Isu Commander: Difference between revisions
imported>Darman36 Greatly expanded. Also, UUghHH: WHY would you use informal language in an encyclopedia?? My brain hurts... |
imported>Kennyannydenny m Interpunction should be outside the link; Not sure what "informal language" you're talkinga about, but you're greatly exaggerating, if you're brain hurts from such a small article, I should warn you most things require you to turn on your brain... |
||
| Line 8: | Line 8: | ||
Specially chosen [[Isu]] who had been promoted upon showing leadership qualities, these [[guard]]s were given command over a regiment consisting of [[Warden]]s, [[Myrmidon]]s, and [[Vanguard (simulation)|Vanguards]].<ref name="TFOA">''[[Assassin's Creed: Odyssey]] – [[The Fate of Atlantis: Judgment of Atlantis]]''</ref> | Specially chosen [[Isu]] who had been promoted upon showing leadership qualities, these [[guard]]s were given command over a regiment consisting of [[Warden]]s, [[Myrmidon]]s, and [[Vanguard (simulation)|Vanguards]].<ref name="TFOA">''[[Assassin's Creed: Odyssey]] – [[The Fate of Atlantis: Judgment of Atlantis]]''</ref> | ||
Open combat with commanders was extremely difficult for a number of reasons. With their Isu-crafted weaponry and armor, commanders were physically formidable opponents, able to withstand and deal much damage, and despite wielding a melee weapon, they were capable of ranged attacks, possessing the ability to shoot directed energy beams like [[Kolossus|Kolossi | Open combat with commanders was extremely difficult for a number of reasons. With their Isu-crafted weaponry and armor, commanders were physically formidable opponents, able to withstand and deal much damage, and despite wielding a melee weapon, they were capable of ranged attacks, possessing the ability to shoot directed energy beams like [[Kolossus|Kolossi]]. Lastly, as a garrison leader, they could rely on their patrol unit to deal with enemies or call on extra reinforcements nearby, overwhelming opponents through sheer force of numbers.<ref name="TFOA" /> | ||
As befit their rank, commanders had access to higher-quality gear and attire. In contrast to their subordinates, who utilized [[dagger]]s, [[sword]]s, or a [[heavy weapon]], commanders wielded a [[Forged Halberd of the Isu|halberd]], the [[Long weapon|long shaft]] allowing them to strike from afar while still grievously slashing enemies with its glowing blade. While foot-soldiers wore regular breastplates when on patrol, commanders wore a set of near-unbreakable [[adamant]]-plated [[Isu Armor]], consisting of a hood-wrapped [[Isu Commander's Helmet|helmet]], a pair of [[Isu Commander's Bracers|bracers]], a [[Isu Commander's Armor|breastplate]], and [[Isu Commander's Boots|boots]], accented with long robes.<ref name="TFOA" /> | As befit their rank, commanders had access to higher-quality gear and attire. In contrast to their subordinates, who utilized [[dagger]]s, [[sword]]s, or a [[heavy weapon]], commanders wielded a [[Forged Halberd of the Isu|halberd]], the [[Long weapon|long shaft]] allowing them to strike from afar while still grievously slashing enemies with its glowing blade. While foot-soldiers wore regular breastplates when on patrol, commanders wore a set of near-unbreakable [[adamant]]-plated [[Isu Armor]], consisting of a hood-wrapped [[Isu Commander's Helmet|helmet]], a pair of [[Isu Commander's Bracers|bracers]], a [[Isu Commander's Armor|breastplate]], and [[Isu Commander's Boots|boots]], accented with long robes.<ref name="TFOA" /> | ||
Revision as of 22:08, 21 July 2019
| Error creating thumbnail: Unable to save thumbnail to destination | He who increaseth knowledge, increaseth sorrow. This article contains spoilers, meaning it has information and facts concerning recent or upcoming releases from the Assassin's Creed series. If you do not want to know about these events, it is recommended to read on with caution, or not at all. |

Isu Commanders were members of the Atlantean Guard appointed to positions of authority within the simulation of Atlantis.
Description
Specially chosen Isu who had been promoted upon showing leadership qualities, these guards were given command over a regiment consisting of Wardens, Myrmidons, and Vanguards.[1]
Open combat with commanders was extremely difficult for a number of reasons. With their Isu-crafted weaponry and armor, commanders were physically formidable opponents, able to withstand and deal much damage, and despite wielding a melee weapon, they were capable of ranged attacks, possessing the ability to shoot directed energy beams like Kolossi. Lastly, as a garrison leader, they could rely on their patrol unit to deal with enemies or call on extra reinforcements nearby, overwhelming opponents through sheer force of numbers.[1]
As befit their rank, commanders had access to higher-quality gear and attire. In contrast to their subordinates, who utilized daggers, swords, or a heavy weapon, commanders wielded a halberd, the long shaft allowing them to strike from afar while still grievously slashing enemies with its glowing blade. While foot-soldiers wore regular breastplates when on patrol, commanders wore a set of near-unbreakable adamant-plated Isu Armor, consisting of a hood-wrapped helmet, a pair of bracers, a breastplate, and boots, accented with long robes.[1]
History
During the Peloponnesian War, the Spartan misthios Kassandra encountered several of these commanders during her travels in the simulation.[1]