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{{Era|ACU}}
{{Era|ACU}}
{{Memory Infobox
{{Memory Infobox
|name=Confession
|image =  
|image =  
|description =  
|description = ''Escape [[Abstergo Industries|Abstergo]]'s notice through an unfinished simulation of late 19th Century Paris.''
|appearance = ''[[Assassin's Creed: Unity]]''
|appearance = ''[[Assassin's Creed: Unity]]''
|type = Main
|type = Main
|fullsync =
|previous = [[Confession]]
|previous = [[Confession]]
|next = [[The Kingdom of Beggars]]
|next = [[The Kingdom of Beggars]]
|ancestor =  
|ancestor = [[Arno Dorian]]
|location = [[Paris]], [[France|French Republic]]
|location = [[Paris]], [[France|French Republic]]
|date = 1898}}
|date = 1898}}
Line 19: Line 17:
==Dialogue==
==Dialogue==
*'''Bishop:''' ''Jesus, [[Shaun Hastings|Deacon]], do you read? What the hell is that?''
*'''Bishop:''' ''Jesus, [[Shaun Hastings|Deacon]], do you read? What the hell is that?''
* '''Deacon:''' ''I'm here, [[Bishop]]. That's a server sweep. Abstergo is looking for you. And they're close.''
*'''Deacon:''' ''I'm here, [[Bishop]]. That's a server sweep. Abstergo is looking for you. And they're close.''
* '''Bishop:''' ''Dammit. Can you open a server bridge?''
*'''Bishop:''' ''Dammit. Can you open a server bridge?''
* '''Deacon:''' ''Hey, come on, it's me. Already on it. Couple seconds.''
*'''Deacon:''' ''Hey, come on, it's me. Already on it. Couple seconds.''
* '''Bishop:''' ''Initiate. We're opening a server bridge. Find the portal and pass through before the sweep finds you.''
*'''Bishop:''' ''Initiate. We're opening a server bridge. Find the portal and pass through before the sweep finds you.''
* '''Deacon:''' ''Got it. Go!''
*'''Deacon:''' ''Got it. Go!''
* '''Bishop:''' ''Do you see it? They're hard to miss. Jumping from one Helix server to another should buy you a few more hours. If it doesn't, we're screwed.''
*'''Bishop:''' ''Do you see it? They're hard to miss. Jumping from one Helix server to another should buy you a few more hours. If it doesn't, we're screwed.''
* '''Deacon:''' ''Well, WE'RE not screwed. It's your initiate who gets the brunt.''
*'''Deacon:''' ''Well, WE'RE not screwed. It's your initiate who gets the brunt.''
* '''Bishop:''' ''Deacon. You're not helping.''
*'''Bishop:''' ''Deacon. You're not helping.''
The initiate approached the portal.
The initiate approached the portal.
* '''Bishop:''' ''There it is. Go!''
*'''Bishop:''' ''There it is. Go!''
The initiate jumped through the portal, coming out on the other side.
The initiate jumped through the portal, coming out on the other side.
* '''Bishop:''' ''The signal's holding. Good. You're wading outside the main simulation now. This will throw Abstergo off your trail for a while, but you'll also run into a lot of incomplete and corrupted code. Which probably explains why the people here, aren't quite... here. Hmm, looks like the late 1800s. Now this is a Paris I wouldn't mind visiting. Maybe another time. Right now, you need to get to the exit portal. I can't see a path through though. See if you can find a route underground. You know... the Belle Epoque looks a lot cleaner than Revolutionary Paris, don't you think? Fewer beheadings too, I bet.''
*'''Bishop:''' ''The signal's holding. Good. You're wading outside the main simulation now. This will throw Abstergo off your trail for a while, but you'll also run into a lot of incomplete and corrupted code. Which probably explains why the people here, aren't quite... here. Hmm, looks like the late 1800s. Now this is a [[Paris]] I wouldn't mind visiting. Maybe another time. Right now, you need to get to the exit portal. I can't see a path through though. See if you can find a route underground. You know... the Belle Époque looks a lot cleaner than Revolutionary Paris, don't you think? Fewer beheadings too, I bet.''
The initiate approached the subway entrance.
The initiate approached the subway entrance.
* '''Bishop:''' ''That's it! I'm reading a route through the Metro station ahead. Shit - this area is becoming unstable.''
*'''Bishop:''' ''That's it! I'm reading a route through the Metro station ahead. Shit - this area is becoming unstable.''
After a while, the initiate exited the metro network, noticing the portal atop the {{Wiki|Statue of Liberty}}.
After a while, the initiate exited the metro network, noticing the portal atop the {{Wiki|Statue of Liberty}}.
* '''Bishop:''' ''There you are! And you've found the exit, good. It's an unstable vortex of energy, so there's no how it will disrupt the simulation. It looks like you'll have to climb Lady Liberty. She must have bled through from another time period. The French should have shipped her off to the [[United States|States]] by now. Just get to the portal. I'll do what I can to stop it from closing! See you on the other side!''
*'''Bishop:''' ''There you are! And you've found the exit, good. It's an unstable vortex of energy, so there's no how it will disrupt the simulation. It looks like you'll have to climb Lady Liberty. She must have bled through from another time period. The French should have shipped her off to the [[United States|States]] by now. Just get to the portal. I'll do what I can to stop it from closing! See you on the other side!''
The initiate reached the portal and jumped through.
The initiate reached the portal and jumped through.



Revision as of 00:16, 16 February 2015

Fin de Siecle was a server bridge, relived by a Helix initiate through the Helix Navigator.

Description

Abstergo initiated a server sweep, forcing the Helix initiate to evade and escape from one Helix server to another.

Dialogue

  • Bishop: Jesus, Deacon, do you read? What the hell is that?
  • Deacon: I'm here, Bishop. That's a server sweep. Abstergo is looking for you. And they're close.
  • Bishop: Dammit. Can you open a server bridge?
  • Deacon: Hey, come on, it's me. Already on it. Couple seconds.
  • Bishop: Initiate. We're opening a server bridge. Find the portal and pass through before the sweep finds you.
  • Deacon: Got it. Go!
  • Bishop: Do you see it? They're hard to miss. Jumping from one Helix server to another should buy you a few more hours. If it doesn't, we're screwed.
  • Deacon: Well, WE'RE not screwed. It's your initiate who gets the brunt.
  • Bishop: Deacon. You're not helping.

The initiate approached the portal.

  • Bishop: There it is. Go!

The initiate jumped through the portal, coming out on the other side.

  • Bishop: The signal's holding. Good. You're wading outside the main simulation now. This will throw Abstergo off your trail for a while, but you'll also run into a lot of incomplete and corrupted code. Which probably explains why the people here, aren't quite... here. Hmm, looks like the late 1800s. Now this is a Paris I wouldn't mind visiting. Maybe another time. Right now, you need to get to the exit portal. I can't see a path through though. See if you can find a route underground. You know... the Belle Époque looks a lot cleaner than Revolutionary Paris, don't you think? Fewer beheadings too, I bet.

The initiate approached the subway entrance.

  • Bishop: That's it! I'm reading a route through the Metro station ahead. Shit - this area is becoming unstable.

After a while, the initiate exited the metro network, noticing the portal atop the Statue of Liberty.

  • Bishop: There you are! And you've found the exit, good. It's an unstable vortex of energy, so there's no how it will disrupt the simulation. It looks like you'll have to climb Lady Liberty. She must have bled through from another time period. The French should have shipped her off to the States by now. Just get to the portal. I'll do what I can to stop it from closing! See you on the other side!

The initiate reached the portal and jumped through.

Outcome

The Helix initiate managed to evade Abstergo's server sweep.

Reference

Assassin's Creed: Unity memories
Main memories
Prologue
The Tragedy of Jacques de Molay
Sequence 1
Memories of Versailles - The Estates General - High Society
Sequence 2
Imprisoned - Rebirth
Sequence 3
Graduation - Confession - Fin de Siecle
Sequence 4
The Kingdom of Beggars - Le Roi Est Mort
Sequence 5
The Silversmith - La Halle aux Blés - The Prophet
Sequence 6
The Jacobin Club - Templar Ambush
Sequence 7
A Cautious Alliance - Meeting with Mirabeau - Confrontation - The Resistance
Sequence 8
The King's Correspondence - September Massacres
Sequence 9
Starving Times - Hoarders - The Escape
Sequence 10
A Dinner Engagement - The Execution
Sequence 11
Bottom of the Barrel - Rise of the Assassin - The Bastille
Sequence 12
The Supreme Being - The Fall of Robespierre - The Temple
Cooperative missions
Women's March - The Food Chain - The Austrian Conspiracy - Political Persecution - The Tournament - Heads Will Roll - Les Enragés - Danton's Sacrifice - Moving Mirabeau - Jacobin Raid - The Infernal Machine
Heists
Tithing Templars - Catacomb Raider - The Party Palace - Royals, Guns and Money - Smuggler's Paradise - Ancient History - It Belongs in a Museum
Paris stories
Tall, Dark Strangers - Flamel's Secret: The Monks - Flamel's Secret: Denis Molinier - Flamel's Secret: The Elixir of Life - Using the Ol' Noggins - Waxworks - Sewer Rat - À la Lanterne! - The Great Escapist - Critical Comedown - Scene Stealer - Devilishly Tricky - My Kingdom For Some Whores - De Sade's Reprieve - Sadistic Blackmail - The Cult of Baphomet - The Ritual of Baphomet - La Bande Noire - Iscariotte, the Giant - Headlining the Guillotine - A Fistful of Duelers - The League of the Crimson Rose - Return of the Crimson Rose - Crimson Sunset - Flying Boy - Carmalite Nuns - Stop the Presses! - Encyclopédie Diderot - Désirée Desired - Désirée Dismayed - Désirée Delighted - French Crown Jewels - Coat of Arms - Swiss Stash - Vicious Verses - Arm the People - "Escort" Mission - Cassini's Constellations - The Condorcet Method - A Romantic Stroll - Signaling Officer Murat - A Nice Chappe - Precious Correspondence - Constructing a "Close Shave" - Up in Arms - Marianne Returns Home - The Little Prince - Turtle, Snake, Bear, Paper, Scissors - Tapestry Thief - Cartouche's Memoirs
Café Théâtre missions
Explore the Café Théâtre - Auto-Da-Fé - Colette - Damsel in Seamstress - The Queen's Necklace - Foxy Renard
Social Club missions
Bridge Brigands - Marat's Missive - Let Them Eat Hay - Cat Food on a Hot Tin Roof - Hoarding Hostages - Café Procope - Roux's Remains - An Engaging Egyptologist - Artful Dodger - A Dramatic Exit - Breaking the Habit - Extortion Contortion - Chouan Riddles - Bara's Funeral - Retribution for a Rabble-Rouser - The Black Office - Betrayer of the Queen - Spiked Bourbon - Special Delivery - Smoky Yet Robust
Murder mysteries
Murder Foretold - Barber of Seville - The Body in the Brothel - Ancestral Vengeance - The Body Politic - Bones of Contention - The Assassination of Jean-Paul Marat - Hot Chocolate to Die For - The Hand of Science - The Decapitated Warden - The Death of Philibert Aspairt - The Red Ghost of the Tuileries - Cut the Middle Man - A Dash of Poison
Nostradamus Enigmas
Mercurius - Venus - Terra - Mars - Jupiter - Saturnus - Aries - Taurus - Gemini - Cancer - Virgo - Leo - Libra - Scorpio - Sagittarius - Capricorn - Aquarius - Pisces
DLC
American Prisoner - The Chemical Revolution - Killed by Science
Dead Kings
Sequence 13
Buried Words - The Book Thief - A Shadow from the Past - Raising the Dead - Under Lock and Key - A Crown of Thorns
Cooperative and heist missions
Last Rites - Holy High Rollers
Stories of Franciade
Last Will - A Royal Hide - The Unopened Rose - The Eyes of the King
Murder mysteries
Blind Justice - Equal Justice
Suger's Legacy
I - Nativitatis Et Mortis - II - Morbum - III - Diabolus - IV - Natura - V - Crux - VI - Noctis - VII - Dies