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'''Johan Grenier''' is a Character Artist working at [[Ubisoft]] Annecy, and is best known for his work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'' and ''[[Assassin's Creed III]]''. His areas of specialty are concept art, high-end real-time character development and design, all of which he has employed in creating artwork for the multiplayer element of the ''Assassin's Creed'' series.
'''Johan Grenier''' is a Character Artist working at [[Ubisoft]] Annecy, and is best known for his work on the [[assassin's Creed (series)|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'' and ''[[Assassin's Creed III]]''. His areas of specialty are concept art, high-end real-time character development and design, all of which he has employed in creating artwork for the multiplayer element of the ''Assassin's Creed'' series.


==Role==
==Role==
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Renegade Concept renders.jpg|Concept art of the [[Renegade]]'s customization options
Renegade Concept renders.jpg|Concept art of the [[Renegade]]'s customization options
Renegade concept art by Johan Grenier.jpg|Concept art of the Renegade
Renegade concept art by Johan Grenier.jpg|Concept art of the Renegade
ACR multiplayer weapons by Johan Grenier.jpg|Concept art of the [[Multiplayer weapons (Revelations)|Multiplayer weapons]]
ACR multiplayer weapons by Johan Grenier.jpg|Concept art of the [[Secondary stage weapons|Multiplayer weapons]]
</gallery>
</gallery>



Revision as of 08:42, 20 October 2013

Johan Grenier is a Character Artist working at Ubisoft Annecy, and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations and Assassin's Creed III. His areas of specialty are concept art, high-end real-time character development and design, all of which he has employed in creating artwork for the multiplayer element of the Assassin's Creed series.

Role

For Assassin's Creed III, Grenier worked mainly in the accurate creation of historical characters and clothing. From design to integration into the game engine, high definition texturing and modeling of certain characters, along with modeling high definition garments.

Games credited

  • Assassin's Creed: Brotherhood (2010) - Ubisoft
  • Assassin's Creed: Revelations (2011) - Ubisoft
  • Assassin's Creed III (2012) - Ubisoft

Education and experience

  • Ecole Emile Cohl (2004–2008) - Diploma in Art, with a specialization in Multimedia Art.
  • Character Artist - Assassin's Creed: Brotherhood (2009–2010) - Ubisoft
  • Character Artist - Assassin's Creed: Revelations (2010–2011) - Ubisoft
  • Character Artist - Assassin's Creed III (2011) - Ubisoft

Specialties

  • Concept art
  • Illustration
  • 3D modelling
  • Texturing
  • Skinning
  • Character rigging
  • Paintings
  • Sculpture

Trivia

  • Grenier is bilingual, being fluent in both French and English.

Gallery

The following gallery contains Johan Grenier's concept development art for the multiplayer element of the Assassin's Creed series.

Assassin's Creed: Brotherhood

Assassin's Creed: Revelations

Assassin's Creed III

References