Eddie Bennun: Difference between revisions
imported>Crookandcharlatan I wish I had a better picture than this "deer in the headlights" one |
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[[File:Eddie_Bennun.jpg|thumb|250px|Eddie Bennun]] | [[File:Eddie_Bennun.jpg|thumb|250px|Eddie Bennun]] | ||
'''Eddie Bennun''' is a concept artist and Art Director working at [[Ubisoft]] Sofia. His main work on the [[Assassin's Creed (series)|''Assassin's Creed'' series]] has consisted of landscape and setting concepts. | '''Eddie Bennun''' is a concept artist and Art Director working at [[Ubisoft]] Sofia. His main work on the [[Assassin's Creed (series)|''Assassin's Creed'' series]] has consisted of landscape and setting concepts. | ||
==Biography== | ==Biography== | ||
From an early age, Bennun possessed an interest in drawing, which he pursued after graduating from secondary school. He enrolled at the Krastyo Sarafov National Academy for Theatre and Film Arts, paying for his studies by opening a freelance business. However, combining working and studying led Bennun to spend ten years at the academy and he ultimately did not manage to graduate. | From an early age, Bennun possessed an interest in drawing, which he pursued after graduating from secondary school. He enrolled at the Krastyo Sarafov National Academy for Theatre and Film Arts, paying for his studies by opening a freelance business. However, combining working and studying led Bennun to spend ten years at the academy and he ultimately did not manage to graduate. | ||
Bennun spent the next years doing various jobs, doing 2D animation, designing newspaper and book cover illustrations, but also working in bars and restaurants. Resolving to find a job in the videogame industry, he was hired by Gameloft's studio in Sofia to make pixel art, something he was entirely new to. | Bennun spent the next years doing various jobs, doing 2D animation, designing newspaper and book cover illustrations, but also working in bars and restaurants. Resolving to find a job in the videogame industry, he was hired by Gameloft's studio in Sofia to make pixel art, something he was entirely new to. | ||
In June 2006, Bennun joined Ubisoft Sofia, which only consisted of roughly thirty people at that time. Starting with ''CSI: 3 Dimensions of Murder'', he created primarily 2D art for the first few years, before becoming Art Director. For ''[[Assassin's Creed III: Liberation]]'' and ''[[Assassin's Creed IV: Black Flag]]'' , Bennun acted as Senior Concept Artist, following which he resumed his role as Art Director for ''[[Assassin's Creed: Rogue]]''. | In June 2006, Bennun joined Ubisoft Sofia, which only consisted of roughly thirty people at that time. Starting with ''CSI: 3 Dimensions of Murder'', he created primarily 2D art for the first few years, before becoming Art Director. For ''[[Assassin's Creed III: Liberation]]'' and ''[[Assassin's Creed IV: Black Flag]]'' , Bennun acted as Senior Concept Artist, following which he resumed his role as Art Director for ''[[Assassin's Creed: Rogue]]''. | ||
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*''CSI: 3 Dimensions of Murder'' (2007) - Ubisoft | *''CSI: 3 Dimensions of Murder'' (2007) - Ubisoft | ||
*''Chessmaster Live'' (2008) - Ubisoft | *''Chessmaster Live'' (2008) - Ubisoft | ||
*''Tom Clancy's H.A.W.X'' (2009) - Ubisoft | |||
*''Treasure Hunter Institute MMO'' (2011) - Ubisoft | *''Treasure Hunter Institute MMO'' (2011) - Ubisoft | ||
*Unannounced game concept - Ubisoft | *Unannounced game concept - Ubisoft | ||
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==Reference== | ==Reference== | ||
*[https://www.youtube.com/watch?v=cVEMldcR2Nk Youtube - ''Level Up! Session 45 with EDDIE BENNUN] | *[https://www.youtube.com/watch?v=cVEMldcR2Nk Youtube - ''Level Up! Session 45 with EDDIE BENNUN''] | ||
==External links== | ==External links== | ||
*[https://www.facebook.com/eddie.bennun Eddie Bennun]'s Facebook page. | *[https://www.facebook.com/eddie.bennun Eddie Bennun]'s Facebook page. | ||
Revision as of 12:01, 10 November 2014

Eddie Bennun is a concept artist and Art Director working at Ubisoft Sofia. His main work on the Assassin's Creed series has consisted of landscape and setting concepts.
Biography
From an early age, Bennun possessed an interest in drawing, which he pursued after graduating from secondary school. He enrolled at the Krastyo Sarafov National Academy for Theatre and Film Arts, paying for his studies by opening a freelance business. However, combining working and studying led Bennun to spend ten years at the academy and he ultimately did not manage to graduate.
Bennun spent the next years doing various jobs, doing 2D animation, designing newspaper and book cover illustrations, but also working in bars and restaurants. Resolving to find a job in the videogame industry, he was hired by Gameloft's studio in Sofia to make pixel art, something he was entirely new to.
In June 2006, Bennun joined Ubisoft Sofia, which only consisted of roughly thirty people at that time. Starting with CSI: 3 Dimensions of Murder, he created primarily 2D art for the first few years, before becoming Art Director. For Assassin's Creed III: Liberation and Assassin's Creed IV: Black Flag , Bennun acted as Senior Concept Artist, following which he resumed his role as Art Director for Assassin's Creed: Rogue.
Games credited
- Rayman Raving Rabbids (2006) - Ubisoft
- CSI: 3 Dimensions of Murder (2007) - Ubisoft
- Chessmaster Live (2008) - Ubisoft
- Tom Clancy's H.A.W.X (2009) - Ubisoft
- Treasure Hunter Institute MMO (2011) - Ubisoft
- Unannounced game concept - Ubisoft
- Prince of Persia Classic Trilogy HD (2012) - Ubisoft
- Assassin's Creed III: Liberation (2012) - Ubisoft
- Assassin's Creed IV: Black Flag (2013) - Ubisoft
- Assassin's Creed: Rogue (2014) - Ubisoft
Trivia
- Bennun is multilingual, being fluent in English, Hebrew and Bulgarian.
Gallery
The following gallery contains concept artwork created by Eddie Bennun for the Assassin's Creed series.
Reference
External links
- Eddie Bennun's Facebook page.
- Eddie Bennun's LinkedIn profile.
- Eddie Bennun's official website. (under construction)