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He initially began his career in 2002 with 4-Elements Studios, in {{Wiki|Montreal}}, {{Wiki|Canada}}, on several TV projects and commercials. However, Beloeil has expanded to work with quite a number of different companies throughout the world in both advertising, film, and the computer gaming industry.
He initially began his career in 2002 with 4-Elements Studios, in {{Wiki|Montreal}}, {{Wiki|Canada}}, on several TV projects and commercials. However, Beloeil has expanded to work with quite a number of different companies throughout the world in both advertising, film, and the computer gaming industry.


In 2007, he began working as a concept artist and digital matte painter for Ubisoft, and since then has worked on many games in the [[Assassin's Creed (series)|''Assassin's Creed'' series]], such as ''[[Assassin's Creed]]'', ''[[Assassin's Creed II]]'', ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed: Project Legacy]]'' and ''[[Assassin's Creed III]]''.
In 2007, he began working as a concept artist and digital matte painter for Ubisoft, and since then has worked on many games in the [[Assassin's Creed (series)|''Assassin's Creed'' series]], such as ''[[Assassin's Creed]]'', ''[[Assassin's Creed II]]'', ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed: Project Legacy]]'', ''[[Assassin's Creed III]]'' and ''[[Assassin's Creed: Unity]]''.


In addition to this, he has worked on game cinematics for ''Assassin's Creed'', ''{{Wiki|Far Cry 2}}'', ''{{Wiki|EndWar}}'', the ''[[Assassin's Creed: Limited Edition Art Book]]'' and the Ubisoft short film ''[[Assassin's Creed: Lineage]]''.
In addition to this, he has worked on game cinematics for ''Assassin's Creed'', ''{{Wiki|Far Cry 2}}'', ''{{Wiki|EndWar}}'', the ''[[Assassin's Creed: Limited Edition Art Book]]'' and the Ubisoft short film ''[[Assassin's Creed: Lineage]]''.
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*''Assassin's Creed: Brotherhood'' (Concept Artist, 2010) - Ubisoft
*''Assassin's Creed: Brotherhood'' (Concept Artist, 2010) - Ubisoft
*''Assassin's Creed: Revelations'' (Concept Artist, 2011) - Ubisoft
*''Assassin's Creed: Revelations'' (Concept Artist, 2011) - Ubisoft
*''Assassin's Creed III'' (Concept Art, 2012) - Ubisoft
*''Assassin's Creed III'' (Concept Artist, 2012) - Ubisoft
*''Assassin's Creed: Unity'' (Concept Artist, 2014) - Ubisoft


==Filmography==
==Filmography==
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Boston Rooftops by night concept by Gilles Beloeil.jpg|Boston Rooftops by night
Boston Rooftops by night concept by Gilles Beloeil.jpg|Boston Rooftops by night
Boston panoramic matte painting by Gilles beloeil.png|Boston panoramic matte painting
Boston panoramic matte painting by Gilles beloeil.png|Boston panoramic matte painting
</gallery>
===''Assassin's Creed: Unity''===
<gallery captionalign="center" position="center" spacing="small" widths="180">
Unity concept-Execution.jpg|Execution concept art
</gallery>
</gallery>


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[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed III development team]]
[[Category:Assassin's Creed III development team]]
[[Category:Assassin's Creed: Unity development team]]

Revision as of 21:01, 2 June 2014

Gilles Beloeil

Gilles Beloeil is a Senior Concept Artist and digital matte painter at Ubisoft.

Biography

He initially began his career in 2002 with 4-Elements Studios, in Montreal, Canada, on several TV projects and commercials. However, Beloeil has expanded to work with quite a number of different companies throughout the world in both advertising, film, and the computer gaming industry.

In 2007, he began working as a concept artist and digital matte painter for Ubisoft, and since then has worked on many games in the Assassin's Creed series, such as Assassin's Creed, Assassin's Creed II, Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, Assassin's Creed: Project Legacy, Assassin's Creed III and Assassin's Creed: Unity.

In addition to this, he has worked on game cinematics for Assassin's Creed, Far Cry 2, EndWar, the Assassin's Creed: Limited Edition Art Book and the Ubisoft short film Assassin's Creed: Lineage.

Games credited

  • Assassin's Creed (Concept Artist, 2007) - Ubisoft
  • EndWar (2007) - Ubisoft
  • Far Cry 2 (2008) - Ubisoft
  • Assassin's Creed II (Concept Artist, 2009) - Ubisoft
  • Assassin's Creed: Project Legacy (Concept and Matte Artist, 2010–2011) - Ubisoft
  • Assassin's Creed: Brotherhood (Concept Artist, 2010) - Ubisoft
  • Assassin's Creed: Revelations (Concept Artist, 2011) - Ubisoft
  • Assassin's Creed III (Concept Artist, 2012) - Ubisoft
  • Assassin's Creed: Unity (Concept Artist, 2014) - Ubisoft

Filmography

Trivia

  • Beloeil's talent as an artist have been widely recognized, which is complemented by his diverse understanding of different software mediums, such as Adobe Photoshop, Autodesk Softimage XSI, Autodesk Maya, Digital Fusion, Adobe After Effects, Shake, and Renderman, all of which Gilles boasts an expert level of proficiency with.
  • Beloeil has worked alongside Alexandre Amancio on Far Cry 2. Both he and Amancio were noted to have revolutionized the 3D piping effect of background images with their innovative designs. Adding to this, Beloeil has also worked very closely with Raphael Lacoste to create accurate imagery of historical monuments and street layouts throughout Constantinople by actually visiting the modern-day city (Istanbul).

Gallery

The following images are a sample of Gilles Beloeil's works for the Assassin's Creed series.

Assassin's Creed: Brotherhood

Assassin's Creed: Revelations

Assassin's Creed III

Assassin's Creed: Unity

External links

References