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*''[[Assassin's Creed: Unity]]'' (2014) - Managing Director | *''[[Assassin's Creed: Unity]]'' (2014) - Managing Director | ||
== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
==External links== | ==External links== | ||
* | *{{Twitter|ibjade||Jade Raymond}} | ||
{{DEFAULTSORT:Raymond, Jade}} | {{DEFAULTSORT:Raymond, Jade}} | ||
[[Category:Development team]] | [[Category:Development team]] | ||
Latest revision as of 22:28, 17 May 2025
- "After spending one whole summer playing games, it became pretty clear to me that I had to make them."
- ―Jade Raymond in a 2004 interview with G4.

Jade Raymond (born 28 August 1975) is a Canadian video game executive who was the Managing Director at Ubisoft Toronto. She also works as a correspondent for the G4 program The Electric Playground.
Biography[edit | edit source]
Early career[edit | edit source]
Jade first worked as a programmer for Sony Online Entertainment, then moved to Electronic Arts' project "The Sims Online," and finally entered Ubisoft Montreal in 2004. [citation needed]
Assassin's Creed[edit | edit source]
There, she worked as a Producer for Assassin's Creed and an Executive Producer for Assassin's Creed II and Assassin's Creed: Bloodlines.
Assassin's Creed credits[edit | edit source]
- Assassin's Creed (2007) - Producer
- Assassin's Creed II (2009) - Executive Producer
- Assassin's Creed: Bloodlines (2009) - Executive Producer
- Assassin's Creed: Unity (2014) - Managing Director