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imported>Kaloneous
confirmed by artist and additional images will be made available (with permission for use) in mid October.
imported>Kaloneous
added new image (source: http://www.chimericconcepts.net/2012/03/assassins-creed-iii-concept-art-by-gilles-beloeil/) and adjusted gallery
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He initially began his career in 2002 with 4-Elements Studios, in Montreal, Canada on several TV projects and commercials. Beloeil has worked with quite a number of different companies throughout the world both in advertising, film, and the computer gaming industry.
He initially began his career in 2002 with 4-Elements Studios, in Montreal, Canada on several TV projects and commercials. Beloeil has worked with quite a number of different companies throughout the world both in advertising, film, and the computer gaming industry.


In 2007 he began working as a concept artist and digital matte painter for Ubisoft, and since then has worked on such games such as ''[[Assassin's Creed III]]'', ''[[Assassin's Creed: Revelations]]'', ''[[Assassin’s Creed: Brotherhood]]'', ''[[Assassin's Creed: Project Legacy]]'', ''[[Assassin’s Creed II]]'', ''[[Assassin's Creed]]'' (minor landscape concept artwork), and ''Lost''.
In 2007 he began working as a concept artist and digital matte painter for Ubisoft, and since then has worked on such games such as ''[[Assassin's Creed III]]'', ''[[Assassin's Creed: Revelations]]'', ''[[Assassin’s Creed: Brotherhood]]'', ''[[Assassin's Creed: Project Legacy]]'', ''[[Assassin’s Creed II]]'', ''[[Assassin's Creed]]'' (minor landscape concept artwork), and ''Lost''.


In addition to this he has worked on game cinematics for ''Assassin’s Creed'', ''Far Cry 2'', ''End of War'', ''[[Assassin's Creed: Limited Edition Art Book]]'' and the short films ''[[Assassin’s Creed: Lineage]]''.
In addition to this he has worked on game cinematics for ''Assassin’s Creed'', ''Far Cry 2'', ''End of War'', ''[[Assassin's Creed: Limited Edition Art Book]]'' and the short films ''[[Assassin’s Creed: Lineage]]''.
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==Gallery==
==Gallery==
The following images are a sample of Gilles Beloeil works for the Assassin's Creed Series.
The following images are a sample of Gilles Beloeil works for the Assassin's Creed Series.
 
===''Assassin's Creed: Brotherhood''===
<gallery captionalign="left" orientation="landscape">
<gallery captionalign="left" orientation="landscape">
PassionPlay_Concept.JPG|Concept art for the Colosseum Passion Play
PassionPlay_Concept.JPG|Concept art for the Colosseum Passion Play
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Pantheon City Concept.JPG
Pantheon City Concept.JPG
FrenchTroops Concept.JPG
FrenchTroops Concept.JPG
Borgia_Tower_Concept.jpg|Concept art for the Borgia Towers.
</gallery>
===''Assassin's Creed: Revelations''===
<gallery captionalign="left" orientation="landscape">
Constantinople Concept Pre-release.jpg
Constantinople Concept Pre-release.jpg
Borgia_Tower_Concept.jpg|Concept art for the Borgia Towers.
Siege_Machine_Concept.JPG|Concept art of a siege machines used in ''Assassin's Creed: Revelations''.
Siege_Machine_Concept.JPG|Concept art of a siege machines used in ''Assassin's Creed: Revelations''.
Arrival at Masyaf by Gilles Beloeil.jpg|Arrival at Masyaf concept art.
Arrival at Masyaf by Gilles Beloeil.jpg|Arrival at Masyaf concept art.
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</gallery>
</gallery>


===''Assassin's Creed III''===
<gallery captionalign="left" orientation="landscape">
ACIII-GI (11).jpg|Concept art of [[Boston]].
ACIII-GI (13).jpg|Concept art of war torn [[New York City]].
assassinscreed3_city.jpg|Concept art of Connor on horseback.
assassinscreed3_Native American Settlement.jpg|Concept art of a Native American settlement.
AC3 Lost Mayan Ruins.jpg|Concept art of the Lost Mayan Ruins.
assassinscreed3_Frontier.jpg|Concept art of the Frontier.
assassinscreed3_Bunker Hill Battle.jpg|Concept art of the battle for Bunker Hill.
</gallery>
==External links==
==External links==
*[http://www.gillesbeloeil.com/ Gilles Beloeil]'s Official Website.
*[http://www.gillesbeloeil.com/ Gilles Beloeil]'s Official Website.
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[[Category:Assassin's Creed: Brotherhood Development Team]]
[[Category:Assassin's Creed: Brotherhood Development Team]]
[[Category:Assassin's Creed: Revelations Development Team]]
[[Category:Assassin's Creed: Revelations Development Team]]
[[Category:Assassin's Creed III Development Team]]

Revision as of 18:35, 6 June 2012

Gilles Beloeil.

Gilles Beloeil is a senior concept artist and digital matte painter at Ubisoft.

Biography

He initially began his career in 2002 with 4-Elements Studios, in Montreal, Canada on several TV projects and commercials. Beloeil has worked with quite a number of different companies throughout the world both in advertising, film, and the computer gaming industry.

In 2007 he began working as a concept artist and digital matte painter for Ubisoft, and since then has worked on such games such as Assassin's Creed III, Assassin's Creed: Revelations, Assassin’s Creed: Brotherhood, Assassin's Creed: Project Legacy, Assassin’s Creed II, Assassin's Creed (minor landscape concept artwork), and Lost.

In addition to this he has worked on game cinematics for Assassin’s Creed, Far Cry 2, End of War, Assassin's Creed: Limited Edition Art Book and the short films Assassin’s Creed: Lineage.

Game Credits

  • Assassin’s Creed III, (2012)
  • Assassin’s Creed: Revelations, (2011)
  • Assassin’s Creed: Brotherhood, (2010)
  • Assassin’s Creed: Project Legacy, (2010–2011)
  • Assassin’s Creed II, (2009)
  • Assassin’s Creed, (2007)
  • Lost, (2007)
  • Far Cry 2, (2007)
  • End of War, (2007)

Filmography

  • Assassin’s Creed Lineage, (2008–2009)
  • Journey to the Center of the Earth 3D, (2007)
  • Happy Feet, (2006)
  • Fantastic 4, (2005)
  • Final Destination 3, (2005)
  • Charlie Jade, (TV Series – 2004)
  • Alone in the Dark, (2004)
  • La dernière incarnation, (2004)
  • Pinocchio 3000, (2003)

Trivia

  • Beloeil's talent as an artist has been widely recognized and he has a very diverse range on talents when it comes to working in different software mediums, such as Photoshop, Softimage XSI, Maya, Digital Fusion, After Effects, Shake and Renderman, all of which he boasts an expert level proficiency with.
  • He has worked alongside Alexandre Amancio in Far Cry 2. Both he and Amancio were noted to have revolutionized the 3D piping effect of background images with their innovative designs.
  • Beloeil has stated that on the news section of his website that he intends to release snippets of the concept arts produced for Assassin’s Creed: Revelations within a week of its release.
  • Beloeil has also worked very closely with Raphael Lacoste to create accurate imagery of historical monuments and street layouts throughout Constantinople by actually visiting modern-day Constantinople (Istanbul).

Gallery

The following images are a sample of Gilles Beloeil works for the Assassin's Creed Series.

Assassin's Creed: Brotherhood

Assassin's Creed: Revelations

Assassin's Creed III

External links