Alfredo Cristinziano: Difference between revisions
imported>Soranin Created page with "{{Era|RW}} '''Alfredo Cristinziano''' is a texture artist at Ubisoft Montreal. They were a part of the development team for ''Assassin's Creed III'', ''Assassin's Creed IV: Black Flag'', ''Assassin's Creed: Unity'', ''Assassin's Creed: Syndicate'', ''Assassin's Creed: Origins'' and ''Assassin's Creed: Valhalla''. ==External links== *[https://www.mobygames.com/developer/sheet/view/developerId,254206/ Cristinziano's] profile at MobyGame..." |
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'''Alfredo Cristinziano''' | {{Actor Infobox | ||
|image = Alfredo Cristinziano.jpg | |||
|acact = *''[[Assassin's Creed III]]'' | |||
*''[[Assassin's Creed: Unity]]'' | |||
*''[[Assassin's Creed: Valhalla]]'' | |||
|other = {{Wiki|Tom Clancy's Splinter Cell|''Tom Clancy's Splinter Cell'' series}} | |||
}} | |||
'''Alfredo Cristinziano''' was a texture artist at [[Ubisoft|Ubisoft Montreal]]. They contributed to several [[Assassin's Creed (series)|''Assassin's Creed'']] games. As of 2021, he is currently the Senior Texture Artist at Haven Studios. | |||
==Biography== | |||
===''Assassin's Creed''=== | |||
On the 2012-released ''[[Assassin's Creed III]]'', Alfredo Cristinziano worked collaboratively with [[Marc Tetreault]], [[Julie Ferguson]] and [[Pascal Savignac]] on texture art for [[New York City]], and the modern day [[Rio de Janeiro]], [[Grand Temple]], and Rome [[Animus Project laboratory|Abstergo Industries facility]].<ref>{{ArtStation|mqZRLE|Assassin's Creed III|pbario|Pascal Barriault}}</ref> | |||
As part of the 2014-released ''[[Assassin's Creed: Unity]]'', Cristinziano helped with the textures for [[Notre-Dame]].<ref>{{ArtStation|k4EWxA|Assassin's Creed Unity : Notre-Dame Cathedral|pbario|Pascal Barriault}}</ref> | |||
For his work on ''[[Assassin's Creed: Valhalla]]'' released in 2020, Cristinziano contributed many assets with the help of his co=texture artist [[Pierre-Alexandre Côté]]; including various in-game architecture with some textures being based on scanned data,<ref>{{ArtStation|B1V0z9|Assassin's Creed Valhalla - Various In Game Architecture|alfredoziano|Alfredo Cristinziano}}</ref> various in-game ground details and decals,<ref>{{ArtStation|ykKGm5|Assassin's Creed Valhalla - Various In Game Grounds & Decals|alfredoziano|Alfredo Cristinziano}}</ref>, the materials and textures used on the ground mappings.<ref>{{ArtStation|48Rrdl|Assassin's Creed Valhalla - Various Ground Materials VOL: 1|alfredoziano|Alfredo Cristinziano}}</ref><ref>{{ArtStation|xJmRwm|Assassin's Creed Valhalla - Various Ground Materials VOL: 2|alfredoziano|Alfredo Cristinziano}}</ref> He also worked on textures on the various churches present throughout the game, with the level art and modelling provided by [[Olivier Carignan]] and vegetation by [[Adrien Paguet-Brunella]] using scan data that the team took on a trip to the United Kingdom.<ref>{{ArtStation|eaD6NP|Assassin's Creed Valhalla - Churches|alfredoziano|Alfredo Cristinziano}}</ref> He also did the same for the Raomn houses again from scanned data, level art and modelling was this time provided to him by [[Marie-Eve Cournoyer]], though Paguet-Brunella did again provide the vegetation,<ref>{{ArtStation|Yebd2X|Assassin's Creed Valhalla - Roman Houses|alfredoziano|Alfredo Cristinziano}}</ref> and lastly provided various wall textures.<ref>{{ArtStation|J9PGov|Assassin's Creed Valhalla - Various Wall Materials VOL: 1|alfredoziano|Alfredo Cristinziano}}</ref><ref>{{ArtStation|9mR0RQ|Assassin's Creed Valhalla - Various Wall Materials VOL: 2|alfredoziano|Alfredo Cristinziano}}</ref> | |||
==''Assassin's Creed'' credits== | |||
*''[[Assassin's Creed III]]'' (2012) — Texture Artist | |||
**''[[The Tyranny of King Washington: The Redemption]] (2013) — Texture Artist | |||
*''[[Assassin's Creed IV: Black Flag]]'' (2013) — Texture Artist | |||
*''[[Assassin's Creed: Unity]]'' (2014) — Texture Artist | |||
*''[[Assassin's Creed: Syndicate]]'' (2015) — Texture Artist | |||
*''[[Assassin's Creed: Origins]]'' (2017) — Texture Artist | |||
*''[[Assassin's Creed: Valhalla]]'' (2020) — Texture Artist | |||
==References== | |||
{{Reflist}} | |||
==External links== | ==External links== | ||
*{{ArtStation|||alfredoziano|Alfredo Cristinziano}} | |||
*[https://www.mobygames.com/developer/sheet/view/developerId,254206/ Cristinziano's] profile at MobyGames | *[https://www.mobygames.com/developer/sheet/view/developerId,254206/ Cristinziano's] profile at MobyGames | ||
{{DEFAULTSORT:Cristinziano, Alfredo}} | |||
[[Category:Development team]] | [[Category:Development team]] | ||
[[Category:Assassin's Creed III development team]] | [[Category:Assassin's Creed III development team]] | ||
Revision as of 13:16, 5 June 2024
Alfredo Cristinziano was a texture artist at Ubisoft Montreal. They contributed to several Assassin's Creed games. As of 2021, he is currently the Senior Texture Artist at Haven Studios.
Biography
Assassin's Creed
On the 2012-released Assassin's Creed III, Alfredo Cristinziano worked collaboratively with Marc Tetreault, Julie Ferguson and Pascal Savignac on texture art for New York City, and the modern day Rio de Janeiro, Grand Temple, and Rome Abstergo Industries facility.[1]
As part of the 2014-released Assassin's Creed: Unity, Cristinziano helped with the textures for Notre-Dame.[2]
For his work on Assassin's Creed: Valhalla released in 2020, Cristinziano contributed many assets with the help of his co=texture artist Pierre-Alexandre Côté; including various in-game architecture with some textures being based on scanned data,[3] various in-game ground details and decals,[4], the materials and textures used on the ground mappings.[5][6] He also worked on textures on the various churches present throughout the game, with the level art and modelling provided by Olivier Carignan and vegetation by Adrien Paguet-Brunella using scan data that the team took on a trip to the United Kingdom.[7] He also did the same for the Raomn houses again from scanned data, level art and modelling was this time provided to him by Marie-Eve Cournoyer, though Paguet-Brunella did again provide the vegetation,[8] and lastly provided various wall textures.[9][10]
Assassin's Creed credits
- Assassin's Creed III (2012) — Texture Artist
- The Tyranny of King Washington: The Redemption (2013) — Texture Artist
- Assassin's Creed IV: Black Flag (2013) — Texture Artist
- Assassin's Creed: Unity (2014) — Texture Artist
- Assassin's Creed: Syndicate (2015) — Texture Artist
- Assassin's Creed: Origins (2017) — Texture Artist
- Assassin's Creed: Valhalla (2020) — Texture Artist
References
- ↑
Assassin's Creed III on Pascal Barriault's ArtStation profile
- ↑
Assassin's Creed Unity : Notre-Dame Cathedral on Pascal Barriault's ArtStation profile
- ↑
Assassin's Creed Valhalla - Various In Game Architecture on Alfredo Cristinziano's ArtStation profile
- ↑
Assassin's Creed Valhalla - Various In Game Grounds & Decals on Alfredo Cristinziano's ArtStation profile
- ↑
Assassin's Creed Valhalla - Various Ground Materials VOL: 1 on Alfredo Cristinziano's ArtStation profile
- ↑
Assassin's Creed Valhalla - Various Ground Materials VOL: 2 on Alfredo Cristinziano's ArtStation profile
- ↑
Assassin's Creed Valhalla - Churches on Alfredo Cristinziano's ArtStation profile
- ↑
Assassin's Creed Valhalla - Roman Houses on Alfredo Cristinziano's ArtStation profile
- ↑
Assassin's Creed Valhalla - Various Wall Materials VOL: 1 on Alfredo Cristinziano's ArtStation profile
- ↑
Assassin's Creed Valhalla - Various Wall Materials VOL: 2 on Alfredo Cristinziano's ArtStation profile
External links
Alfredo Cristinziano's ArtStation profile- Cristinziano's profile at MobyGames