Gilles Beloeil: Difference between revisions
imported>Rliant1864 No edit summary |
imported>Slate Vesper mNo edit summary |
||
| Line 6: | Line 6: | ||
He initially began his career in 2002 with 4-Elements Studios, in {{Wiki|Montreal}}, {{Wiki|Canada}}, on several TV projects and commercials. However, Beloeil has expanded to work with quite a number of different companies throughout the world in both advertising, film, and the computer gaming industry. | He initially began his career in 2002 with 4-Elements Studios, in {{Wiki|Montreal}}, {{Wiki|Canada}}, on several TV projects and commercials. However, Beloeil has expanded to work with quite a number of different companies throughout the world in both advertising, film, and the computer gaming industry. | ||
In 2007, he began working as a concept artist and digital matte painter for Ubisoft, and since then has worked on many games in the [[ | In 2007, he began working as a concept artist and digital matte painter for Ubisoft, and since then has worked on many games in the [[Assassin's Creed (series)|''Assassin's Creed'' series]], such as ''[[Assassin's Creed]]'', ''[[Assassin's Creed II]]'', ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed: Project Legacy]]'' and ''[[Assassin's Creed III]]''. | ||
In addition to this, he has worked on game cinematics for ''Assassin's Creed'', ''{{ | In addition to this, he has worked on game cinematics for ''Assassin's Creed'', ''{{Wiki|Far Cry 2}}'', ''{{Wiki|EndWar}}'', the ''[[Assassin's Creed: Limited Edition Art Book]]'' and the Ubisoft short film ''[[Assassin's Creed: Lineage]]''. | ||
==Games credited== | ==Games credited== | ||
*''Assassin's Creed'' ( | *''Assassin's Creed'' (Concept Artist, 2007) - Ubisoft | ||
*''EndWar'' (2007) - Ubisoft | *''EndWar'' (2007) - Ubisoft | ||
*''Far Cry 2'' (2008) - Ubisoft | *''Far Cry 2'' (2008) - Ubisoft | ||
*''Assassin's Creed II'' (Concept | *''Assassin's Creed II'' (Concept Artist, 2009) - Ubisoft | ||
*''Assassin's Creed: Project Legacy'' (Concept | *''Assassin's Creed: Project Legacy'' (Concept and Matte Artist, 2010–2011) - Ubisoft | ||
*''Assassin's Creed: Brotherhood'' (2010 | *''Assassin's Creed: Brotherhood'' (Concept Artist, 2010) - Ubisoft | ||
*''Assassin's Creed: Revelations'' (2011 | *''Assassin's Creed: Revelations'' (Concept Artist, 2011) - Ubisoft | ||
*''Assassin's Creed III'' | *''Assassin's Creed III'' (Concept Art, 2012) - Ubisoft | ||
==Filmography== | ==Filmography== | ||
*''{{ | *''{{Wiki|Pinocchio 3000}}'' (Lighting Team Lead, 2003) | ||
*''La dernière incarnation'' (3D All-rounder | *''La dernière incarnation'' (3D All-rounder, 2004) | ||
*''{{ | *''{{Wiki|Alone in the Dark (2005 film)|Alone in the Dark}}'' (Lead Lighting, 2004) | ||
*''{{ | *''{{Wiki|Charlie Jade}}'' (Digital Matte Painter, 2004) - TV series | ||
*''{{ | *''{{Wiki|Final Destination 3}}'' (Sequence Lead Lighting, 2005) | ||
*''{{ | *''{{Wiki|Fantastic 4}}'' (Lighting TD and Sequence Lead Lighting, 2005) | ||
*''{{ | *''{{Wiki|Happy Feet}}'' (Lighter/Compositor, 2006) | ||
*''{{ | *''{{Wiki|Journey to the Center of the Earth (2008 theatrical film)|Journey to the Center of the Earth 3D}}'' (Sequence Lead Lighting and Concept Artist, 2007) | ||
*''Assassin's Creed: Lineage'' (2008–2009) - Ubisoft | *''Assassin's Creed: Lineage'' (2008–2009) - Ubisoft | ||
==Trivia== | ==Trivia== | ||
*Beloeil's talent as an artist | *Beloeil's talent as an artist have been widely recognized, which is complemented by his diverse understanding of different software mediums, such as Adobe Photoshop, Autodesk Softimage XSI, Autodesk Maya, Digital Fusion, Adobe After Effects, Shake, and Renderman, all of which Gilles boasts an expert level of proficiency with. | ||
* | *Beloeil has worked alongside [[Alexandre Amancio]] on ''Far Cry 2''. Both he and Amancio were noted to have revolutionized the 3D piping effect of background images with their innovative designs. Adding to this, Beloeil has also worked very closely with [[Raphael Lacoste]] to create accurate imagery of historical monuments and street layouts throughout [[Constantinople]] by actually visiting the modern-day city (Istanbul). | ||
==Gallery== | ==Gallery== | ||
| Line 40: | Line 39: | ||
===''Assassin's Creed: Brotherhood''=== | ===''Assassin's Creed: Brotherhood''=== | ||
<gallery captionalign="center" | <gallery captionalign="center" position="center" spacing="small" widths="180"> | ||
Venice Arsenal concept art by Gilles Beloeil.png|''Venice Arsenal'' concept art | Venice Arsenal concept art by Gilles Beloeil.png|''Venice Arsenal'' concept art | ||
PassionPlay Concept.JPG|Concept art for the Colosseum passion play | |||
PassionPlay EzioPetro Concept.JPG|Artwork of Ezio and Pietro fleeing the Colosseum passion play | |||
Fall of | Fall of Monteriggioni EzioCannon Concept.JPG|Ezio manning the cannon during the Fall of Monteriggioni | ||
Siege of | Siege of Monteriggioni Concept.JPG|Concept art for the Borgia army attacking Monteriggioni | ||
Fall of | Fall of Moneriggioni Concept.JPG|Fall of Monteriggioni concept art | ||
FallOfMonteriggioni Concept 2.JPG|Monteriggioni in ruins after the Borgia attack | |||
Modern Monteriggioni Concept.JPG|Modern-day Monteriggioni | |||
Desmond Sanctuary Emails Concept.JPG|Desmond using the computer in the Sanctuary | |||
Ezio' | Ezio'sArrivalRome Concept.JPG|Ezio's arrival in Rome | ||
TiberIslandHQ LeapOfFaith Concept.JPG | TiberIslandHQ LeapOfFaith Concept.JPG | ||
Pantheon by Night Concept.JPG | Pantheon by Night Concept.JPG | ||
Pantheon City Concept.JPG | Pantheon City Concept.JPG | ||
FrenchTroops Concept.JPG | FrenchTroops Concept.JPG | ||
Borgia Tower Concept.jpg|Concept art for the Borgia Towers | |||
Meeting with La Volpe concept paint by Gilles Beloeil.jpg|Meeting with La Volpe concept painting | Meeting with La Volpe concept paint by Gilles Beloeil.jpg|Meeting with La Volpe concept painting | ||
</gallery> | </gallery> | ||
===''Assassin's Creed: Revelations''=== | ===''Assassin's Creed: Revelations''=== | ||
<gallery captionalign="center" | <gallery captionalign="center" position="center" spacing="small" widths="180"> | ||
Constantinople Concept Pre-release.jpg | Constantinople Concept Pre-release.jpg | ||
Siege Machine Concept.JPG|Concept art of a siege machine used [[Den Defense|den attacks]] | |||
Arrival at Masyaf by Gilles Beloeil.jpg|Arrival at Masyaf concept art | Arrival at Masyaf by Gilles Beloeil.jpg|Arrival at Masyaf concept art | ||
Infiltrating Masyaf by Gilles Beloeil.jpg|Infiltration of Masyaf concept art | Infiltrating Masyaf by Gilles Beloeil.jpg|Infiltration of Masyaf concept art | ||
| Line 78: | Line 77: | ||
Forum of Ox 2.jpg|Forum of Ox concept art | Forum of Ox 2.jpg|Forum of Ox concept art | ||
Forum of the Ox.jpg|Forum of Ox exterior concept art | Forum of the Ox.jpg|Forum of Ox exterior concept art | ||
Hippodrome | Hippodrome Gardens ACR.jpg|Hippodrome gardens | ||
Hippodrome ACR.jpg|Hippodrome concept art | |||
Rich | Rich District ACR.jpg|Alternate rich district concept art | ||
Romani Camp.jpg|Romani camp concept art | Romani Camp.jpg|Romani camp concept art | ||
Sultans Party at Topkapi Palace.jpg|Topkapi Palace party | Sultans Party at Topkapi Palace.jpg|Topkapi Palace party | ||
View from Galata Tower.jpg|View from Galata Tower concept art | View from Galata Tower.jpg|View from Galata Tower concept art | ||
Leap of | Leap of Faith ACR Concept art.jpg|Leap of Faith concept art | ||
Ezio in front of Constantinople by Gilles Beloeil.jpg|Ezio concept art | Ezio in front of Constantinople by Gilles Beloeil.jpg|Ezio concept art | ||
Bombcrafts.jpg|Bomb-crafting concept art | Bombcrafts.jpg|Bomb-crafting concept art | ||
Animus | Animus Island Concept 2 ACR.jpg|Animus Island promotional concept art | ||
Animus | Animus Island Concept 3 ACR.jpg|Animus Island landscape concept art | ||
Animus | Animus Island Concept ACR.jpg|Alternate Animus Island promotional art | ||
Desmonds Memories Concept 1.jpg|Inside the Animus Island - Desmond memories | Desmonds Memories Concept 1.jpg|Inside the Animus Island - Desmond memories | ||
Animus Island by Gilles Beloeil.jpg|Concept art of the Animus Island | Animus Island by Gilles Beloeil.jpg|Concept art of the Animus Island | ||
| Line 97: | Line 96: | ||
===''Assassin's Creed III''=== | ===''Assassin's Creed III''=== | ||
<gallery captionalign="center" | <gallery captionalign="center" position="center" spacing="small" widths="180"> | ||
ACIII-GI (11).jpg|Concept art of [[Boston]] | ACIII-GI (11).jpg|Concept art of [[Boston]] | ||
ACIII-GI (13).jpg|Concept art of war torn [[New York City]] | ACIII-GI (13).jpg|Concept art of war torn [[New York City]] | ||
| Line 105: | Line 104: | ||
ACIII-GI (1).jpg|Concept art of the Frontier | ACIII-GI (1).jpg|Concept art of the Frontier | ||
ACIII-GI (8).jpg|Concept art of the battle for Bunker Hill | ACIII-GI (8).jpg|Concept art of the battle for Bunker Hill | ||
Assassins Creed 3 logo concept by Gilles Beloeil.jpg|Alternate '' | Assassins Creed 3 logo concept by Gilles Beloeil.jpg|Alternate ''Assassin's Creed III'' logo concept | ||
The Boston Common by Gilles Beloeil.jpg|''The Boston Common'' | The Boston Common by Gilles Beloeil.jpg|''The Boston Common'' | ||
TALKING THE SHOT by Gilles Beloeil.jpg|''Taking the Shot.'' | TALKING THE SHOT by Gilles Beloeil.jpg|''Taking the Shot.'' | ||
IN HIS ELEMENT by Gilles Beloeil.jpg|''In his element'' | IN HIS ELEMENT by Gilles Beloeil.jpg|''In his element'' | ||
Colonial New York by Gilles Beloeil.jpg|Colonial New York | Colonial New York by Gilles Beloeil.jpg|Colonial New York | ||
Bear Attack by Gilles Beloeil.jpg|''Bear Attack'' | Bear Attack by Gilles Beloeil.jpg|''Bear Attack'' | ||
After the great Fire by Gilles Beloeil.jpg|''After the great fire'' | After the great Fire by Gilles Beloeil.jpg|''After the great fire'' | ||
AC3 - Connor - La clairiere art by gillesbeloeil.jpg | AC3 - Connor - La clairiere art by gillesbeloeil.jpg | ||
Bow shot. by gillesbeloeil.jpg|Bow shot matte painting | Bow shot. by gillesbeloeil.jpg|Bow shot matte painting | ||
Grand Temple concept art.jpg|Concept art of [[First Civilization]] technology within the [[Grand Temple]] | Grand Temple concept art.jpg|Concept art of [[First Civilization]] technology within the [[Grand Temple]] | ||
Aftermath of a fight by Gilles Beloeil.png|"Aftermath of a fight" | Aftermath of a fight by Gilles Beloeil.png|"Aftermath of a fight" | ||
Concept art of Connor entering Boston by Gilles Beloeil.png|Concept art of Connor entering Boston | Concept art of Connor entering Boston by Gilles Beloeil.png|Concept art of Connor entering Boston | ||
Boston alleyway concept by Gilles Beloeil.png|Boston alleyway concept | Boston alleyway concept by Gilles Beloeil.png|Boston alleyway concept | ||
Battle for Bunker hill concept by Gilles Beloiel.png|Battle for Bunker hill | Battle for Bunker hill concept by Gilles Beloiel.png|Battle for Bunker hill | ||
Boston Rooftops by night concept by Gilles Beloeil.jpg|Boston Rooftops by night | Boston Rooftops by night concept by Gilles Beloeil.jpg|Boston Rooftops by night | ||
Boston panoramic matte painting by Gilles beloeil.png|Boston panoramic matte painting | Boston panoramic matte painting by Gilles beloeil.png|Boston panoramic matte painting | ||
| Line 127: | Line 126: | ||
*[http://ca.linkedin.com/in/gillesbeloeil Gilles Beloeil]'s professional profile at LinkedIn. | *[http://ca.linkedin.com/in/gillesbeloeil Gilles Beloeil]'s professional profile at LinkedIn. | ||
*[http://www.imdb.com/name/nm1681372/ Gilles Beloeil]'s profile at the Internet Movie Database. | *[http://www.imdb.com/name/nm1681372/ Gilles Beloeil]'s profile at the Internet Movie Database. | ||
*[http://www.3pipe.net/2010/08/digital-palette-interview-with-gilles.html Gilles Beloeil | *[http://www.3pipe.net/2010/08/digital-palette-interview-with-gilles.html An interview] with Gilles Beloeil on 3pipe. | ||
*[http://conceptartworld.com/?p=10773 Gilles Beloeil]'s award winning portfolio on ConceptArtWorld.com. | *[http://conceptartworld.com/?p=10773 Gilles Beloeil]'s award winning portfolio on ConceptArtWorld.com. | ||
Revision as of 03:14, 11 January 2014

Gilles Beloeil is a Senior Concept Artist and digital matte painter at Ubisoft.
Biography
He initially began his career in 2002 with 4-Elements Studios, in Montreal, Canada, on several TV projects and commercials. However, Beloeil has expanded to work with quite a number of different companies throughout the world in both advertising, film, and the computer gaming industry.
In 2007, he began working as a concept artist and digital matte painter for Ubisoft, and since then has worked on many games in the Assassin's Creed series, such as Assassin's Creed, Assassin's Creed II, Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, Assassin's Creed: Project Legacy and Assassin's Creed III.
In addition to this, he has worked on game cinematics for Assassin's Creed, Far Cry 2, EndWar, the Assassin's Creed: Limited Edition Art Book and the Ubisoft short film Assassin's Creed: Lineage.
Games credited
- Assassin's Creed (Concept Artist, 2007) - Ubisoft
- EndWar (2007) - Ubisoft
- Far Cry 2 (2008) - Ubisoft
- Assassin's Creed II (Concept Artist, 2009) - Ubisoft
- Assassin's Creed: Project Legacy (Concept and Matte Artist, 2010–2011) - Ubisoft
- Assassin's Creed: Brotherhood (Concept Artist, 2010) - Ubisoft
- Assassin's Creed: Revelations (Concept Artist, 2011) - Ubisoft
- Assassin's Creed III (Concept Art, 2012) - Ubisoft
Filmography
- Pinocchio 3000 (Lighting Team Lead, 2003)
- La dernière incarnation (3D All-rounder, 2004)
- Alone in the Dark (Lead Lighting, 2004)
- Charlie Jade (Digital Matte Painter, 2004) - TV series
- Final Destination 3 (Sequence Lead Lighting, 2005)
- Fantastic 4 (Lighting TD and Sequence Lead Lighting, 2005)
- Happy Feet (Lighter/Compositor, 2006)
- Journey to the Center of the Earth 3D (Sequence Lead Lighting and Concept Artist, 2007)
- Assassin's Creed: Lineage (2008–2009) - Ubisoft
Trivia
- Beloeil's talent as an artist have been widely recognized, which is complemented by his diverse understanding of different software mediums, such as Adobe Photoshop, Autodesk Softimage XSI, Autodesk Maya, Digital Fusion, Adobe After Effects, Shake, and Renderman, all of which Gilles boasts an expert level of proficiency with.
- Beloeil has worked alongside Alexandre Amancio on Far Cry 2. Both he and Amancio were noted to have revolutionized the 3D piping effect of background images with their innovative designs. Adding to this, Beloeil has also worked very closely with Raphael Lacoste to create accurate imagery of historical monuments and street layouts throughout Constantinople by actually visiting the modern-day city (Istanbul).
Gallery
The following images are a sample of Gilles Beloeil's works for the Assassin's Creed series.
Assassin's Creed: Brotherhood
-
Venice Arsenal concept art
-
Concept art for the Colosseum passion play
-
Artwork of Ezio and Pietro fleeing the Colosseum passion play
-
Ezio manning the cannon during the Fall of Monteriggioni
-
Concept art for the Borgia army attacking Monteriggioni
-
Fall of Monteriggioni concept art
-
Monteriggioni in ruins after the Borgia attack
-
Modern-day Monteriggioni
-
Desmond using the computer in the Sanctuary
-
Ezio's arrival in Rome
-
Concept art for the Borgia Towers
-
Meeting with La Volpe concept painting
Assassin's Creed: Revelations
-
Concept art of a siege machine used den attacks
-
Arrival at Masyaf concept art
-
Infiltration of Masyaf concept art
-
Constantinople backstreets
-
Constantinople marketplace concept art
-
Promotional concept art of Ezio overlooking Hagia Sophia
-
Revolution at the Arsenal concept art
-
Inside Cappadocia
-
Constantinople poor district concept art
-
Ezio meeting Altair
-
Arcadia concept art
-
Constantinople rich district
-
Arsenal entrance marketplace
-
Cappadocia port
-
Forum of Ox concept art
-
Forum of Ox exterior concept art
-
Hippodrome gardens
-
Hippodrome concept art
-
Alternate rich district concept art
-
Romani camp concept art
-
Topkapi Palace party
-
View from Galata Tower concept art
-
Leap of Faith concept art
-
Ezio concept art
-
Bomb-crafting concept art
-
Animus Island promotional concept art
-
Animus Island landscape concept art
-
Alternate Animus Island promotional art
-
Inside the Animus Island - Desmond memories
-
Concept art of the Animus Island
-
Inside the Animus Island - Desmond memories alternate concept
-
Promotional artwork for Cappadocia
Assassin's Creed III
-
Concept art of Boston
-
Concept art of war torn New York City
-
Concept art of Connor on horseback
-
Concept art of a Native American settlement
-
Concept art of the Lost Mayan Ruins
-
Concept art of the Frontier
-
Concept art of the battle for Bunker Hill
-
Alternate Assassin's Creed III logo concept
-
The Boston Common
-
Taking the Shot.
-
In his element
-
Colonial New York
-
Bear Attack
-
After the great fire
-
Bow shot matte painting
-
Concept art of First Civilization technology within the Grand Temple
-
"Aftermath of a fight"
-
Concept art of Connor entering Boston
-
Boston alleyway concept
-
Battle for Bunker hill
-
Boston Rooftops by night
-
Boston panoramic matte painting
External links
- Gilles Beloeil's official website.
- Gilles Beloeil's professional profile at LinkedIn.
- Gilles Beloeil's profile at the Internet Movie Database.
- An interview with Gilles Beloeil on 3pipe.
- Gilles Beloeil's award winning portfolio on ConceptArtWorld.com.