Mathieu Cornille: Difference between revisions
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{{Era|Realworld}} | {{Era|Realworld}} | ||
'''Mathieu Cornille''', sometimes known under the alias '''dipnusurf''', is a Lead Character Artist working at [[Ubisoft]] Annecy, and is best known for his work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Revelations]]'' and the upcoming ''[[Assassin's Creed III]]''. His areas of specialty are 3D | '''Mathieu Cornille''', sometimes known under the alias '''dipnusurf''', is a Lead Character Artist working at [[Ubisoft]] Annecy, and is best known for his work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Revelations]]'' and the upcoming ''[[Assassin's Creed III]]''. His areas of specialty are 3D modeling, texture creation and concepts of rigging, all of which he has employed in creating artwork for the multiplayer element of the ''Assassin's Creed'' series. | ||
==Role== | ==Role== | ||
For ''Assassin's Creed III'', Cornille worked mainly in the accurate creation of in-game 3D models of characters and clothing. | For ''Assassin's Creed III'', Cornille worked mainly in the accurate creation of in-game 3D models of characters and clothing. | ||
Currently Cornille is back working on the multiplayer component of ''Assassin's Creed III'' at Ubisoft Annecy with much of the same team that worked on ''Brotherhood'' and ''Revelations''. | Currently, Cornille is back working on the multiplayer component of ''Assassin's Creed III'' at Ubisoft Annecy, with much of the same team that worked on ''Brotherhood'' and ''Revelations''. | ||
===Games credited=== | ===Games credited=== | ||
*''Assassin's Creed III'' ( | *''Assassin's Creed III'' (2012), Ubisoft | ||
*''Assassin's Creed: Revelations'' (2011), Ubisoft | *''Assassin's Creed: Revelations'' (2011), Ubisoft | ||
== | ==Education and experience== | ||
*Self-educated ( | *Character Artist - ''Assassin's Creed III'' (2012), Ubisoft | ||
*Activities and Societies: Modeling characters - Saint Geraud | *Character Artist - ''Assassin's Creed: Revelations'' (2010–2011), Ubisoft | ||
*BTS Communication ( | *Character Artist - ''Assassin's Creed: Brotherhood'' (2009–2010), Ubisoft | ||
*3D Graphics Trainee (2010), Artefacts-studio | |||
*Self-educated (2008–2010), 3D Computer Graphics (Multimedia) | |||
*3D Graphics Trainee (2007), Productions IMAGIX | |||
*Activities and Societies: Modeling characters - Saint Geraud Communication | |||
*BTS Communication (2005–2008) - Visual multimedia option, Applied Arts | |||
*Upgrade in Applied Arts from 2005 to 2006 | *Upgrade in Applied Arts from 2005 to 2006 | ||
*University of Reims Champagne-Ardenne ( | *University of Reims Champagne-Ardenne (2003–2005) - English DEUG Philology, languages | ||
=== | ==Specialities== | ||
* | ===Programs=== | ||
*Autodesk 3DS Max | |||
*Autodesk Maya | |||
*Maya | *ZBrush | ||
*ZBrush | *CrazyBump | ||
* | *Adobe Photoshop | ||
*Photoshop | *Adobe Illustrator | ||
*Illustrator | |||
===Techniques=== | |||
*3D modelling | |||
*Texture creation | |||
*Concepts of rigging | |||
==Gallery== | ==Gallery== | ||
The following gallery contains Mathieu Cornille's concept development art for the multiplayer element of the ''Assassin's Creed'' series. | The following gallery contains Mathieu Cornille's concept development art for the multiplayer element of the ''Assassin's Creed'' series. | ||
===''Assassin's Creed: Revelations''=== | ===''Assassin's Creed: Revelations''=== | ||
<gallery captionalign="left" spacing="small"> | <gallery captionalign="left" spacing="small"> | ||
Promotional multiplayer concept art by Mathieu Cornille.jpg|Promotional multiplayer concept art by Mathieu Cornille. | Promotional multiplayer concept art by Mathieu Cornille.jpg|Promotional multiplayer concept art by Mathieu Cornille. | ||
The Count.jpg| | The Count.jpg|[[Count]] customization development art. | ||
The Count texture modelling by Mathieu Cornille.jpg| | The Count texture modelling by Mathieu Cornille.jpg|Count texture development art. | ||
The Vizier.jpg| | The Vizier.jpg|[[Vizier]] customization development art. | ||
The Vizer texture modelling by Mathieu Cornille.jpg| | The Vizer texture modelling by Mathieu Cornille.jpg|Vizier character development art. | ||
The Vizer texture 1 modelling by Mathieu Cornille.jpg| | The Vizer texture 1 modelling by Mathieu Cornille.jpg|Vizier texture development art. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*Cornille is fluent in both French and English. | *Cornille is bilingual, fluent in both French and English. | ||
==References== | ==References== | ||
*[http://mathieu.cornille.free.fr/galerie_character_video_game.html | *[http://mathieu.cornille.free.fr/galerie_character_video_game.html Mathieu Cornille]'s official website. | ||
*[http://dipnusurf.canalblog.com/ Mathieu Cornille] | *[http://dipnusurf.canalblog.com/ Mathieu Cornille]'s official blog. | ||
*[http://fr.linkedin.com/pub/mathieu-cornille/26/16/b73 Mathieu Cornille] | *[http://fr.linkedin.com/pub/mathieu-cornille/26/16/b73 Mathieu Cornille]'s professional profile on LinkedIn. | ||
*[http://dipnusurf.cgsociety.org/gallery/ Mathieu Cornille] | *[http://dipnusurf.cgsociety.org/gallery/ Mathieu Cornille]'s profile on CGISociety. | ||
*[http://www.mobygames.com/developer/sheet/view/by_title/developerId,500054/ Mathieu Cornille] | *[http://www.mobygames.com/developer/sheet/view/by_title/developerId,500054/ Mathieu Cornille]'s profile on MobyGames. | ||
{{DEFAULTSORT: Cornille, Mathieu}} | {{DEFAULTSORT: Cornille, Mathieu}} | ||
Revision as of 16:21, 10 August 2012
Mathieu Cornille, sometimes known under the alias dipnusurf, is a Lead Character Artist working at Ubisoft Annecy, and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed: Revelations and the upcoming Assassin's Creed III. His areas of specialty are 3D modeling, texture creation and concepts of rigging, all of which he has employed in creating artwork for the multiplayer element of the Assassin's Creed series.
Role
For Assassin's Creed III, Cornille worked mainly in the accurate creation of in-game 3D models of characters and clothing.
Currently, Cornille is back working on the multiplayer component of Assassin's Creed III at Ubisoft Annecy, with much of the same team that worked on Brotherhood and Revelations.
Games credited
- Assassin's Creed III (2012), Ubisoft
- Assassin's Creed: Revelations (2011), Ubisoft
Education and experience
- Character Artist - Assassin's Creed III (2012), Ubisoft
- Character Artist - Assassin's Creed: Revelations (2010–2011), Ubisoft
- Character Artist - Assassin's Creed: Brotherhood (2009–2010), Ubisoft
- 3D Graphics Trainee (2010), Artefacts-studio
- Self-educated (2008–2010), 3D Computer Graphics (Multimedia)
- 3D Graphics Trainee (2007), Productions IMAGIX
- Activities and Societies: Modeling characters - Saint Geraud Communication
- BTS Communication (2005–2008) - Visual multimedia option, Applied Arts
- Upgrade in Applied Arts from 2005 to 2006
- University of Reims Champagne-Ardenne (2003–2005) - English DEUG Philology, languages
Specialities
Programs
- Autodesk 3DS Max
- Autodesk Maya
- ZBrush
- CrazyBump
- Adobe Photoshop
- Adobe Illustrator
Techniques
- 3D modelling
- Texture creation
- Concepts of rigging
Gallery
The following gallery contains Mathieu Cornille's concept development art for the multiplayer element of the Assassin's Creed series.
Assassin's Creed: Revelations
-
Promotional multiplayer concept art by Mathieu Cornille.
-
Count customization development art.
-
Count texture development art.
-
Vizier customization development art.
-
Vizier character development art.
-
Vizier texture development art.
Trivia
- Cornille is bilingual, fluent in both French and English.
References
- Mathieu Cornille's official website.
- Mathieu Cornille's official blog.
- Mathieu Cornille's professional profile on LinkedIn.
- Mathieu Cornille's profile on CGISociety.
- Mathieu Cornille's profile on MobyGames.