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Created page with "{{Era|RW}} '''Alexandre Poirer''' is an Audio Designer at Ubisoft Montréal. They were a part of the development team for ''Assassin's Creed: Origins'', ''Assassin's Creed: Odyssey'' and ''Assassin's Creed: Valhalla''. ==External links== *[https://www.mobygames.com/developer/sheet/view/developerId,891084/ Poirer's] profile at MobyGames Category:Development team Category:Assassin's Creed: Origins development team Category:Assassin's Cre..."
 
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{{Era|RW}}
{{Era|RW}}
'''Alexandre Poirer''' is an Audio Designer at [[Ubisoft|Ubisoft Montréal]]. They were a part of the development team for ''[[Assassin's Creed: Origins]]'', ''[[Assassin's Creed: Odyssey]]'' and ''[[Assassin's Creed: Valhalla]]''.
{{Actor Infobox
|image = Alexandre_Poirier.jpg
|acact = *''[[Assassin's Creed: Valhalla]]''
*''[[Assassin's Creed: Codename Invictus]]''
|other = *''{{Wiki|The Outlast Trials}}''
*''{{Wiki|Skull and Bones}}''
}}
'''Alexandre Poirer''' is a video game developer at [[Ubisoft|Ubisoft Montréal]], currently working as the Game Designer on ''[[Assassin's Creed: Codename Invictus]]''.
 
==Biography==
===Early life and career===
Alexandre Poirer graduated from the {{Wiki|University of Montreal}} in 2013 with a Bachelor's degree in French language and literature. He gained a Master's degree in 2017 in Cinematographic studies, minoring in video game studies. He would also work at the University from 2014 to 2017, first as a Research Assistant later as a Teacher Assistant.<ref>{{Cite web| url=https://www.linkedin.com/in/poirieralex3/| title=Alexandre Poirer| publisher={{Wiki|LinkedIn}}| accessdate=3 June 2024}}</ref>
 
===''Assassin's Creed''===
In May 2024, Poirer joined the development team of ''[[Assassin's Creed: Codename Invictus]]'' as Game Designer. He was welcomed into the team by Kevin Neibert and Rene-Martin Pauze.<ref>{{Twitter|_L3vi3|status/1794060988582400086|ASSASSIN'S CREED NEWS ⛩️|quote=Alexandre Poirier joined the AC Invictus Team! Good Luck! [https://x.com/hashtag/AssassinsCreedInvictus?src=hashtag_click #AssassinsCreedInvictus]|image=File:AC News Twitter - Alexandre Poirer AC Invictus.png}}</ref>
 
==''Assassin's Creed'' credits==
*''[[Assassin's Creed: Origins]]'' (2017) - Development Tester
*''[[Assassin's Creed: Odyssey]]'' (2018) - Phoneme Integrators
*''[[Assassin's Creed: Valhalla]]'' (2020) - Audio Designer
*''[[Assassin's Creed: Codename Invictus]]'' (TBA) - Game Designer
 
==References==
{{Reflist}}


==External links==
==External links==
*[https://www.mobygames.com/developer/sheet/view/developerId,891084/ Poirer's] profile at MobyGames
*[https://www.mobygames.com/developer/sheet/view/developerId,891084/ Alexandre  Poirer] profile at MobyGames


[[Category:Development team]]
[[Category:Development team]]

Revision as of 10:22, 3 June 2024

Alexandre Poirer is a video game developer at Ubisoft Montréal, currently working as the Game Designer on Assassin's Creed: Codename Invictus.

Biography

Early life and career

Alexandre Poirer graduated from the University of Montreal in 2013 with a Bachelor's degree in French language and literature. He gained a Master's degree in 2017 in Cinematographic studies, minoring in video game studies. He would also work at the University from 2014 to 2017, first as a Research Assistant later as a Teacher Assistant.[1]

Assassin's Creed

In May 2024, Poirer joined the development team of Assassin's Creed: Codename Invictus as Game Designer. He was welcomed into the team by Kevin Neibert and Rene-Martin Pauze.[2]

Assassin's Creed credits

References

  1. Alexandre Poirer. LinkedIn. Retrieved on 3 June 2024.
  2. ASSASSIN'S CREED NEWS ⛩️ (@_L3vi3) on Twitter "Alexandre Poirier joined the AC Invictus Team! Good Luck! #AssassinsCreedInvictus" (screenshot)

External links