2014) – cover artist | |||
==Gallery== | ==Gallery== | ||
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ACRG Shay Cormac head models.jpg | ACRG Shay Cormac head models.jpg | ||
</gallery> | </gallery> | ||
==References== | |||
{{Reflist}} | |||
==External links== | ==External links== | ||
* | *{{ArtStation|||maxalbert|Maximilien Albert}} | ||
{{DEFAULTSORT:Albert, Maximilien}} | {{DEFAULTSORT:Albert, Maximilien}} | ||
[[Category:Development team]] | [[Category:Development team]] | ||
[[Category:Assassin's Creed development team]] | |||
[[Category:Assassin's Creed: Lineage crew]] | |||
[[Category:Assassin's Creed: Rogue development team]] | [[Category:Assassin's Creed: Rogue development team]] | ||
Revision as of 12:51, 1 June 2024
Maximilien Albert is a character artist. He was the designer for the Assassin's Creed: Rogue cover art. As of 2023, he is currently the Senior Character Artist at Motive Studio.
Biography
Early life and career
Maximilien Albert graduated from School NAD-UQAC in 2004 where he studied 3D animation and special effects. His earliest occupation was that of a Zbrush teacher at InterDEC from 2006 to 2007.[1] The first video game he worked on was the 2004 released Prince of Persia: Warrior Within as a modeler and rigger.[2]
Assassin's Creed
In 2014, Albert designed the cover art for Assassin's Creed: Rogue. He modeled and textured the character based on Borislav Kechashki's in-game design, reworking the clothing and head while retaining some original elements. Luc Veillette contributed to the head texturing, Fabien Troncal handled weapon texturing, and Hugo Deschamps provided 2D art and posing, resulting in a cohesive and visually striking cover.[3]
Assassin's Creed credits
- Assassin's Creed (2007) – Modeler
- Assassin's Creed: Lineage (2009) – Modeler
- Assassin's Creed: Rogue (2014) – cover artist
Gallery
References
- ↑ Maximilien Albert. LinkedIn. Retrieved on 1 June 2024.
- ↑ Maximilien Albert. MobyGames. Retrieved on 1 June 2024.
- ↑
Assassin's Creed Rogue Cover on Maximilien Albert's ArtStation profile