Welcome to Assassin's Creed Wiki! Log in and join the community.

Martin Deschambault: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>Izamanaick
Line 11: Line 11:
Deschambault was born in 1977 in Val d'Or, northern Quebec, Canada. Since he was a kid, he says his passion has always been for drawing and special effect in the movie industry. This passion pushed him to study in Montreal where he studied Industrial Design at the University of Montreal. After a few years of working in product design industry, he decided to switch to the video game industry in 2005.
Deschambault was born in 1977 in Val d'Or, northern Quebec, Canada. Since he was a kid, he says his passion has always been for drawing and special effect in the movie industry. This passion pushed him to study in Montreal where he studied Industrial Design at the University of Montreal. After a few years of working in product design industry, he decided to switch to the video game industry in 2005.
==Games Credited==
==Games Credited==
*Unannounced Assassin’s Creed title, (2011 - 2012), Ubisoft
*''Assassin’s Creed: Revelations'', (2010 - 2011), Ubisoft
*''Assassin’s Creed: Revelations'', (2010 - 2011), Ubisoft
*''Assassin's Creed Project Legacy'', (2010 - 2011), Ubisoft
*''Assassin's Creed: Brotherhood, (2010), Ubisoft''
*''Assassin's Creed: Brotherhood, (2010), Ubisoft''
*''Assassin’s Creed II'', (2009), Ubisoft
*''Assassin’s Creed II'', (2009), Ubisoft
*''Assassin's Creed'', (2007) Ubisoft
*''Wet'', (2006 – 2008), Artificial Mind & Movement
*''Wet'', (2006 – 2008), Artificial Mind & Movement
*''Rainbow Six Vegas'', (2006), Ubisoft
*''Rainbow Six Vegas'', (2006), Ubisoft
Line 22: Line 19:
*''Star Wars Lethal Alliance'', (2005 – 2006), Ubisoft
*''Star Wars Lethal Alliance'', (2005 – 2006), Ubisoft
*''Prince of Persia: The Two Thrones'', (2005 – 2006), Ubisoft
*''Prince of Persia: The Two Thrones'', (2005 – 2006), Ubisoft
==Gallery==
==Gallery==
The following gallery contains concept artwork created by Martin Deschambault for the ''Assassin's Creed'' series.
The following gallery contains concept artwork created by Martin Deschambault for the ''Assassin's Creed'' series.

Revision as of 23:35, 17 September 2011

This article is a stub. You can help Assassin's Creed Wiki by expanding it.
Martin Deschambault (Photo taken during the Expose 6 Award's for outstanding concept designs/art, for his work on the Assassin's Creed Series).

Martin Deschambault is a senior concept artist at Ubisoft Montreal where he is currently working on future projects for the Assassin’s Creed series after finishing work on Assassin's Creed Revelations in early 2011.

Prior to this he took part in a number of projects at Ubisoft Montreal such as Prince of Persia: The Two Thrones and a minor consultant role in Assassin's Creed. He also worked at Artificial Mind & Movement in the videogame project WET as a senior concept artist.

Deschambault returned to Ubisoft Montreal in 2008, where he worked on Assassin's Creed II as well as doing some concept art on Assassin's Creed: Brotherhood.

Biography

Deschambault was born in 1977 in Val d'Or, northern Quebec, Canada. Since he was a kid, he says his passion has always been for drawing and special effect in the movie industry. This passion pushed him to study in Montreal where he studied Industrial Design at the University of Montreal. After a few years of working in product design industry, he decided to switch to the video game industry in 2005.

Games Credited

  • Assassin’s Creed: Revelations, (2010 - 2011), Ubisoft
  • Assassin's Creed: Brotherhood, (2010), Ubisoft
  • Assassin’s Creed II, (2009), Ubisoft
  • Wet, (2006 – 2008), Artificial Mind & Movement
  • Rainbow Six Vegas, (2006), Ubisoft
  • Open Season, (2006), Ubisoft
  • Star Wars Lethal Alliance, (2005 – 2006), Ubisoft
  • Prince of Persia: The Two Thrones, (2005 – 2006), Ubisoft

Gallery

The following gallery contains concept artwork created by Martin Deschambault for the Assassin's Creed series.






Trivia

  • During a recent interview Deschambault expressed his annoyance at the misuse of artist works upon being questioned about a manipulated ‘fan-made’ image of concept work he did for the video game WET, which was made to look like an official Assassin’s Creed III concept, set during the French Revolution.
  • He sometimes goes under the nickname Deschambo when crediting his artwork.
  • He was one of the artists at Ubisoft to have had their work featured in an international art exhibition.
  • Deschambault got a distinction for his final project at the University of Montreal called: "Vision of urban transport for 2080", which has shown an influential bases for many conceptual designs in the games he has worked on.

External links