Johan Grenier: Difference between revisions
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'''Johan Grenier''' is a Character Artist working at [[Ubisoft]] Annecy, and is best known for his work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'' and ''[[Assassin's Creed III]]''. His areas of specialty are concept art, high-end real-time character development and design, all of which he has employed in creating artwork for the multiplayer element of the ''Assassin's Creed'' series. | '''Johan Grenier''' is a Character Artist working at [[Ubisoft]] Annecy, and is best known for his work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'' and ''[[Assassin's Creed III]]''. His areas of specialty are concept art, high-end real-time character development and design, all of which he has employed in creating artwork for the multiplayer element of the ''Assassin's Creed'' series. | ||
== Role == | ==Role== | ||
For ''Assassin's Creed III'', Grenier worked mainly in the accurate creation of historical characters and clothing. From design to integration into the game engine, high definition texturing and modeling of certain characters, along with modeling high definition garments. | For ''Assassin's Creed III'', Grenier worked mainly in the accurate creation of historical characters and clothing. From design to integration into the game engine, high definition texturing and modeling of certain characters, along with modeling high definition garments. | ||
Currently, Grenier is back working on the multiplayer component of ''Assassin's Creed III'' at Ubisoft Annecy, with much of the same team that worked on ''Brotherhood'' and ''Revelations''. | Currently, Grenier is back working on the multiplayer component of ''Assassin's Creed III'' at Ubisoft Annecy, with much of the same team that worked on ''Brotherhood'' and ''Revelations''. | ||
=== Games credited === | ===Games credited=== | ||
*''Assassin's Creed III'' (2012), Ubisoft | *''Assassin's Creed III'' (2012), Ubisoft | ||
*''Assassin's Creed: Revelations'' (2011), Ubisoft | *''Assassin's Creed: Revelations'' (2011), Ubisoft | ||
*''Assassin's Creed: Brotherhood'' (2010), Ubisoft | *''Assassin's Creed: Brotherhood'' (2010), Ubisoft | ||
== Education and experience == | ==Education and experience== | ||
*Character Artist - ''Assassin's Creed III'' (2011), Ubisoft | *Character Artist - ''Assassin's Creed III'' (2011), Ubisoft | ||
*Character Artist - ''Assassin's Creed: Revelations'' (2010–2011), Ubisoft | *Character Artist - ''Assassin's Creed: Revelations'' (2010–2011), Ubisoft | ||
| Line 18: | Line 18: | ||
*Ecole Emile Cohl (2004–2008) - Diploma in Art, with a specialization in Multimedia Art. | *Ecole Emile Cohl (2004–2008) - Diploma in Art, with a specialization in Multimedia Art. | ||
== | ==Specialties== | ||
*Concept art | *Concept art | ||
*Illustration | *Illustration | ||
| Line 28: | Line 28: | ||
*Sculpture | *Sculpture | ||
== Gallery == | ==Gallery== | ||
The following gallery contains Johan Grenier's concept development art for the multiplayer element of the ''Assassin's Creed'' series. | The following gallery contains Johan Grenier's concept development art for the multiplayer element of the ''Assassin's Creed'' series. | ||
=== ''Assassin's Creed: Brotherhood'' === | ===''Assassin's Creed: Brotherhood''=== | ||
<gallery captionalign="left" spacing="small"> | <gallery captionalign="left" spacing="small"> | ||
Coutesan in-game concept.JPG|[[Courtesan (Animi Avatar)|Courtesan]] character concept. | Coutesan in-game concept.JPG|[[Courtesan (Animi Avatar)|Courtesan]] character concept. | ||
| Line 48: | Line 48: | ||
</gallery> | </gallery> | ||
=== ''Assassin's Creed: Revelations'' === | ===''Assassin's Creed: Revelations''=== | ||
<gallery captionalign="left" spacing="small"> | <gallery captionalign="left" spacing="small"> | ||
Corsair concept image.jpg|[[Corsair]] customization concept art. | Corsair concept image.jpg|[[Corsair]] customization concept art. | ||
| Line 71: | Line 71: | ||
</gallery> | </gallery> | ||
=== ''Assassin's Creed III'' === | ===''Assassin's Creed III''=== | ||
<gallery spacing="small"> | <gallery spacing="small"> | ||
Matthew Davenport, the commander by johan g.jpg | Matthew Davenport, the commander by johan g.jpg | ||
| Line 85: | Line 85: | ||
</gallery> | </gallery> | ||
== Trivia == | ==Trivia== | ||
*Grenier is bilingual, being fluent in both French and English. | *Grenier is bilingual, being fluent in both French and English. | ||
== References == | ==References== | ||
*[http://cghub.com/images/view/274385/ Johan Grenier]'s portfolio | *[http://cghub.com/images/view/274385/ Johan Grenier]'s portfolio | ||
*[http://fr.linkedin.com/pub/johan-grenier/26/366/251 Johan Grenier]'s professional profile on LinkedIn. | *[http://fr.linkedin.com/pub/johan-grenier/26/366/251 Johan Grenier]'s professional profile on LinkedIn. | ||
Revision as of 19:45, 16 March 2013
Johan Grenier is a Character Artist working at Ubisoft Annecy, and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations and Assassin's Creed III. His areas of specialty are concept art, high-end real-time character development and design, all of which he has employed in creating artwork for the multiplayer element of the Assassin's Creed series.
Role
For Assassin's Creed III, Grenier worked mainly in the accurate creation of historical characters and clothing. From design to integration into the game engine, high definition texturing and modeling of certain characters, along with modeling high definition garments.
Currently, Grenier is back working on the multiplayer component of Assassin's Creed III at Ubisoft Annecy, with much of the same team that worked on Brotherhood and Revelations.
Games credited
- Assassin's Creed III (2012), Ubisoft
- Assassin's Creed: Revelations (2011), Ubisoft
- Assassin's Creed: Brotherhood (2010), Ubisoft
Education and experience
- Character Artist - Assassin's Creed III (2011), Ubisoft
- Character Artist - Assassin's Creed: Revelations (2010–2011), Ubisoft
- Character Artist - Assassin's Creed: Brotherhood (2009–2010), Ubisoft
- Ecole Emile Cohl (2004–2008) - Diploma in Art, with a specialization in Multimedia Art.
Specialties
- Concept art
- Illustration
- 3D modelling
- Texturing
- Skinning
- Character rigging
- Paintings
- Sculpture
Gallery
The following gallery contains Johan Grenier's concept development art for the multiplayer element of the Assassin's Creed series.
Assassin's Creed: Brotherhood
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Courtesan character concept.
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Courtesan concept art.
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Knight character concept art.
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Marquis character concept art.
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Captain character concept art.
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Smuggler character concept art.
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Pariah character concept art, created by Johan Grenier and Antoine Rol.
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Officer character concept art.
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Thief character development art, created by Johan Grenier and Anaïs Bernabé.
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Nobleman character development art, created by Johan Grenier and Anaïs Bernabé.
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Engineer character development art, created by Johan Grenier and Anaïs Bernabé.
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Hellequin character development art, created by Johan Grenier and Anaïs Bernabé.
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Mercenary character development art, created by Johan Grenier, Anaïs Bernabé and Remi Farjuad.
Assassin's Creed: Revelations
-
Corsair customization concept art.
-
Corsair character concept art.
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Corsair character development art.
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Trickster customization concept art.
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Vanguard character concept art.
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Vanguard character development art.
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Bombardier character concept art.
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Brigand character development art.
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Brigand character concept art.
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Guardian character concept art.
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Guardian customization concept art.
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Crusader customization development art.
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Crusader texture development art.
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Deacon customization development art.
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Deacon texture development art.
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Deacon character concept art.
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Renegade character concept art, by Johan Grenier.
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Renegade customization concept art.
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Multiplayer weapons concept art, by Johan Grenier.
Assassin's Creed III
Trivia
- Grenier is bilingual, being fluent in both French and English.
References
- Johan Grenier's portfolio
- Johan Grenier's professional profile on LinkedIn.
- Johan Grenier's profile on MobyGames.