Freerunning: Difference between revisions
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{{WP-REAL|Parkour}} | {{WP-REAL|Parkour}} | ||
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{{Dialogue|Rosa|Climbing a bit of scaffolding is all well and good, but let's see how you do out in the open.|Ezio|Top of that tower, then? Torno fra un attimo. (I'll be right back).|[[Rosa]] challenging | {{Dialogue|Rosa|Climbing a bit of scaffolding is all well and good, but let's see how you do out in the open.|Ezio|Top of that tower, then? Torno fra un attimo. (I'll be right back).|[[Rosa]] challenging Ezio Auditore.|Assassin's Creed II}} | ||
[[File:Zw-codex-23.png|thumb|250px|The [[Codex]] sketch on freerunning.]] | [[File:Zw-codex-23.png|thumb|250px|The [[Codex]] sketch on freerunning.]] | ||
'''Freerunning''' is a form of acrobatics, in which participants navigate through a landscape by performing fluid movements over and across urban or natural structures. | '''Freerunning''' is a form of acrobatics, in which participants navigate through a landscape by performing fluid movements over and across urban or natural structures. | ||
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In general, vertical movements involved climbing or scaling structures that provided adequate handholds, or a texture rough enough to grip. Inversely, they also allowed one to safely drop down from a height. | In general, vertical movements involved climbing or scaling structures that provided adequate handholds, or a texture rough enough to grip. Inversely, they also allowed one to safely drop down from a height. | ||
*'''Wallpass''' was the act of climbing a tall wall by kicking its surface once to propel upwards.<ref name="AC">''[[Assassin's Creed]]''</ref> | |||
*'''Wallpass''' was the act of climbing a tall wall by kicking its surface once to propel upwards. | *'''Climb-up''' was the movement of climbing up onto an obstacle from a hanging position.<ref name="AC"/> | ||
*'''Climb-up''' was the movement of climbing an obstacle from a hanging position | [[File:Sixth day 4.png|thumb|250px|right|[[Ezio Auditore da Firenze]] climbing up onto a bar.]] | ||
*'''Long jump''' was a jump from a high height, and was usually followed by a | *'''Drop''' was the act of dropping from a hanging position or bar.<ref name="AC"/> | ||
*'''Climb leap''' was | *'''Long jump''' was a jump from a high height, and was usually followed by a break fall.<ref name="AC"/> | ||
*'''Corner swing''' was when | *'''Climb leap''' was a vertical jump while holding onto a vertical surface, allowed on to grab potentially out-of-reach handholds.<ref name="AC2">''[[Assassin's Creed II]]''</ref> | ||
*'''Beam jump''' was performed from [[Horses|horseback]], and allowed one to use the horse's momentum to leap from the saddle, grab a beam, and swing around and onto it.<ref name="Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref> | |||
*'''Corner swing''' was when one would sharply turn a corner, by jumping forward, and grabbing a swinging lantern or pot mounted on a building's corner.<ref name="Brotherhood"/> | |||
*'''[[Leap of Faith]]''' was performed only by trained Assassins, and involved leaping from a significant height, onto a cushioned material.<ref name="AC"/> | |||
==Horizontal Movement== | ==Horizontal Movement== | ||
Horizontal movements generally involved moving over large distances, or methods that allowed one to clear obstacles, such as gaps or breaks. | Horizontal movements generally involved moving over large distances, or methods that allowed one to clear obstacles, such as gaps or breaks. | ||
*'''Swing''' was a movement in which one swung onto a bar and let go, enabling one to grab another object, or to drop to the ground.<ref name="AC"/> | |||
*'''Swing''' was a movement in which | *'''Pass''' involved quickly and smoothly passing over medium sized obstacles.<ref name="AC"/> | ||
*'''Pass''' involved quickly and smoothly passing over medium sized obstacles. | [[File:Altair free-run.jpg|thumb|250px|[[Altaïr Ibn-La'Ahad]] performing a gap jump.]] | ||
*''' | *'''Break fall''' was a forward roll where the hands, arms, and diagonal of the back made contact with the ground.<ref name="AC"/> | ||
*'''Arm jump''' was to land on the side of an obstacle in a hanging position, hands gripping the top edge of the obstacle, holding the body. | *'''Arm jump''' was to land on the side of an obstacle in a hanging position, hands gripping the top edge of the obstacle, holding the body.<ref name="AC"/> | ||
*'''Gap jump''' was performed similarly to a long jump, except over an open expanse. | *'''Gap jump''' was performed similarly to a long jump, except over an open expanse between two relatively level areas.<ref name="AC"/> | ||
*'''Precision jump''' was a moving jump from one object to a precise spot on another object, usually with a small surface. | *'''Precision jump''' was a moving jump from one object to a precise spot on another object, usually with a small surface.<ref name="AC"/> | ||
*'''Spring jump''' could only be | *'''Spring jump''' could only be done using a springboard, such as those in the [[Oltrarno District]] of [[Florence]]. It allowed one to jump forward twice as far, through the external force of the device.<ref name="AC2 - Bonfire">''Assassin's Creed II'' - ''[[Bonfire of the Vanities (DLC)]]''</ref> | ||
*'''Vault''' | *'''Vault''' was using one's own momentum to slide over or under obstacles.<ref name="AC3">''[[Assassin's Creed III]]''</ref> | ||
==Tools== | ==Tools== | ||
{{Quote|When he tires of running, an Assassin must take to the air.|[[Yusuf Tazim]] commenting on the | {{Quote|When he tires of running, an Assassin must take to the air.|[[Yusuf Tazim]] commenting on the zipline.|Assassin's Creed: Revelations}} | ||
As they used freerunning for travel | |||
[[File:41870.jpg|thumb|250px|right|Ezio using the Hookblade to climb.]] | |||
As they used freerunning for travel and escape, Assassins (or their allies) developed tools that would improve abilities. Among these were the [[Metal Cestus#Climb Leap Glove|Climb Leap Glove]], manufactured by [[Leonardo da Vinci]],<ref name="Brotherhood"/> and the [[Hookblade]], which was used by the Assassins of the [[Turkish Assassins|Turkish branch]].<ref name="Revelations">''[[Assassin's Creed: Revelations]]''</ref> | |||
Though the climb leap technique could also be performed unaided,<ref name="AC2"/> the Climb Leap Glove improved the strength of one's grip, and allowed older or less experienced individuals to perform the technique.<ref name="Brotherhood"/> | |||
The Hookblade aided in both vertical and horizontal movement. When used with [[ziplines]] posted on city rooftops, the Hookblade allowed one to slide for great distances much more quickly than running or climbing normally. The device also extended one's reach upwards during a climb leap, or forward during a gap jump.<ref name="Revelations"/> | |||
==Trivia== | ==Trivia== | ||
*Though referred to as "freerunning" throughout the [[Assassin's Creed (series)|''Assassin's Creed'' series]], the Assassins' focus on speed and efficiency, rather than creativity, more closely resembled {{Wiki|Parkour}}. | *Though referred to as "freerunning" throughout the [[Assassin's Creed (series)|''Assassin's Creed'' series]], the Assassins' focus on speed and efficiency, rather than creativity, more closely resembled standard {{Wiki|Parkour}}. | ||
*There is a [[Bugs|bug]] present in most installments of the series, where [[civilians]] in certain areas or circumstances are able to perform free-running movements. | *There is a [[Bugs|bug]] present in most installments of the series, where [[civilians]] in certain areas or circumstances are able to perform free-running movements. | ||
*Other than the Assassins, several factions were also known to be adept freerunners, including [[Agile guards]], [[Thieves]], [[Borgia Messengers]], [[Papal Guard]]s, [[Followers of Romulus]], and [[Janissaries]]. | *Other than the Assassins, several factions were also known to be adept freerunners, including [[Agile guards]], [[Thieves]], [[Borgia Messengers]], [[Papal Guard]]s, [[Followers of Romulus]], and [[Janissaries]]. | ||
*Freerunning puzzles have been a mainstay in the series since ''[[Assassin's Creed II]]'', coming in the form of [[Assassin Tombs]], [[Secret Locations|Templar Lairs]], [[Lairs of Romulus]], and [[Memory Seals|Memory Seal locations]]. | *Freerunning puzzles have been a mainstay in the series since ''[[Assassin's Creed II]]'', coming in the form of [[Assassin Tombs]], [[Secret Locations|Templar Lairs]], [[Lairs of Romulus]], and [[Memory Seals|Memory Seal locations]]. | ||
==Gallery== | |||
<gallery widths="180" position="center"> | |||
Ac23.jpg|Ezio climbing up a church. | |||
ACII Eziothieves V.png|Ezio and several thieves swinging from a bar. | |||
The Creed (89).jpg|Ezio performing a corner swing. | |||
Connorjumping.jpg|[[Connor Kenway]] swinging on a tree branch. | |||
Zw-desmond-bleeding.png|[[Desmond Miles]] performing a precision jump. | |||
</gallery> | |||
==References== | ==References== | ||
Revision as of 07:24, 9 July 2012
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I will lead mankind into a new world! This article is currently being reworked by GuardDog in order to achieve a better status. We ask that edits to this article are only minor or grammatical in nature until this warning is removed, in order to not disrupt the major revamp. Should you wish to participate in the revamp, please contact the editor at work. |

Freerunning is a form of acrobatics, in which participants navigate through a landscape by performing fluid movements over and across urban or natural structures.
This particular form of movement was utilized primarily by members of the Assassin Order, and was a vital asset both during and after assassinations. Over time, Assassins would also use a series of tools to supplement their climbing and freerunning abilities.
Vertical Movement
In general, vertical movements involved climbing or scaling structures that provided adequate handholds, or a texture rough enough to grip. Inversely, they also allowed one to safely drop down from a height.
- Wallpass was the act of climbing a tall wall by kicking its surface once to propel upwards.[1]
- Climb-up was the movement of climbing up onto an obstacle from a hanging position.[1]

- Drop was the act of dropping from a hanging position or bar.[1]
- Long jump was a jump from a high height, and was usually followed by a break fall.[1]
- Climb leap was a vertical jump while holding onto a vertical surface, allowed on to grab potentially out-of-reach handholds.[2]
- Beam jump was performed from horseback, and allowed one to use the horse's momentum to leap from the saddle, grab a beam, and swing around and onto it.[3]
- Corner swing was when one would sharply turn a corner, by jumping forward, and grabbing a swinging lantern or pot mounted on a building's corner.[3]
- Leap of Faith was performed only by trained Assassins, and involved leaping from a significant height, onto a cushioned material.[1]
Horizontal Movement
Horizontal movements generally involved moving over large distances, or methods that allowed one to clear obstacles, such as gaps or breaks.
- Swing was a movement in which one swung onto a bar and let go, enabling one to grab another object, or to drop to the ground.[1]
- Pass involved quickly and smoothly passing over medium sized obstacles.[1]

- Break fall was a forward roll where the hands, arms, and diagonal of the back made contact with the ground.[1]
- Arm jump was to land on the side of an obstacle in a hanging position, hands gripping the top edge of the obstacle, holding the body.[1]
- Gap jump was performed similarly to a long jump, except over an open expanse between two relatively level areas.[1]
- Precision jump was a moving jump from one object to a precise spot on another object, usually with a small surface.[1]
- Spring jump could only be done using a springboard, such as those in the Oltrarno District of Florence. It allowed one to jump forward twice as far, through the external force of the device.[4]
- Vault was using one's own momentum to slide over or under obstacles.[5]
Tools
- "When he tires of running, an Assassin must take to the air."
- ―Yusuf Tazim commenting on the zipline.[src]
As they used freerunning for travel and escape, Assassins (or their allies) developed tools that would improve abilities. Among these were the Climb Leap Glove, manufactured by Leonardo da Vinci,[3] and the Hookblade, which was used by the Assassins of the Turkish branch.[6]
Though the climb leap technique could also be performed unaided,[2] the Climb Leap Glove improved the strength of one's grip, and allowed older or less experienced individuals to perform the technique.[3]
The Hookblade aided in both vertical and horizontal movement. When used with ziplines posted on city rooftops, the Hookblade allowed one to slide for great distances much more quickly than running or climbing normally. The device also extended one's reach upwards during a climb leap, or forward during a gap jump.[6]
Trivia
- Though referred to as "freerunning" throughout the Assassin's Creed series, the Assassins' focus on speed and efficiency, rather than creativity, more closely resembled standard Parkour.
- There is a bug present in most installments of the series, where civilians in certain areas or circumstances are able to perform free-running movements.
- Other than the Assassins, several factions were also known to be adept freerunners, including Agile guards, Thieves, Borgia Messengers, Papal Guards, Followers of Romulus, and Janissaries.
- Freerunning puzzles have been a mainstay in the series since Assassin's Creed II, coming in the form of Assassin Tombs, Templar Lairs, Lairs of Romulus, and Memory Seal locations.
Gallery
-
Ezio climbing up a church.
-
Ezio and several thieves swinging from a bar.
-
Ezio performing a corner swing.
-
Connor Kenway swinging on a tree branch.
-
Desmond Miles performing a precision jump.
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Assassin's Creed
- ↑ 2.0 2.1 Assassin's Creed II
- ↑ 3.0 3.1 3.2 3.3 Assassin's Creed: Brotherhood
- ↑ Assassin's Creed II - Bonfire of the Vanities (DLC)
- ↑ Assassin's Creed III
- ↑ 6.0 6.1 Assassin's Creed: Revelations
- Cleanup drive
- Gameplay
- Assassin's Creed Gameplay
- Assassin's Creed II Gameplay
- Assassin's Creed: Brotherhood Gameplay
- Assassin's Creed: Altaïr's Chronicles Gameplay
- Assassin's Creed II: Discovery Gameplay
- Assassin's Creed: Revelations Gameplay
- Assassin's Creed: Bloodlines Gameplay
- Assassin's Creed III Gameplay
