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Created page with "{{Era|Realworld}} '''Johan Grenier''' is a Senior Character Artist working at Ubisoft Annecy, and is best known for his work on the [[Assassin's Creed series|''Assassin's ..."
 
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{{Era|Realworld}}
{{Era|Realworld}}
'''Johan Grenier''' is a Senior Character Artist working at [[Ubisoft]] Annecy, and is best known for his work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'' and the upcoming ''[[Assassin's Creed III]]''. His areas of specialty are concept art, high-end real time character development and design all of which he has employed in creating artwork for the multiplayer element of the ''Assassin's Creed'' series.
'''Johan Grenier''' is a Senior Character Artist working at [[Ubisoft]] Annecy, and is best known for his work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'' and the upcoming ''[[Assassin's Creed III]]''. His areas of specialty are concept art, high-end real-time character development and design, all of which he has employed in creating artwork for the multiplayer element of the ''Assassin's Creed'' series.


==Role==
==Role==
For ''Assassin's Creed III'', Grenier worked mainly in the accurate creation of historical characters and clothing. From design to design for integration into the game engine, texturing of high definition texturing and modelling of certain characters and certain customs of modelling high definition garments.
For ''Assassin's Creed III'', Grenier worked mainly in the accurate creation of historical characters and clothing. From design to integration into the game engine, high definition texturing and modeling of certain characters, along with modeling high definition garments.


Currently Grenier is back working on the multiplayer component of ''Assassin's Creed III'' at Ubisoft Annecy with much of the same team that worked on ''Brotherhood'' and ''Revelations''.
Currently, Grenier is back working on the multiplayer component of ''Assassin's Creed III'' at Ubisoft Annecy, with much of the same team that worked on ''Brotherhood'' and ''Revelations''.
 
==Experience==
*Character Artist – ''Assassin’s Creed III'' (2011), Ubisoft
*Character Artist – ''Assassin’s Creed: Revelations'' (2010 - 2011), Ubisoft
*Character Artist – ''Assassin’s Creed: Brotherhood'' (2009 - 2010), Ubisoft


===Games credited===
===Games credited===
Line 17: Line 12:
*''Assassin's Creed: Brotherhood'' (2010), Ubisoft
*''Assassin's Creed: Brotherhood'' (2010), Ubisoft


==Educational background==
==Education and experience==
*Ecole Emile Cohl (2004 – 2008) Diploma in Art with a specialization in Multimedia Art.
*Character Artist - ''Assassin's Creed III'' (2011), Ubisoft
*Character Artist - ''Assassin's Creed: Revelations'' (2010–2011), Ubisoft
*Character Artist - ''Assassin's Creed: Brotherhood'' (2009–2010), Ubisoft
*Ecole Emile Cohl (2004–2008) - Diploma in Art, with a specialization in Multimedia Art.


===Specialities===
==Specialities==
*Conceptual Art
*Concept art
*Illustration
*Illustration
*3D Modelling
*3D modelling
*Texturing
*Texturing
*Skinning
*Skinning
*Character Rigging
*Character rigging
*Paintings
*Paintings
*Sculpture
*Sculpture
Line 32: Line 30:
==Gallery==
==Gallery==
The following gallery contains Johan Grenier's concept development art for the multiplayer element of the ''Assassin's Creed'' series.
The following gallery contains Johan Grenier's concept development art for the multiplayer element of the ''Assassin's Creed'' series.
===''Assassin's Creed: Brotherhood''===
===''Assassin's Creed: Brotherhood''===
<gallery captionalign="left" spacing="small">
<gallery captionalign="left" spacing="small">
Coutesan in-game concept.JPG|Coutesan in-game concept.
Coutesan in-game concept.JPG|[[Courtesan (Animi Avatar)|Courtesan]] character concept.
Courtesan 02.jpg|Courtesan concept art.
Courtesan 02.jpg|Courtesan concept art.
The Knight (Heavy Soldier).jpg|The Knight concept art.
The Knight (Heavy Soldier).jpg|[[Knight]] character concept art.
The Marquis.jpg|The Marquis concept art.
The Marquis.jpg|[[Marquis]] character concept art.
The Captain.jpg|The Captain concept art.
The Captain.jpg|[[Captain]] character concept art.
Smuggler Official UbiConcept.jpg|The Smuggler concept art.
Smuggler Official UbiConcept.jpg|[[Smuggler]] character concept art.
The Pariah.jpg|Pariah concept art created by Johan Grenier and [[Antoine Rol]].
The Pariah.jpg|[[Pariah]] character concept art, created by Johan Grenier and [[Antoine Rol]].
The Officer (Agent).jpg|The Officer concept art.
The Officer (Agent).jpg|[[Officer]] character concept art.
The Thief Concept Art.jpg|Thief concept art created by Johan Grenier and [[Anaïs Bernabé]].
The Thief Concept Art.jpg|[[Thief (Animi Avatar)|Thief]] character development art, created by Johan Grenier and [[Anaïs Bernabé]].
The Nobleman.jpg|Nobleman concept art created by Johan Grenier and Anaïs Bernabé.
The Nobleman.jpg|[[Nobleman (Animi Avatar)|Nobleman]] character development art, created by Johan Grenier and Anaïs Bernabé.
The Engineer.jpg|The Engineer concept art created by Johan Grenier and Anaïs Bernabé.
The Engineer.jpg|[[Engineer]] character development art, created by Johan Grenier and Anaïs Bernabé.
The Hellequin.jpg|The Hellequin concept art created by Johan Grenier and Anaïs Bernabé.
The Hellequin.jpg|[[Hellequin]] character development art, created by Johan Grenier and Anaïs Bernabé.
The Mercenary Development Art.jpg|The Mercenary development art created by Johan Grenier, Anaïs Bernabé and Remi Farjuad.
The Mercenary Development Art.jpg|[[Mercenary (Animi Avatar)|Mercenary]] character development art, created by Johan Grenier, Anaïs Bernabé and Remi Farjuad.
</gallery>
</gallery>


===''Assassin's Creed: Revelations''===
===''Assassin's Creed: Revelations''===
<gallery captionalign="left" spacing="small">
<gallery captionalign="left" spacing="small">
Corsair concept image.jpg|Corsair development art.
Corsair concept image.jpg|[[Corsair]] customization concept art.
ACR multiplayer unknown female character 01.jpg|Corsair concept art.
ACR multiplayer unknown female character 01.jpg|Corsair character concept art.
ACR DLC Character 02.jpg|Alternate Corsair concept art.
ACR DLC Character 02.jpg|Corsair character development art.
The Trickster concept images.jpg|The Trickster concept images.
The Trickster concept images.jpg|[[Trickster]] customization concept art.
Vanguard concept.jpg|Vanguard concept art.
Vanguard concept.jpg|[[Vanguard]] character concept art.
The Vanguard Texturing Concepts.jpg|Vanguard development art.
The Vanguard Texturing Concepts.jpg|Vanguard character development art.
Bombardier concept.jpg|Bombardier concept art.
Bombardier concept.jpg|[[Bombardier]] character concept art.
ACR DLC Character 01.jpg|The Brigand concept art.
ACR DLC Character 01.jpg|[[Brigand]] character development art.
ACR multiplayer unknown female character 02.jpg|The Brigand development art.
ACR multiplayer unknown female character 02.jpg|Brigand character concept art.
Guardian concept.jpg|Guardian development art.
Guardian concept.jpg|Guardian character concept art.
Guardian Concept renders.jpg|Guardian Concept renders.
Guardian Concept renders.jpg|Guardian customization concept art.
Crusader customization.png|Crusader customization development art.
Crusader customization.png|Crusader customization development art.
Crusader Texture concepts.jpg|Crusader Texture concepts.
Crusader Texture concepts.jpg|Crusader texture development art.
Deacon customization.png|Deacon customization development art.
Deacon customization.png|Deacon customization development art.
Deacon Texturing concepts.jpg|Deacon Texturing concepts.
Deacon Texturing concepts.jpg|Deacon texture development art.
Deacon concept.jpg|Deacon concept art.
Deacon concept.jpg|Deacon character concept art.
Renegade concept art by Johan Grenier.jpg|Renegade concept art by Johan Grenier.
Renegade concept art by Johan Grenier.jpg|Renegade character concept art, by Johan Grenier.
Renegade Concept renders.jpg|Renegade Concept renders.
Renegade Concept renders.jpg|Renegade customization concept art.
ACR multiplayer weapons by Johan Grenier.jpg|Multiplayer weapons by Johan Grenier.
ACR multiplayer weapons by Johan Grenier.jpg|[[Multiplayer weapons (Revelations)|Multiplayer weapons]] concept art, by Johan Grenier.
</gallery>
</gallery>


==Trivia==
==Trivia==
*Grenier is fluent in both French and English.
*Grenier is bilingual, being fluent in both French and English.


==References==
==References==
*[http://jeanfluflu.blogspot.ie/ Johan Grenier]’s official blog.
*[http://jeanfluflu.blogspot.ie/ Johan Grenier]'s official blog.
*[http://fr.linkedin.com/pub/johan-grenier/26/366/251 Johan Grenier]’s professional profile on Linkedin.
*[http://fr.linkedin.com/pub/johan-grenier/26/366/251 Johan Grenier]'s professional profile on LinkedIn.
*[http://www.mobygames.com/developer/sheet/view/by_title/developerId,473525/ Johan Grenier]’s profile on MobyGames.
*[http://www.mobygames.com/developer/sheet/view/by_title/developerId,473525/ Johan Grenier]'s profile on MobyGames.


{{DEFAULTSORT: Grenier, Johan}}
{{DEFAULTSORT: Grenier, Johan}}

Revision as of 15:58, 10 August 2012

Johan Grenier is a Senior Character Artist working at Ubisoft Annecy, and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations and the upcoming Assassin's Creed III. His areas of specialty are concept art, high-end real-time character development and design, all of which he has employed in creating artwork for the multiplayer element of the Assassin's Creed series.

Role

For Assassin's Creed III, Grenier worked mainly in the accurate creation of historical characters and clothing. From design to integration into the game engine, high definition texturing and modeling of certain characters, along with modeling high definition garments.

Currently, Grenier is back working on the multiplayer component of Assassin's Creed III at Ubisoft Annecy, with much of the same team that worked on Brotherhood and Revelations.

Games credited

  • Assassin's Creed III (2011), Ubisoft
  • Assassin's Creed: Revelations (2011), Ubisoft
  • Assassin's Creed: Brotherhood (2010), Ubisoft

Education and experience

  • Character Artist - Assassin's Creed III (2011), Ubisoft
  • Character Artist - Assassin's Creed: Revelations (2010–2011), Ubisoft
  • Character Artist - Assassin's Creed: Brotherhood (2009–2010), Ubisoft
  • Ecole Emile Cohl (2004–2008) - Diploma in Art, with a specialization in Multimedia Art.

Specialities

  • Concept art
  • Illustration
  • 3D modelling
  • Texturing
  • Skinning
  • Character rigging
  • Paintings
  • Sculpture

Gallery

The following gallery contains Johan Grenier's concept development art for the multiplayer element of the Assassin's Creed series.

Assassin's Creed: Brotherhood

Assassin's Creed: Revelations

Trivia

  • Grenier is bilingual, being fluent in both French and English.

References