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'''Johan Grenier''' is a Character Artist working at [[Ubisoft]] Annecy, and is best known for his work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'' and ''[[Assassin's Creed III]]''. His areas of specialty are concept art, high-end real-time character development and design, all of which he has employed in creating artwork for the multiplayer element of the ''Assassin's Creed'' series.
'''Johan Grenier''' is a Character Artist working at [[Ubisoft]] Annecy, and is best known for his work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'' and ''[[Assassin's Creed III]]''. His areas of specialty are concept art, high-end real-time character development and design, all of which he has employed in creating artwork for the multiplayer element of the ''Assassin's Creed'' series.


== Role ==
==Role==
For ''Assassin's Creed III'', Grenier worked mainly in the accurate creation of historical characters and clothing. From design to integration into the game engine, high definition texturing and modeling of certain characters, along with modeling high definition garments.
For ''Assassin's Creed III'', Grenier worked mainly in the accurate creation of historical characters and clothing. From design to integration into the game engine, high definition texturing and modeling of certain characters, along with modeling high definition garments.


Currently, Grenier is back working on the multiplayer component of ''Assassin's Creed III'' at Ubisoft Annecy, with much of the same team that worked on ''Brotherhood'' and ''Revelations''.
Currently, Grenier is back working on the multiplayer component of ''Assassin's Creed III'' at Ubisoft Annecy, with much of the same team that worked on ''Brotherhood'' and ''Revelations''.


=== Games credited ===
===Games credited===
*''Assassin's Creed III'' (2012), Ubisoft
*''Assassin's Creed III'' (2012), Ubisoft
*''Assassin's Creed: Revelations'' (2011), Ubisoft
*''Assassin's Creed: Revelations'' (2011), Ubisoft
*''Assassin's Creed: Brotherhood'' (2010), Ubisoft
*''Assassin's Creed: Brotherhood'' (2010), Ubisoft


== Education and experience ==
==Education and experience==
*Character Artist - ''Assassin's Creed III'' (2011), Ubisoft
*Character Artist - ''Assassin's Creed III'' (2011), Ubisoft
*Character Artist - ''Assassin's Creed: Revelations'' (2010–2011), Ubisoft
*Character Artist - ''Assassin's Creed: Revelations'' (2010–2011), Ubisoft
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*Ecole Emile Cohl (2004–2008) - Diploma in Art, with a specialization in Multimedia Art.
*Ecole Emile Cohl (2004–2008) - Diploma in Art, with a specialization in Multimedia Art.


== Specialities ==
==Specialties==
*Concept art
*Concept art
*Illustration
*Illustration
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*Sculpture
*Sculpture


== Gallery ==
==Gallery==
The following gallery contains Johan Grenier's concept development art for the multiplayer element of the ''Assassin's Creed'' series.
The following gallery contains Johan Grenier's concept development art for the multiplayer element of the ''Assassin's Creed'' series.


=== ''Assassin's Creed: Brotherhood'' ===
===''Assassin's Creed: Brotherhood''===
<gallery captionalign="left" spacing="small">
<gallery captionalign="left" spacing="small">
Coutesan in-game concept.JPG|[[Courtesan (Animi Avatar)|Courtesan]] character concept.
Coutesan in-game concept.JPG|[[Courtesan (Animi Avatar)|Courtesan]] character concept.
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</gallery>
</gallery>


=== ''Assassin's Creed: Revelations'' ===
===''Assassin's Creed: Revelations''===
<gallery captionalign="left" spacing="small">
<gallery captionalign="left" spacing="small">
Corsair concept image.jpg|[[Corsair]] customization concept art.
Corsair concept image.jpg|[[Corsair]] customization concept art.
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</gallery>
</gallery>


=== ''Assassin's Creed III'' ===
===''Assassin's Creed III''===
<gallery spacing="small">
<gallery spacing="small">
Matthew Davenport, the commander by johan g.jpg
Matthew Davenport, the commander by johan g.jpg
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</gallery>
</gallery>


== Trivia ==
==Trivia==
*Grenier is bilingual, being fluent in both French and English.
*Grenier is bilingual, being fluent in both French and English.


== References ==
==References==
*[http://cghub.com/images/view/274385/ Johan Grenier]'s portfolio
*[http://cghub.com/images/view/274385/ Johan Grenier]'s portfolio
*[http://fr.linkedin.com/pub/johan-grenier/26/366/251 Johan Grenier]'s professional profile on LinkedIn.
*[http://fr.linkedin.com/pub/johan-grenier/26/366/251 Johan Grenier]'s professional profile on LinkedIn.

Revision as of 19:45, 16 March 2013

Johan Grenier is a Character Artist working at Ubisoft Annecy, and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations and Assassin's Creed III. His areas of specialty are concept art, high-end real-time character development and design, all of which he has employed in creating artwork for the multiplayer element of the Assassin's Creed series.

Role

For Assassin's Creed III, Grenier worked mainly in the accurate creation of historical characters and clothing. From design to integration into the game engine, high definition texturing and modeling of certain characters, along with modeling high definition garments.

Currently, Grenier is back working on the multiplayer component of Assassin's Creed III at Ubisoft Annecy, with much of the same team that worked on Brotherhood and Revelations.

Games credited

  • Assassin's Creed III (2012), Ubisoft
  • Assassin's Creed: Revelations (2011), Ubisoft
  • Assassin's Creed: Brotherhood (2010), Ubisoft

Education and experience

  • Character Artist - Assassin's Creed III (2011), Ubisoft
  • Character Artist - Assassin's Creed: Revelations (2010–2011), Ubisoft
  • Character Artist - Assassin's Creed: Brotherhood (2009–2010), Ubisoft
  • Ecole Emile Cohl (2004–2008) - Diploma in Art, with a specialization in Multimedia Art.

Specialties

  • Concept art
  • Illustration
  • 3D modelling
  • Texturing
  • Skinning
  • Character rigging
  • Paintings
  • Sculpture

Gallery

The following gallery contains Johan Grenier's concept development art for the multiplayer element of the Assassin's Creed series.

Assassin's Creed: Brotherhood

Assassin's Creed: Revelations

Assassin's Creed III

Trivia

  • Grenier is bilingual, being fluent in both French and English.

References