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===''Assassin's Creed III''===
===''Assassin's Creed III''===
<gallery spacing="small">
<gallery captionalign="center" position="center" spacing="small" widths="180">
Matthew Davenport, the commander by johan g.jpg
Matthew Davenport, the commander by johan g.jpg|[[Commander]] character concept art
Kuruk, the bear by johan g.jpg
Kuruk, the bear by johan g.jpg|[[Bear (Animi Avatar)|Bear]] characer concept art
Gillian McCarthy, the Lady Maverick by johan g.jpg
Gillian McCarthy, the Lady Maverick by johan g.jpg|[[Lady Maverick]] character concept art
Joe, the Night stalker by johan g.jpg
Joe, the Night stalker by johan g.jpg|[[Night Stalker]] character concept art
Kuruk, the bear - Outfits by johan g.jpg
Kuruk, the bear - Outfits by johan g.jpg|Bear customization concept art
Gillian McCarthy, the Lady Maverick alt outfits by johan g.jpg
Gillian McCarthy, the Lady Maverick alt outfits by johan g.jpg|Lady Maverick customization concept art
Matthew Davenport, the commander outfits by johan g.jpg
Matthew Davenport, the commander outfits by johan g.jpg|Commander customization concept art
Alt outfits - Joe, the Night stalker by johan g.jpg
Alt outfits - Joe, the Night stalker by johan g.jpg|Night Stalker customization concept art
Alsoomse, the independent by johan g.jpg
Alsoomse, the independent by johan g.jpg|[[Independent]] character concept art
Alsoomse, the independent - Texture models by johan g.jpg
Alsoomse, the independent - Texture models by johan g.jpg|Independent texture models
</gallery>
</gallery>


==References==
==References==

Revision as of 18:25, 18 June 2013

Johan Grenier is a Character Artist working at Ubisoft Annecy, and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations and Assassin's Creed III. His areas of specialty are concept art, high-end real-time character development and design, all of which he has employed in creating artwork for the multiplayer element of the Assassin's Creed series.

Role

For Assassin's Creed III, Grenier worked mainly in the accurate creation of historical characters and clothing. From design to integration into the game engine, high definition texturing and modeling of certain characters, along with modeling high definition garments.

Games credited

  • Assassin's Creed: Brotherhood (2010) - Ubisoft
  • Assassin's Creed: Revelations (2011) - Ubisoft
  • Assassin's Creed III (2012) - Ubisoft

Education and experience

  • Ecole Emile Cohl (2004–2008) - Diploma in Art, with a specialization in Multimedia Art.
  • Character Artist - Assassin's Creed: Brotherhood (2009–2010) - Ubisoft
  • Character Artist - Assassin's Creed: Revelations (2010–2011) - Ubisoft
  • Character Artist - Assassin's Creed III (2011) - Ubisoft

Specialties

  • Concept art
  • Illustration
  • 3D modelling
  • Texturing
  • Skinning
  • Character rigging
  • Paintings
  • Sculpture

Trivia

  • Grenier is bilingual, being fluent in both French and English.

Gallery

The following gallery contains Johan Grenier's concept development art for the multiplayer element of the Assassin's Creed series.

Assassin's Creed: Brotherhood

Assassin's Creed: Revelations

Assassin's Creed III

References